Initialize engine version: 5.6.4p3 (11e8f66cfca7)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvldumd.dll 23.21.13.8871]
    Renderer: NVIDIA GeForce GTX 980M
    Vendor:   NVIDIA
    VRAM:     3072 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Platform assembly: E:\Work\ElenaTemple\Builds\v0.4.0\ElenaTemple_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Work\ElenaTemple\Builds\v0.4.0\ElenaTemple_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Work\ElenaTemple\Builds\v0.4.0\ElenaTemple_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Work\ElenaTemple\Builds\v0.4.0\ElenaTemple_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Work\ElenaTemple\Builds\v0.4.0\ElenaTemple_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Work\ElenaTemple\Builds\v0.4.0\ElenaTemple_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\Work\ElenaTemple\Builds\v0.4.0\ElenaTemple_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\Work\ElenaTemple\Builds\v0.4.0\ElenaTemple_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\Work\ElenaTemple\Builds\v0.4.0\ElenaTemple_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading E:\Work\ElenaTemple\Builds\v0.4.0\ElenaTemple_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Completed reload, in  0.019 seconds
Platform assembly: E:\Work\ElenaTemple\Builds\v0.4.0\ElenaTemple_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\Work\ElenaTemple\Builds\v0.4.0\ElenaTemple_Data\Managed\System.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 3.382751 ms
C:/Users/Talin/AppData/LocalLow/GrimTalin/The Adventures of Elena Temple/settings.dat
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded settings: soundVol=5 musicVol=4 platform=3 seed=1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.790635 ms

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 7805.
Total: 1.472567 ms (FindLiveObjects: 0.222772 ms CreateObjectMapping: 0.129887 ms MarkObjects: 1.102915 ms  DeleteObjects: 0.016235 ms)

C:/Users/Talin/AppData/LocalLow/GrimTalin/The Adventures of Elena Temple/settings.dat
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded settings: soundVol=5 musicVol=4 platform=2 seed=2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.794033 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 7805.
Total: 1.493334 ms (FindLiveObjects: 0.221640 ms CreateObjectMapping: 0.112519 ms MarkObjects: 1.141805 ms  DeleteObjects: 0.016991 ms)

C:/Users/Talin/AppData/LocalLow/GrimTalin/The Adventures of Elena Temple/settings.dat
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded settings: soundVol=5 musicVol=4 platform=2 seed=0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 32f4 -> priority: 1 
  Thread -> id: e6c -> priority: 1 
  Thread -> id: bb4 -> priority: 1 
  Thread -> id: 3a84 -> priority: 1 
