﻿using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;

[System.Serializable, VolumeComponentMenu("Snapshot Shaders Pro/SepiaTone")]
public sealed class SepiaToneSettings : VolumeComponent, IPostProcessComponent
{
    [Tooltip("Sepia Tone effect intensity.")]
    public ClampedFloatParameter strength = new ClampedFloatParameter(0.0f, 0.0f, 1.0f);

    public bool IsActive()
    {
        return strength.value > 0.0f && active;
    }

    public bool IsTileCompatible()
    {
        return false;
    }
}
