Initialize engine version: 4.5.4p3 (0b4db23ffd73)
GfxDevice: creating device client; threaded=1
Direct3D:
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    Vendor:   ATI
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Default GameObject BitMask: UI already registered
 
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Begin MonoManager ReloadAssembly
Platform assembly: D:\Unity\HEAVYBULLETS_BUILDS_STEAM\105 WIN\HEAVY_BULLETS_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Unity\HEAVYBULLETS_BUILDS_STEAM\105 WIN\HEAVY_BULLETS_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Unity\HEAVYBULLETS_BUILDS_STEAM\105 WIN\HEAVY_BULLETS_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Unity\HEAVYBULLETS_BUILDS_STEAM\105 WIN\HEAVY_BULLETS_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Unity\HEAVYBULLETS_BUILDS_STEAM\105 WIN\HEAVY_BULLETS_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Unity\HEAVYBULLETS_BUILDS_STEAM\105 WIN\HEAVY_BULLETS_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Unity\HEAVYBULLETS_BUILDS_STEAM\105 WIN\HEAVY_BULLETS_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Unity\HEAVYBULLETS_BUILDS_STEAM\105 WIN\HEAVY_BULLETS_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Unity\HEAVYBULLETS_BUILDS_STEAM\105 WIN\HEAVY_BULLETS_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Unity\HEAVYBULLETS_BUILDS_STEAM\105 WIN\HEAVY_BULLETS_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Unity\HEAVYBULLETS_BUILDS_STEAM\105 WIN\HEAVY_BULLETS_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading D:\Unity\HEAVYBULLETS_BUILDS_STEAM\105 WIN\HEAVY_BULLETS_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
Platform assembly: D:\Unity\HEAVYBULLETS_BUILDS_STEAM\105 WIN\HEAVY_BULLETS_Data\Managed\PlayMaker.dll (this message is harmless)
Loading D:\Unity\HEAVYBULLETS_BUILDS_STEAM\105 WIN\HEAVY_BULLETS_Data\Managed\PlayMaker.dll into Unity Child Domain
Platform assembly: D:\Unity\HEAVYBULLETS_BUILDS_STEAM\105 WIN\HEAVY_BULLETS_Data\Managed\ZKWCryptoPlayerPrefs.dll (this message is harmless)
Loading D:\Unity\HEAVYBULLETS_BUILDS_STEAM\105 WIN\HEAVY_BULLETS_Data\Managed\ZKWCryptoPlayerPrefs.dll into Unity Child Domain
Platform assembly: D:\Unity\HEAVYBULLETS_BUILDS_STEAM\105 WIN\HEAVY_BULLETS_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading D:\Unity\HEAVYBULLETS_BUILDS_STEAM\105 WIN\HEAVY_BULLETS_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: D:\Unity\HEAVYBULLETS_BUILDS_STEAM\105 WIN\HEAVY_BULLETS_Data\Managed\JsonFx.Json.dll (this message is harmless)
Loading D:\Unity\HEAVYBULLETS_BUILDS_STEAM\105 WIN\HEAVY_BULLETS_Data\Managed\JsonFx.Json.dll into Unity Child Domain
- Completed reload, in  0.039 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: D:\Unity\HEAVYBULLETS_BUILDS_STEAM\105 WIN\HEAVY_BULLETS_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Unity\HEAVYBULLETS_BUILDS_STEAM\105 WIN\HEAVY_BULLETS_Data\Managed\System.dll (this message is harmless)
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Platform assembly: D:\Unity\HEAVYBULLETS_BUILDS_STEAM\105 WIN\HEAVY_BULLETS_Data\Managed\Boo.Lang.dll (this message is harmless)
No cGUI skin loaded. Please use cGUI.cSkin to load a skin.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

LoadLevel: LVL_SWITCH
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 1.779545 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 1919.
Total: 6.490889 ms (FindLiveObjects: 0.037130 ms CreateObjectMapping: 0.018414 ms MarkObjects: 5.768505 ms  DeleteObjects: 0.064600 ms)

LoadLevel: LVL01
 
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UnloadTime: 7.338852 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 135488.
Total: 469.807648 ms (FindLiveObjects: 6.320029 ms CreateObjectMapping: 18.981520 ms MarkObjects: 442.430695 ms  DeleteObjects: 1.557064 ms)

4 small areas were detected (fewer than 10 nodes),these might have the same IDs as other areas, but it shouldn't affect pathfinding in any significant way (you might get All Nodes Searched as a reason for path failure).
Which areas are defined as 'small' is controlled by the 'Min Area Size' variable, it can be changed in the A* inspector-->Settings-->Min Area Size
The small areas will use the area id 254
 
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Scanning - Process took 30 ms to complete 
 
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(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

EXPLODE_TURRET_STUFF POOL(Clone)003
 
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LoadLevel: LVL_SWITCH
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 123.359505 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 122 unused Assets to reduce memory usage. Loaded Objects now: 127979.
Total: 500.277283 ms (FindLiveObjects: 5.515233 ms CreateObjectMapping: 14.936110 ms MarkObjects: 474.881836 ms  DeleteObjects: 4.375358 ms)

LoadLevel: LVL01
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 10.308686 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 135497.
Total: 466.327942 ms (FindLiveObjects: 5.922461 ms CreateObjectMapping: 14.252063 ms MarkObjects: 444.659149 ms  DeleteObjects: 0.994372 ms)

3 small areas were detected (fewer than 10 nodes),these might have the same IDs as other areas, but it shouldn't affect pathfinding in any significant way (you might get All Nodes Searched as a reason for path failure).
Which areas are defined as 'small' is controlled by the 'Min Area Size' variable, it can be changed in the A* inspector-->Settings-->Min Area Size
The small areas will use the area id 254
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Scanning - Process took 25 ms to complete 
 
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LoadLevel: LVL_SWITCH
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 135.179672 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 127993.
Total: 508.588440 ms (FindLiveObjects: 6.207430 ms CreateObjectMapping: 14.750759 ms MarkObjects: 482.052521 ms  DeleteObjects: 5.092308 ms)

LoadLevel: LVL01
 
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UnloadTime: 11.137935 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 135506.
Total: 463.263641 ms (FindLiveObjects: 6.412704 ms CreateObjectMapping: 14.377340 ms MarkObjects: 441.043915 ms  DeleteObjects: 0.911055 ms)

2 small areas were detected (fewer than 10 nodes),these might have the same IDs as other areas, but it shouldn't affect pathfinding in any significant way (you might get All Nodes Searched as a reason for path failure).
Which areas are defined as 'small' is controlled by the 'Min Area Size' variable, it can be changed in the A* inspector-->Settings-->Min Area Size
The small areas will use the area id 254
 
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Scanning - Process took 30 ms to complete 
 
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Path Completed : Computation Time 0.00 ms Searched Nodes 12 Path Length 6
Path Number 15
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

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LoadLevel: LVL_SWITCH
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 127.350586 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 127 unused Assets to reduce memory usage. Loaded Objects now: 128001.
Total: 511.483429 ms (FindLiveObjects: 5.602173 ms CreateObjectMapping: 14.979579 ms MarkObjects: 485.229156 ms  DeleteObjects: 5.117665 ms)

LoadLevel: LVL01
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 10.666709 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 135515.
Total: 472.289368 ms (FindLiveObjects: 5.890160 ms CreateObjectMapping: 15.072254 ms MarkObjects: 449.812439 ms  DeleteObjects: 1.034823 ms)

3 small areas were detected (fewer than 10 nodes),these might have the same IDs as other areas, but it shouldn't affect pathfinding in any significant way (you might get All Nodes Searched as a reason for path failure).
Which areas are defined as 'small' is controlled by the 'Min Area Size' variable, it can be changed in the A* inspector-->Settings-->Min Area Size
The small areas will use the area id 254
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Scanning - Process took 22 ms to complete 
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

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Path Completed : Computation Time 0.00 ms Searched Nodes 171 Path Length 19
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(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Path Completed : Computation Time 1.00 ms Searched Nodes 174 Path Length 19
Path Number 3
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Path Completed : Computation Time 0.00 ms Searched Nodes 145 Path Length 17
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(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Path Completed : Computation Time 0.00 ms Searched Nodes 129 Path Length 16
Path Number 5
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Path Completed : Computation Time 1.00 ms Searched Nodes 108 Path Length 15
Path Number 6
 
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(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

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Unloading 125914 unused Assets to reduce memory usage. Loaded Objects now: 3057.
Total: 108.683914 ms (FindLiveObjects: 6.216184 ms CreateObjectMapping: 14.411152 ms MarkObjects: 14.738080 ms  DeleteObjects: 72.990356 ms)

