<?xml version="1.0" encoding="utf-8" ?>
<!--
	vitality			// Primary
	wisdom				// Primary
	agility				// Primary
	resistance			// Primary
	dexterity			// Primary
	hp						
	mana						
	melee_power				
	critical_chance			
	counter_chance			
	magic_power				
	magic_resistance			
	armour_absorption			
	block_chance				
	dodge_chance				
	accuracy					
	sneakiness				
	sight_radius		
-->		

<!--item name="bomb" type="regular" sheet="potions" image="bomb" label_name="Bomb" throw_able="1" throw_ground="1" prob="0.4"> 
	<description>It's a bomb!</description>
</item-->

<item name="lantern_of_all_light" type="treasure" sheet="common_items" image="lantern_of_all_light" label_name="Lantern of all Light" stackable="0" prob="0.0">
	<description>The Lantern that contains all light in the world!</description>
</item>

<item name="gold" type="money" sheet="common_items" image="gold_3" label_name="Gold" stackable="1" prob="0.0">
	<param name="3" value="gold_3" />
	<param name="6" value="gold_6" />
	<param name="10" value="gold_10" />
	<param cast_shadow="0" />
	<description>Gold!!!</description>
</item>

<item name="gold" type="money" sheet="common_items" image="gold_3" label_name="Gold" stackable="1" prob="0.0">
	<param name="3" value="gold_3" />
	<param name="6" value="gold_6" />
	<param name="10" value="gold_10" />
	<param cast_shadow="0" />
	<description>Gold!!!</description>
</item>

<!-- BOOK -->
<item name="book_skill" type="book" sheet="common_items" image="book_skill" label_name="Tome of Skills" cost="2550" prob="0.1">
</item>

<!-- TREASURES -->

<item name="treasure_stone_1" type="treasure" sheet="common_items" image="treasure_stone_1" label_name="Precious stone" stackable="1" item_lvl="1" cost="20" prob="0.4">
	<description>A stone made of a precious material, you can sell it for gold.</description>
</item>
<item name="treasure_stone_2" type="treasure" sheet="common_items" image="treasure_stone_2" label_name="Precious stone" stackable="1" item_lvl="1" cost="22" prob="0.4">
	<description>A stone made of a precious material, you can sell it for gold.</description>
</item>
<item name="treasure_stone_3" type="treasure" sheet="common_items" image="treasure_stone_3" label_name="Precious stone" stackable="1" item_lvl="1" cost="23" prob="0.4">
	<description>A stone made of a precious material, you can sell it for gold.</description>
</item>


<item name="treasure_stone_4" type="treasure" sheet="common_items" image="treasure_stone_4" label_name="Precious stone" stackable="1" item_lvl="2" cost="34" prob="0.4">
	<description>A stone made of a precious material, you can sell it for gold.</description>
</item>
<item name="treasure_stone_5" type="treasure" sheet="common_items" image="treasure_stone_5" label_name="Precious stone" stackable="1" item_lvl="2" cost="35" prob="0.4">
	<description>A stone made of a precious material, you can sell it for gold.</description>
</item>
<item name="treasure_stone_6" type="treasure" sheet="common_items" image="treasure_stone_6" label_name="Precious stone" stackable="1" item_lvl="2" cost="36" prob="0.4">
	<description>A stone made of a precious material, you can sell it for gold.</description>
</item>


<item name="treasure_stone_7" type="treasure" sheet="common_items" image="treasure_stone_7" label_name="Precious stone" stackable="1" item_lvl="3" cost="47" prob="0.4">
	<description>A stone made of a precious material, you can sell it for gold.</description>
</item>
<item name="treasure_rubi_1" type="treasure" sheet="common_items" image="treasure_rubi_1" label_name="Irregular Gem" stackable="1" item_lvl="3" cost="48" prob="0.4">
	<description>A precious gem with an irregular surface.</description>
</item>
<item name="treasure_rubi_2" type="treasure" sheet="common_items" image="treasure_rubi_2" label_name="Irregular Gem" stackable="1" item_lvl="3" cost="49" prob="0.4">
	<description>A precious gem with an irregular surface.</description>
</item>

<item name="treasure_rubi_3" type="treasure" sheet="common_items" image="treasure_rubi_3" label_name="Irregular Gem" stackable="1" item_lvl="4" cost="50" prob="0.4">
	<description>A precious gem with an irregular surface.</description>
</item>
<item name="treasure_rubi_4" type="treasure" sheet="common_items" image="treasure_rubi_4" label_name="Irregular Gem" stackable="1" item_lvl="4" cost="51" prob="0.4">
	<description>A precious gem with an irregular surface.</description>
</item>
<item name="square_gem_1" type="treasure" sheet="common_items" image="square_gem_1" label_name="Square Gem" stackable="1" item_lvl="4" cost="52" prob="0.4">
	<description>A precious gem with a square shape.</description>
</item>

<item name="square_gem_2" type="treasure" sheet="common_items" image="square_gem_2" label_name="Square Gem" stackable="1" item_lvl="5" cost="63" prob="0.4">
	<description>A precious gem with a square shape.</description>
</item>
<item name="square_gem_3" type="treasure" sheet="common_items" image="square_gem_3" label_name="Square Gem" stackable="1" item_lvl="5" cost="64" prob="0.4">
	<description>A precious gem with a square shape.</description>
</item>
<item name="square_gem_4" type="treasure" sheet="common_items" image="square_gem_4" label_name="Square Gem" stackable="1" item_lvl="5" cost="65" prob="0.4">
	<description>A precious gem with a square shape.</description>
</item>


<item name="square_gem_5" type="treasure" sheet="common_items" image="square_gem_5" label_name="Square Gem" stackable="1" item_lvl="6" cost="76" prob="0.4">
	<description>A precious gem with a square shape.</description>
</item>
<item name="square_gem_6" type="treasure" sheet="common_items" image="square_gem_6" label_name="Square Gem" stackable="1" item_lvl="6" cost="77" prob="0.4">
	<description>A precious gem with a square shape.</description>
</item>
<item name="treasure_pendant_2" type="treasure" sheet="common_items" image="treasure_pendant_7" label_name="Pendant" stackable="1" item_lvl="6" cost="78" prob="0.4">
	<description>A pendant with a precious stone.</description>
</item>

<item name="treasure_pendant_6" type="treasure" sheet="common_items" image="treasure_pendant_8" label_name="Pendant" stackable="1" item_lvl="7" cost="80" prob="0.4">
	<description>A pendant with a precious stone.</description>
</item>


<!-- END TREASURES -->

<!-- QUEST ITEMS -->

<!-- END QUEST ITEMS -->
<item name="quest_item_1" type="quest" sheet="common_items" image="quest_item_1" label_name="Skull of Krull" cost="512" prob="0.1">
	<description></description>
</item>
<item name="quest_item_2" type="quest" sheet="common_items" image="quest_item_2" label_name="Skull of Grunt" cost="512" prob="0.1">
	<description></description>
</item>
<item name="quest_item_3" type="quest" sheet="common_items" image="quest_item_3" label_name="Golden Skull" cost="512" prob="0.1">
	<description></description>
</item>
<item name="quest_item_4" type="quest" sheet="common_items" image="quest_item_4" label_name="Broken Lamp" cost="512" prob="0.1">
	<description></description>
</item>
<item name="quest_item_5" type="quest" sheet="common_items" image="quest_item_5" label_name="Lamp" cost="512" prob="0.1">
	<description></description>
</item>
<item name="quest_item_6" type="quest" sheet="common_items" image="quest_item_6" label_name="Crown of the Antients" cost="512" prob="0.1">
	<description></description>
</item>
<item name="quest_item_7" type="quest" sheet="common_items" image="quest_item_7" label_name="Crown of Souls" cost="512" prob="0.1">
	<description></description>
</item>
<item name="quest_item_8" type="quest" sheet="common_items" image="quest_item_8" label_name="Cracked Bell" cost="512" prob="0.1">
	<description></description>
</item>
<item name="quest_item_9" type="quest" sheet="common_items" image="quest_item_9" label_name="Heart Pendant" cost="512" prob="0.1">
	<description></description>
</item>
<item name="quest_item_10" type="quest" sheet="common_items" image="quest_item_10" label_name="Iron Pendant" cost="512" prob="0.1">
	<description></description>
</item>
<item name="quest_item_11" type="quest" sheet="common_items" image="quest_item_11" label_name="Magic Pendant" cost="512" prob="0.1">
	<description></description>
</item>
<item name="quest_item_12" type="quest" sheet="common_items" image="quest_item_12" label_name="Life Pendant" cost="512" prob="0.1">
	<description></description>
</item>
<item name="quest_item_13" type="quest" sheet="common_items" image="quest_item_13" label_name="Darkness Pendant" cost="512" prob="0.1">
	<description></description>
</item>
<item name="quest_item_14" type="quest" sheet="common_items" image="quest_item_14" label_name="Skull Pendant" cost="512" prob="0.1">
	<description></description>
</item>


<!--Puzzle stuff -->

<item name="key_item1" type="key" sheet="common_items" image="key_item1" label_name="Light Key" cost="1499" stackable="1" prob="0.1">
	<description>It's a key, it can open some locked doors or chests.</description>
</item>
<item name="key_item2" type="key" sheet="common_items" image="key_item2" label_name="Rusty Key" cost="1499" stackable="1" prob="0.1">
	<description>It's a key, it can open some locked doors or chests.</description>
</item>
<item name="key_item3" type="key" sheet="common_items" image="key_item3" label_name="Doom Key" cost="1499" stackable="1" prob="0.1">
	<description>It's a key, it can open some locked doors or chests.</description>
</item>
<item name="key_item4" type="key" sheet="common_items" image="key_item4" label_name="Gem Key" cost="1499" stackable="1" prob="0.1">
	<description>It's a key, it can open some locked doors or chests.</description>
</item>
<item name="key_item5" type="key" sheet="common_items" image="key_item5" label_name="Square Key" cost="1499" stackable="1" prob="0.1">
	<description>It's a key, it can open some locked doors or chests.</description>
</item>
<item name="key_item6" type="key" sheet="common_items" image="key_item6" label_name="Skull Key" cost="50000" stackable="1" prob="0.0">
	<description>This key opens the Master Chest of the dungeon.</description>
</item>


<!-- END PUZZLE STUFF -->

<!----- EAT STUFF -->

<item name="half_eaten_chicken_leg" type="eat" sheet="common_items" image="half_eaten_chicken_leg" label_name="Half eaten chicken leg" cost="39" prob="0.37">
	<description>HALF_EATEN_CHICKEN_DESC</description>
	<operation affect="current_hp" when="start" amount="10" op="add" /> 
</item>

<item name="chicken_leg" type="eat" sheet="common_items" image="chicken_leg" label_name="Chicken leg" cost="20" prob="0.4">
	<description>A tasty chicken leg.</description>
	<operation affect="current_hp" when="start" amount="20" op="add" /> 
</item>

<item name="fish" type="eat" sheet="common_items" image="fish" label_name="Fish" cost="22" prob="0.38">
	<description>The fish is raw so eating it might cause some side-effects.</description>
	<operation affect="current_hp" when="start" amount="20" op="add" /> 
	<status_effect name="sick" prob="0.1" cast="target" />
</item>

<item name="egg" type="eat" sheet="common_items" image="egg" label_name="Egg" cost="20" prob="0.4">
	<description>This is one big egg.</description>
	<operation affect="current_hp" when="start" amount="14" op="add" /> 
</item>

<item name="rotten_cheese" type="eat" sheet="common_items" image="rotten_cheese" label_name="Rotten cheese" cost="3" prob="0.41">
	<description>Why are you even carrying this in your pocket?</description>
	<operation affect="current_hp" when="start" amount="2" op="add" /> 
	<status_effect name="sick" prob="0.5" cast="target" />
</item>
<item name="cheese" type="eat" sheet="common_items" image="cheese" label_name="Cheese" cost="20" prob="0.4">
	<description>A nice chunk of cheese, smells nice too.</description>
	<operation affect="current_hp" when="start" amount="14" op="add" /> 
</item>

<item name="apple" type="eat" sheet="common_items" image="apple" label_name="Apple" cost="20" prob="0.4">
	<description>A red apple, looks tasty.</description>
	<operation affect="current_hp" when="start" amount="14" op="add" />
</item>

<!----- DRINK STUFF -->

<item name="beer" type="drink" sheet="common_items" image="beer" label_name="Beer" cost="22" prob="0.38">
	<description>A nice cold beer. Better not drink too much.</description>
	<operation affect="current_hp" when="start" amount="20" op="add" />
	<status_effect name="drunk" prob="0.1" cast="target" />
</item>

<item name="water" type="drink" sheet="common_items" image="water" label_name="Water bottle" cost="16" prob="0.4">
	<description>A bottle with water, generic brand.</description>
	<operation affect="current_hp" when="start" amount="10" op="add" /> 
</item>

<item name="milk" type="drink" sheet="common_items" image="milk" label_name="Milk" cost="29" prob="0.37">
	<description>Milk is highly nutritious.</description>
	<operation affect="current_hp" when="start" amount="25" op="add" /> 
</item>


<!----- POTIONS-->
<item name="hp_tube" type="drink" sheet="common_items" image="hp_tube" label_name="HP Tube" stackable="1" cost="450" prob="0.09">
	<description>A small tube containing a drink that will recover your health.</description>
	<operation affect="current_hp" when="start" amount="60" op="add" />
</item>
<item name="hp_bottle" type="drink" sheet="common_items" image="hp_bottle" label_name="HP Bottle" stackable="1" cost="660" prob="0.07">
	<description>Drink to regain health.</description>
	<operation affect="current_hp" when="start" amount="90" op="add" />
</item>
<item name="hp_elixir" type="drink" sheet="common_items" image="hp_elixir" label_name="HP Elixir" stackable="1" cost="960" prob="0.05">
	<description>A highly potent HP potion.</description>
	<operation affect="current_hp" when="start" amount="150" op="add" />
</item>

<item name="mana_tube" type="drink" sheet="common_items" image="mana_tube" label_name="Mana Tube" stackable="1" cost="450" prob="0.09">
    <description>A small tube containing a drink that will recover your mana.</description>
	<operation affect="current_mana" when="start" amount="55" op="add" /> 
</item>
<item name="mana_bottle" type="drink" sheet="common_items" image="mana_bottle" label_name="Mana Bottle" stackable="1" cost="660" prob="0.07">
    <description>Drink to regain mana.</description>
	<operation affect="current_mana" when="start" amount="85" op="add" /> 
</item>
<item name="mana_elixir" type="drink" sheet="common_items" image="mana_elixir" label_name="Mana Elixir" stackable="1" cost="960" prob="0.05">
    <description>A highly potent Mana potion.</description>
	<operation affect="current_mana" when="start" amount="130" op="add" /> 
</item>


<item name="magic_tube" type="drink" sheet="common_items" image="magic_tube" label_name="Magic Tube" stackable="1" cost="560" prob="0.09">
	<description>This potion will slowly recover your Mana over a certain time.</description>
	<operation affect="current_mana" when="turn" amount="2" turns="10" op="add" />
</item>
<item name="magic_bottle" type="drink" sheet="common_items" image="magic_bottle" label_name="Magic Bottle" stackable="1" cost="780" prob="0.07">
	<description>This potion will quickly recover your Mana over a certain time.</description>
	<operation affect="current_mana" when="turn" amount="4" turns="10" op="add" />
</item>
<item name="magic_elixir" type="drink" sheet="common_items" image="magic_elixir" label_name="Magic Elixir" stackable="1" cost="980" prob="0.05">
	<description>This potion will highly restore your Mana over a certain time.</description>
	<operation affect="current_mana" when="turn" amount="8" turns="20" op="add" />
</item>

<item name="extralife_elixir" type="drink" sheet="common_items" image="extralife_elixir" label_name="Life Elixir" stackable="1" cost="1580" prob="0.03">
	<description>This potion will grant you extra HP for a certain time.</description>
	<operation affect="hp" when="start" amount="25" op="add" turns="100" />
	<operation affect="current_hp" when="start" amount="25" op="add" />
</item>

<item name="defense_elixir" type="drink" sheet="common_items" image="defense_elixir" label_name="Defense Elixir" stackable="1" cost="2080" prob="0.03">
	<description>This potion will increase your defense for a while.</description>
	<operation affect="resistance" when="start" amount="6" op="add" turns="50" />
</item>

<!--END POTIONS-->

