<?xml version="1.0" encoding="utf-8" ?>
<!--

	Damage / Resistences
	
	Damage_Slash    = 0,
	Damage_Pierce	= 1,
	Damage_Crush 	= 2,
	Damage_Fire 	= 3,
	Damage_Frost	= 4,
	Damage_Shock	= 5,
	Damage_Acid 	= 6,
	Damage_Poison	= 7,
	Damage_Blast 	= 8,
	Damage_Darkness = 9,
	
-->

<skills>

<!--
 
 WARRIOR
 
 -->
<warrior>

<skill name="sword_apprentice" label="Sword Apprentice">
	<description>Learn how to use swords.</description>
	<ability type="sword_handling" />
	<ability type="berserker" />
</skill>

<skill name="mace_apprentice" label="Mace Apprentice">
	<description>Learn how to use maces.</description>
	<stat type="critical_chance" value="1" /> 
	<ability type="mace_handling" /> 
</skill>

<skill name="warrior_shout" label="Warrior Shout">
	<description>Learn Warrior Shout.</description>
	<ability type="warrior_shout" />
</skill>

<skill name="defensive_stance" label="Defensive Stance">
	<description>Learn Defensive Stance.</description>
	<ability type="defensive_stance" />
</skill>

<skill name="deep_cut" label="Deep Cut">
<description>Learn Deep Cut.</description>
	<ability type="deep_cut" />
</skill>

<skill name="earth_shake" label="Earth Shake">
	<description>Learn Earth Shake and gain 1 point resistance.</description>
	<ability type="earth_shake" />
</skill>

<skill name="powerful_hit" label="Powerful Hit">
	<description>Learn Powerful Hit and gain 1 point resistance.</description>
	<ability type="powerful_hit" />
</skill>

<skill name="charge" label="Charge">
	<description>Learn Charge.</description>
	<ability type="charge" />
</skill>

<skill name="rush" label="Rush">
	<description>Learn Rush.</description>
	<ability type="rush" />
</skill>


</warrior>
<!--------------------------------------------------------------------- END WARRIOR --------------------------------------------------------------------->

<!--
 
 WIZARD
 
 -->
<wizard>

<skill name="wizard_apprentice" label="Wizard Apprentice">
	<ability type="flame" />
	<ability type="staff_handling" />
</skill>

<skill name="burn" label="Burn">
	<ability type="burn" />
</skill>

<skill name="ice" label="Ice">
	<ability type="ice" />
</skill>

<skill name="blizzard" label="Blizzard">
	<ability type="blizzard" />
</skill>

<skill name="heal" label="Heal">
	<ability type="heal" />
</skill>

<skill name="shield" label="Shield">
	<ability type="shield" />
</skill>

<skill name="teleport" label="Molecular Teleport">
	<ability type="teleport" />
</skill>

<skill name="astral_presence" label="Astral Presence">
	<ability type="astral_presence" />
</skill>

<skill name="electric_storm" label="Electric Storm">
	<ability type="electric_storm" />
</skill>

<skill name="regen" label="Regen">
	<ability type="regen" />
</skill>

<skill name="thunder" label="Thunder">
	<ability type="thunder" />
</skill>


</wizard>
<!--------------------------------------------------------------------- END WIZARD --------------------------------------------------------------------->

<!--
 
 ASSASSIN
 
 -->
<assassin>

<skill name="assassin_apprentice" label="Assassin Apprentice">
	<ability type="bow_handling" />
	<ability type="extra_aim" />
</skill>

<skill name="pierce_skin" label="Pierce Skin">
	<ability type="pierce_skin" />
</skill>

<skill name="rain_of_knives" label="Rain of Knives">
	<ability type="rain_of_knives" />
</skill>

<skill name="explosive_surprise" label="Explosive Surprise">
	<ability type="explosive_surprise" />
</skill>

<skill name="steal" label="Steal">
	<ability type="steal" />
</skill>

<skill name="good_night" label="Good Night">
	<ability type="good_night" />
</skill>

<skill name="light_as_feather" label="Feather">
	<ability type="light_as_feather" />
</skill>

<skill name="bullseye" label="Bullseye">
	<ability type="bullseye" />
</skill>

<skill name="trap" label="Trap">
	<ability type="trap" />
</skill>

<skill name="illusions" label="Illusions">
	<ability type="illusions" />
</skill>

</assassin>
<!---------------------------------------------------------------------END ASSASSIN --------------------------------------------------------------------->
<!--
 
 SHAMAN 
 
 -->
<shaman>

<skill name="shaman_apprentice" label="Shaman Apprentice">
	<ability type="staff_handling" />
	<ability type="terror" />
</skill>

<skill name="shaman_sword_apprentice" label="Sword Apprentice">
	<ability type="sword_handling" />
</skill>

<skill name="sickness" label="Sickness">
	<ability type="sickness" />
</skill>

<skill name="summon" label="Summon">
	<ability type="summon" />
</skill>

<skill name="drowsiness" label="Drowsiness">
	<ability type="drowsiness" />
</skill>

<skill name="hardened_skin" label="Hardened Skin">
	<ability type="hardened_skin" />
</skill>

<skill name="empowerment" label="Empowerment">
	<ability type="empowerment" />
</skill>

<skill name="meteor" label="Meteor">
	<ability type="meteor" />
</skill>

<skill name="wound_patch" label="Wound Patch">
	<ability type="wound_patch" />
</skill>

<skill name="essence_absorber" label="Essence Absorber">
	<ability type="essence_absorber" />
</skill>

</shaman>
<!---------------------------------------------------------------------END SHAMAN --------------------------------------------------------------------->

<!--
 
 NECRODANCER
 
 -->
<necrodancer>

<skill name="necrodancer_apprentice" label="Sword Apprentice">
	<description>Learn how to use swords.</description>
	<ability type="sword_handling" />
	<ability type="mace_handling" />
	<ability type="bomb" />
</skill>

<skill name="spikes_from_hell" label="Spikes from Hell">
	<ability type="spikes_from_hell" />
</skill>

<skill name="fireball" label="Fireball">
	<ability type="fireball" />
</skill>

<skill name="freeze" label="Freeze">
	<ability type="freeze" />
</skill>

<skill name="shield" label="Shield">
	<description>Learn Defensive Stance.</description>
	<ability type="defensive_stance" />
</skill>

<skill name="regen" label="Regen">
	<ability type="regen" />
</skill>

<skill name="light_foot" label="Light Foot">
	<ability type="light_foot" />
</skill>

<skill name="teleport" label="Molecular Teleport">
	<ability type="teleport" />
</skill>

<skill name="summon" label="Summon">
	<ability type="summon" />
</skill>

<skill name="enchanted_knife" label="Enchanted Knife">
	<ability type="enchanted_knife" />
</skill>

</necrodancer>


</skills>