| Manifesto This is the bit where we get all serious and start talking about games as a serious art form. We've had a manifesto in production for a couple of months now. It's very hard to write these things properly - and it's very easy to write a manifesto which limits what you can do in the future. Somebody wrote a document called "Dogma games", which first denounced the work of the games industry, then set out ten "commandments" to help make better games in the future. This hopelessly misguided attempt at cultivating creative freedom spent most of its time ruling out all the things you must never do. Their document was so restrictive that in the end, half of your creative choices were made for you as soon as you adopted this method. We don't want to limit ourselves - this is a document which states what we believe, rather than what we plan to do about it. Click on the html link below to read it. We've also included a .doc version, which can be printed easily. Go ahead, print it out, frame it, put it up on your wall, read it every day. Show it to all your friends. This is the first time we've shown this to the public. It's an important document for us. And we hope you like it. Read the Introversion Software Manifesto (html) Read the Introversion Software Manifesto (doc) |