Initialize engine version: 5.6.0f3 (497a0f351392)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
    Vendor:   NVIDIA
    VRAM:     8144 MB
    Driver:   21.21.13.7653
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\cabbibo\Desktop\Builds\spacepup7_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\cabbibo\Desktop\Builds\spacepup7_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\cabbibo\Desktop\Builds\spacepup7_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\cabbibo\Desktop\Builds\spacepup7_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\cabbibo\Desktop\Builds\spacepup7_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\cabbibo\Desktop\Builds\spacepup7_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\cabbibo\Desktop\Builds\spacepup7_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\cabbibo\Desktop\Builds\spacepup7_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\cabbibo\Desktop\Builds\spacepup7_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Users\cabbibo\Desktop\Builds\spacepup7_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Users\cabbibo\Desktop\Builds\spacepup7_Data\Managed\UnityEngine.VR.dll (this message is harmless)
Loading C:\Users\cabbibo\Desktop\Builds\spacepup7_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
Platform assembly: C:\Users\cabbibo\Desktop\Builds\spacepup7_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading C:\Users\cabbibo\Desktop\Builds\spacepup7_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- Completed reload, in  0.013 seconds
Platform assembly: C:\Users\cabbibo\Desktop\Builds\spacepup7_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\cabbibo\Desktop\Builds\spacepup7_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1200 59Hz; virtual: 4480x1440 at 0,0
<RI> Initialized touch support.

OpenVR initialized!
 
(Filename:  Line: 424)

UnloadTime: 0.852565 ms
yello
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WHEN READY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SpacePup (vBuffUpdater)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

142
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HADSADASDfa
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Connected to lighthouse:LHR-6DB704D9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Connecting to server as: "mesh within mesh (1.0)"
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SwitchToProtocol: Udp PhotonNetwork.connected: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at PlayOnCollision.OnCollisionEnter (UnityEngine.Collision c) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayOnCollision.OnCollisionEnter (UnityEngine.Collision c) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 12ac -> priority: 1 
  Thread -> id: b3c -> priority: 1 
  Thread -> id: 3254 -> priority: 1 
  Thread -> id: 1a94 -> priority: 1 
PUNVoice: connecting to region us
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Joined room Room: 'default' visible,open 1/0 players.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Head).
 
(Filename:  Line: 623)

hellloss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PUNVoice: MicWrapper does not support suggested frequency 24000 (min: 44100, max: 44100). Setting to 44100
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PUNVoice: [PV] Local voice #1 audio source frequency 44100 and encoder sampling rate 24000 do not match. Resampling will occur before encoding.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OpenVR Shutdown
 
(Filename:  Line: 889)

GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

