in vec2 texcoordOut;
uniform sampler2D textureSampler;
uniform vec4 textureColour;
out vec4 fragColour;

void main() {
    float alpha = texture(textureSampler, texcoordOut).a;
    fragColour = applyPaperTexture(vec4(textureColour.r, textureColour.g, textureColour.b, alpha * textureColour.a));
}
