﻿using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;

[System.Serializable, VolumeComponentMenu("Snapshot Shaders Pro/Sharpen")]
public sealed class SharpenSettings : VolumeComponent, IPostProcessComponent
{
    [Range(0f, 1f), Tooltip("Sharpen effect intensity.")]
    public ClampedFloatParameter intensity = new ClampedFloatParameter(0.0f, 0.0f, 1.0f);

    public bool IsActive()
    {
        return intensity.value > 0.0f && active;
    }

    public bool IsTileCompatible()
    {
        return false;
    }
}
