//Drover options
(Class=Drover AND Inv(Sheep)>0 AND Inv(Goats)>0)
"Retreat! Scatter the Sheep and Goats to cover our escape..."
Spirit(-10%,Animals,D3)
RosterReduce(Guards,2%,Battle,D3)
Reduce(Horses,3%,Animals,D3)
Reduce(Camels,3%,Animals,D3)
Reduce(Oxen,15%,Animals,D3)
Reduce(Sheep,25%,Animals,D4)
Reduce(Goats,25%,Animals,D4)
RosterReduce(Silver,3%,Battle,D2)
RosterReduce(Wool,3%,Battle,D2)
RosterReduce(Silk,3%,Battle,D2)
RosterReduce(Spices,3%,Battle,D2)
Lost(1)
#end

(Class=Drover AND Inv(Sheep)>0) OR (Class=Drover AND Inv(Goats)>0)
"Flee! Scatter the smaller animals in our herd to confuse our pursuers!"
Spirit(-10%,Animals,D3)
RosterReduce(Guards,2%,Battle,D3)
Reduce(Horses,3%,Animals,D3)
Reduce(Camels,3%,Animals,D3)
Reduce(Oxen,15%,Animals,D3)
Reduce(Sheep,25%,Animals,D4)
Reduce(Goats,25%,Animals,D4)
RosterReduce(Silver,3%,Battle,D2)
RosterReduce(Wool,3%,Battle,D2)
RosterReduce(Silk,3%,Battle,D2)
RosterReduce(Spices,3%,Battle,D2)
Lost(1)
#end

(Class=Drover AND Inv(Horses)>0 AND Inv(Camels)>0)
"We are defeated - let me send the Horses and Camels in different directions, it will make us harder to be followed."
Spirit(-10%,Animals,D3)
RosterReduce(Guards,2%,Battle,D3)
Reduce(Horses,5%,Animals,D4)
Reduce(Camels,5%,Animals,D4)
Reduce(Oxen,25%,Animals,D2)
Reduce(Sheep,10%,Animals,D2)
Reduce(Goats,10%,Animals,D2)
RosterReduce(Silver,3%,Battle,D2)
RosterReduce(Wool,3%,Battle,D2)
RosterReduce(Silk,3%,Battle,D2)
RosterReduce(Spices,3%,Battle,D2)
Lost(1)
#end

(Class=Drover AND Inv(Horses)>0)
"There is no choice but retreat - if we scatter with the Horses they will struggle to follow us, and we can easily regroup on the trail once they have abandoned pursuit."
Spirit(-10%,Animals,D3)
RosterReduce(Guards,2%,Battle,D3)
Reduce(Horses,5%,Animals,D4)
Reduce(Camels,5%,Animals,D4)
Reduce(Oxen,25%,Animals,D2)
Reduce(Sheep,10%,Animals,D2)
Reduce(Goats,10%,Animals,D2)
RosterReduce(Silver,3%,Battle,D2)
RosterReduce(Wool,3%,Battle,D2)
RosterReduce(Silk,3%,Battle,D2)
RosterReduce(Spices,3%,Battle,D2)
Lost(1)
#end

(Class=Drover AND Inv(Camels)>0)
"We must flee - but please, let us keep the Camels together, they are too valuable to lose."
Spirit(-10%,Animals,D3)
RosterReduce(Guards,8%,Battle,D5)
Reduce(Camels,2%,Animals,D4)
Reduce(Horses,5%,Animals,D3)
Reduce(Oxen,10%,Animals,D3)
Reduce(Sheep,10%,Animals,D3)
Reduce(Goats,10%,Animals,D3)
RosterReduce(Silver,5%,Battle,D2)
RosterReduce(Wool,5%,Battle,D2)
RosterReduce(Silk,5%,Battle,D2)
RosterReduce(Spices,5%,Battle,D2)
Lost(1)
#end


//Soldier Options
(Class=Soldier AND Inv(Guards)>=100 AND Inv(Horses,Camels)>50)
"I refuse to surrender! Let the cavalry bombard the enemy while we sound the retreat, then they can bring up the rear when we are all safely away."
Spirit(-15%,Battle,D3)
Reduce(Horses,5%,Battle,D4)
Reduce(Guards,5%,Battle,D4)
Reduce(Camels,2%,Battle,D2)
Reduce(Oxen,10%,Battle,D2)
Reduce(Sheep,2%,Battle,D2)
Reduce(Goats,2%,Battle,D2)
Reduce(Silver,3%,Battle,D2)
Reduce(Wool,3%,Battle,D2)
Reduce(Silk,3%,Battle,D2)
Reduce(Spices,3%,Battle,D2)
Lost(1)
#end

(Class=Soldier AND Inv(Guards)>=20 AND Inv(Guards)<100 AND Inv(Horses,Camels)>20)
"We must withdraw! I will have the cavalry hold off the enemy while everyone else pulls back."
Spirit(-10%,Battle,D3)
Reduce(Horses,5%,Battle,D4)
Reduce(Guards,5%,Battle,D4)
Reduce(Camels,2%,Battle,D2)
Reduce(Oxen,10%,Battle,D2)
Reduce(Sheep,2%,Battle,D2)
Reduce(Goats,2%,Battle,D2)
Reduce(Silver,3%,Battle,D2)
Reduce(Wool,3%,Battle,D2)
Reduce(Silk,3%,Battle,D2)
Reduce(Spices,3%,Battle,D2)
Lost(1)
#end

(Class=Soldier AND Inv(Guards)>1 AND Inv(Guards)<20 AND Inv(Horses,Camels)>0)
"Withdrawal is unavoidable - let me have the guards protect the retreat from horseback!"
Spirit(-10%,Battle,D3)
Reduce(Horses,5%,Battle,D4)
Reduce(Guards,5%,Battle,D4)
Reduce(Camels,2%,Battle,D2)
Reduce(Oxen,10%,Battle,D2)
Reduce(Sheep,2%,Battle,D2)
Reduce(Goats,2%,Battle,D2)
Reduce(Silver,3%,Battle,D2)
Reduce(Wool,3%,Battle,D2)
Reduce(Silk,3%,Battle,D2)
Reduce(Spices,3%,Battle,D2)
Lost(1)
#end

(Class=Soldier AND Inv(Horses)>0)
"Fall back! Protect the horses at all costs!"
Spirit(-10%,Battle,D3)
Reduce(Guards,6%,Battle,D4)
Reduce(Horses,2%,Animals,D4)
Reduce(Camels,4%,Animals,D3)
Reduce(Oxen,25%,Animals,D2)
Reduce(Sheep,7%,Animals,D3)
Reduce(Goats,7%,Animals,D3)
RosterReduce(Silver,4%,Battle,D4)
RosterReduce(Wool,4%,Battle,D4)
RosterReduce(Silk,4%,Battle,D4)
RosterReduce(Spices,4%,Battle,D4)
Lost(1)
#end


//Merchant options
(Class=Merchant AND EnemyType=Bandits AND Inv(Silver)>10)
"The situation is hopeless! Let us scatter a few Silver ingots to keep them busy while we escape."
Spirit(-20%,Trade,D3)
RosterReduce(Silver,10%,Wayfare,D4)
RosterReduce(Wool,2%,Wayfare,D2)
RosterReduce(Silk,2%,Wayfare,D2)
RosterReduce(Spices,2%,Wayfare,D2)
RosterReduce(Horses,2%,Wayfare,D2)
RosterReduce(Camels,2%,Wayfare,D2)
RosterReduce(Oxen,5%,Wayfare,D2)
RosterReduce(Sheep,2%,Wayfare,D2)
RosterReduce(Goats,2%,Wayfare,D2)
Lost(1)
#end

(Class=Merchant AND EnemyType=Bandits AND Inv(Wool)>10)
"Retreat! If we release a few bolts of Wool, we might distract them as we get away."
Spirit(-15%,Trade,D3)
RosterReduce(Wool,10%,Wayfare,D4)
RosterReduce(Silver,2%,Wayfare,D2)
RosterReduce(Silk,2%,Wayfare,D2)
RosterReduce(Spices,2%,Wayfare,D2)
RosterReduce(Horses,2%,Wayfare,D2)
RosterReduce(Camels,2%,Wayfare,D2)
RosterReduce(Oxen,5%,Wayfare,D2)
RosterReduce(Sheep,2%,Wayfare,D2)
RosterReduce(Goats,2%,Wayfare,D2)
Lost(1)
#end

(Class=Merchant AND EnemyType=Bandits AND Inv(Silk)>10)
"We must escape! I hate to suggest it, but these robbers will certainly stop if we throw out a few bags containing Silk bolts..."
Spirit(-20%,Trade,D3)
RosterReduce(Silk,10%,Wayfare,D4)
RosterReduce(Silver,2%,Wayfare,D2)
RosterReduce(Wool,2%,Wayfare,D2)
RosterReduce(Spices,2%,Wayfare,D2)
RosterReduce(Horses,2%,Wayfare,D2)
RosterReduce(Camels,2%,Wayfare,D2)
RosterReduce(Oxen,5%,Wayfare,D2)
RosterReduce(Sheep,2%,Wayfare,D2)
RosterReduce(Goats,2%,Wayfare,D2)
Lost(1)
#end

(Class=Merchant AND EnemyType!=Bandits AND Inv(Silk)>10)
"Flee! I hate to lose Silk, but we could slow their pursuit if we scatter some Silk bolts during our retreat to lure the greedy..."
Spirit(-20%,Trade,D3)
RosterReduce(Guards,2%,Battle,D2)
RosterReduce(Silk,10%,Wayfare,D4)
RosterReduce(Silver,2%,Wayfare,D2)
RosterReduce(Wool,2%,Wayfare,D2)
RosterReduce(Spices,2%,Wayfare,D2)
RosterReduce(Horses,2%,Wayfare,D2)
RosterReduce(Camels,2%,Wayfare,D2)
RosterReduce(Oxen,5%,Wayfare,D2)
RosterReduce(Sheep,2%,Wayfare,D2)
RosterReduce(Goats,2%,Wayfare,D2)
Lost(1)
#end

(Class=Merchant AND EnemyType!=Bandits AND Inv(Silver)>10)
"It's hopeless! But if we scatter a few Silver ingots to distract any pursuing soldiers..."
Spirit(-20%,Trade,D3)
RosterReduce(Guards,4%,Battle,D2)
RosterReduce(Silver,10%,Wayfare,D4)
RosterReduce(Wool,2%,Wayfare,D2)
RosterReduce(Silk,2%,Wayfare,D2)
RosterReduce(Spices,2%,Wayfare,D2)
RosterReduce(Horses,2%,Wayfare,D2)
RosterReduce(Camels,2%,Wayfare,D2)
RosterReduce(Oxen,5%,Wayfare,D2)
RosterReduce(Sheep,2%,Wayfare,D2)
RosterReduce(Goats,2%,Wayfare,D2)
Lost(1)
#end

(Class=Merchant AND Inv(Guards)>0 AND Inv(Oxen)>0 AND GoodsSize > 50)
"We must flee - but protect the wagons at all costs, we have too much to lose..."
Spirit(-20%,Trade,D3)
RosterReduce(Guards,5%,Battle,D6)
RosterReduce(Oxen,5%,Battle,D4)
RosterReduce(Camels,5%,Animals,D2)
RosterReduce(Horses,5%,Animals,D2)
RosterReduce(Sheep,3%,Animals,D3)
RosterReduce(Goats,3%,Animals,D3)
RosterReduce(Silver,2%,Battle,D2)
RosterReduce(Wool,2%,Battle,D2)
RosterReduce(Silk,2%,Battle,D2)
RosterReduce(Spices,2%,Battle,D2)
Lost(1)
#end


//Guide options
(Class=Guide AND NearTerrain(Shrubs)) OR (Class=Guide AND NearTerrain(Trees)) OR (Class=Guide AND NearTerrain(Woods))
"There's no choice but to flee, but let me guide our retreat - I believe I can lose them in the underbrush..."
Spirit(-10%,Wayfare,D3)
RosterReduce(Guards,4%,Battle,D4)
Reduce(Horses,4%,Wayfare,D2)
Reduce(Camels,4%,Wayfare,D2)
Reduce(Oxen,10%,Wayfare,D2)
Reduce(Sheep,5%,Wayfare,D2)
Reduce(Goats,5%,Wayfare,D2)
Lost(2)
#end

(Class=Guide AND NearTerrain(Desert))
"We must retreat - but let me lead our way and we might lose them in the shifting sands..."
Spirit(-15%,Wayfare,D3)
RosterReduce(Guards,4%,Battle,D3)
Reduce(Horses,5%,Wayfare,D2)
Reduce(Camels,2%,Wayfare,D2)
Reduce(Oxen,15%,Wayfare,D2)
Reduce(Sheep,10%,Wayfare,D2)
Reduce(Goats,10%,Wayfare,D2)
Lost(2)
#end

(Class=Guide AND NearTerrain(Mountain))
"Retreat! This mountainous terrain will make it hard for them to follow - let me lead us to safety!"
Spirit(-15%,Wayfare,D3)
RosterReduce(Guards,3%,Battle,D3)
Reduce(Horses,5%,Wayfare,D2)
Reduce(Camels,7%,Wayfare,D2)
Reduce(Oxen,20%,Wayfare,D2)
Reduce(Sheep,15%,Wayfare,D2)
Reduce(Goats,15%,Wayfare,D2)
Lost(2)
#end

(Class=Guide AND Inv(Horses)>0)
"Withdraw! Let me take a horse and scout a path for our retreat."
Spirit(-10%,Wayfare,D3)
RosterReduce(Guards,4%,Battle,D5)
Reduce(Horses,5%,Wayfare,D2)
Reduce(Camels,5%,Wayfare,D2)
Reduce(Oxen,10%,Wayfare,D5)
Reduce(Sheep,7%,Wayfare,D4)
Reduce(Goats,7%,Wayfare,D4)
RosterReduce(Silver,1%,Battle,D4)
RosterReduce(Spices,1%,Battle,D4)
RosterReduce(Wool,1%,Battle,D4)
RosterReduce(Silk,1%,Battle,D4)
Lost(2)
#end


//Ritegiver options
(Class=Ritegiver AND AdvisorCulture=Roman)
"Pray to what gods you hold dear for our safe escape!"
Spirit(-8%,Rituals,D3)
RosterReduce(Guards,8%,Battle,D5)
RosterReduce(Horses,7%,Animals,D4)
RosterReduce(Camels,7%,Animals,D4)
RosterReduce(Oxen,25%,Animals,D3)
RosterReduce(Sheep,10%,Animals,D4)
RosterReduce(Goats,10%,Animals,D4)
RosterReduce(Silver,3%,Battle,D3)
RosterReduce(Wool,3%,Battle,D3)
RosterReduce(Silk,3%,Battle,D3)
RosterReduce(Spices,3%,Battle,D3)
Lost(1)
#end

//Ritegiver options
(Class=Ritegiver AND AdvisorCulture=Roman) OR (Class=Ritegiver AND AdvisorCulture=Kushan)
"Pray to what gods you hold dear for our safe escape!"
Spirit(-4%,Rituals,D3)
RosterReduce(Guards,8%,Battle,D5)
RosterReduce(Horses,7%,Animals,D4)
RosterReduce(Camels,7%,Animals,D4)
RosterReduce(Oxen,25%,Animals,D3)
RosterReduce(Sheep,10%,Animals,D4)
RosterReduce(Goats,10%,Animals,D4)
RosterReduce(Silver,3%,Battle,D3)
RosterReduce(Wool,3%,Battle,D3)
RosterReduce(Silk,3%,Battle,D3)
RosterReduce(Spices,3%,Battle,D3)
Lost(1)
#end

(Class=Ritegiver AND AdvisorCulture=Parthian)
"May Ahura Mazda protect our retreat!"
Spirit(-4%,Rituals,D3)
RosterReduce(Guards,8%,Battle,D5)
RosterReduce(Horses,7%,Animals,D4)
RosterReduce(Camels,7%,Animals,D4)
RosterReduce(Oxen,25%,Animals,D3)
RosterReduce(Sheep,10%,Animals,D4)
RosterReduce(Goats,10%,Animals,D4)
RosterReduce(Silver,3%,Battle,D3)
RosterReduce(Wool,3%,Battle,D3)
RosterReduce(Silk,3%,Battle,D3)
RosterReduce(Spices,3%,Battle,D3)
Lost(1)
#end

(Class=Ritegiver AND AdvisorCulture=Han) OR (Class=Ritegiver AND AdvisorCulture=Han)
"May the spirits grant us a safe retreat..."
Spirit(-4%,Rituals,D3)
RosterReduce(Guards,8%,Battle,D5)
RosterReduce(Horses,7%,Animals,D4)
RosterReduce(Camels,7%,Animals,D4)
RosterReduce(Oxen,25%,Animals,D3)
RosterReduce(Sheep,10%,Animals,D4)
RosterReduce(Goats,10%,Animals,D4)
RosterReduce(Silver,3%,Battle,D3)
RosterReduce(Wool,3%,Battle,D3)
RosterReduce(Silk,3%,Battle,D3)
RosterReduce(Spices,3%,Battle,D3)
Lost(1)
#end


//Alternatives with lower Skill values
(Battle>=2)
"Fall back! I will divert the pursuers while you escape."
Spirit(-15%,Battle,D3)
RosterReduce(Guards,5%,Battle,D6)
Reduce(Horses,1%,Battle,D8)
RosterReduce(Camels,3%,Animals,D4)
RosterReduce(Oxen,10%,Animals,D3)
RosterReduce(Sheep,3%,Animals,D3)
RosterReduce(Goats,3%,Animals,D3)
RosterReduce(Silver,2%,Battle,D3)
RosterReduce(Wool,2%,Battle,D3)
RosterReduce(Silk,2%,Battle,D3)
RosterReduce(Spices,2%,Battle,D3)
Lost(1)
#end

(Wayfare>=2 AND Inv(Horses)>0)
"We must retreat, but I will take a Horse and guide us to safe ground."
Spirit(-12%,Wayfare,D3)
RosterReduce(Guards,4%,Battle,D5)
Reduce(Horses,5%,Wayfare,D2)
Reduce(Camels,5%,Wayfare,D2)
Reduce(Oxen,10%,Wayfare,D5)
Reduce(Sheep,7%,Wayfare,D4)
Reduce(Goats,7%,Wayfare,D4)
RosterReduce(Silver,1%,Battle,D4)
RosterReduce(Spices,1%,Battle,D4)
RosterReduce(Wool,1%,Battle,D4)
RosterReduce(Silk,1%,Battle,D4)
Lost(1)
#end

(Animals>=2 AND Inv(Sheep,Goats)>0)
"We must get away if we can! If we scatter the herd, we can escape in the carnage..."
Spirit(-12%,Animals,D3)
RosterReduce(Guards,3%,Battle,D3)
Reduce(Horses,3%,Animals,D3)
Reduce(Camels,3%,Animals,D3)
Reduce(Oxen,15%,Animals,D3)
Reduce(Sheep,25%,Animals,D4)
Reduce(Goats,25%,Animals,D4)
RosterReduce(Silver,3%,Battle,D2)
RosterReduce(Wool,3%,Battle,D2)
RosterReduce(Silk,3%,Battle,D2)
RosterReduce(Spices,3%,Battle,D2)
Lost(1)
#end

(Animals>=2 AND Inv(Horses)>0)
"We must retreat! Let us scatter the Horses... once our enemy has given up their pursuit, I should be able to round up the herd..."
Spirit(-12%,Animals,D3)
RosterReduce(Guards,3%,Battle,D3)
Reduce(Horses,5%,Animals,D4)
Reduce(Camels,5%,Animals,D4)
Reduce(Oxen,25%,Animals,D2)
Reduce(Sheep,10%,Animals,D2)
Reduce(Goats,10%,Animals,D2)
RosterReduce(Silver,3%,Battle,D2)
RosterReduce(Wool,3%,Battle,D2)
RosterReduce(Silk,3%,Battle,D2)
RosterReduce(Spices,3%,Battle,D2)
Lost(1)
#end

(Rituals>=2 AND AdvisorCulture=Roman) OR (Rituals>=2 AND AdvisorCulture=Parthian) OR (Rituals>=2 AND AdvisorCulture=Kushan)
"Pray for our safe retreat!"
Spirit(-5%,Rituals,D3)
RosterReduce(Guards,8%,Battle,D5)
RosterReduce(Horses,7%,Animals,D4)
RosterReduce(Camels,7%,Animals,D4)
RosterReduce(Oxen,25%,Animals,D3)
RosterReduce(Sheep,10%,Animals,D4)
RosterReduce(Goats,10%,Animals,D4)
RosterReduce(Silver,3%,Battle,D3)
RosterReduce(Wool,3%,Battle,D3)
RosterReduce(Silk,3%,Battle,D3)
RosterReduce(Spices,3%,Battle,D3)
Lost(1)
#end

(Rituals>=2 AND AdvisorCulture=Han) OR (Rituals>=2 AND AdvisorCulture=Nomad)
"May the spirits protect our retreat!"
Spirit(-5%,Rituals,D3)
RosterReduce(Guards,8%,Battle,D5)
RosterReduce(Horses,7%,Animals,D4)
RosterReduce(Camels,7%,Animals,D4)
RosterReduce(Oxen,25%,Animals,D3)
RosterReduce(Sheep,10%,Animals,D4)
RosterReduce(Goats,10%,Animals,D4)
RosterReduce(Silver,3%,Battle,D3)
RosterReduce(Wool,3%,Battle,D3)
RosterReduce(Silk,3%,Battle,D3)
RosterReduce(Spices,3%,Battle,D3)
Lost(1)
#end


//Defaults
(AdvisorCulture=Roman)
"The battle is lost - we must retreat!"
Spirit(-20%,Battle,D3)
RosterReduce(Guards,8%,Battle,D5)
RosterReduce(Horses,7%,Animals,D4)
RosterReduce(Camels,7%,Animals,D4)
RosterReduce(Oxen,25%,Animals,D3)
RosterReduce(Sheep,10%,Animals,D4)
RosterReduce(Goats,10%,Animals,D4)
RosterReduce(Silver,3%,Battle,D3)
RosterReduce(Wool,3%,Battle,D3)
RosterReduce(Silk,3%,Battle,D3)
RosterReduce(Spices,3%,Battle,D3)
Lost(1)
#end

(AdvisorCulture=Parthian)
"Retreat is the only choice we have now!"
Spirit(-20%,Battle,D3)
RosterReduce(Guards,8%,Battle,D5)
RosterReduce(Horses,7%,Animals,D4)
RosterReduce(Camels,7%,Animals,D4)
RosterReduce(Oxen,25%,Animals,D3)
RosterReduce(Sheep,10%,Animals,D4)
RosterReduce(Goats,10%,Animals,D4)
RosterReduce(Silver,3%,Battle,D3)
RosterReduce(Wool,3%,Battle,D3)
RosterReduce(Silk,3%,Battle,D3)
RosterReduce(Spices,3%,Battle,D3)
Lost(1)
#end

(AdvisorCulture=Kushan)
"There can be no doubt that it is time to flee..."
Spirit(-20%,Battle,D3)
RosterReduce(Guards,8%,Battle,D5)
RosterReduce(Horses,7%,Animals,D4)
RosterReduce(Camels,7%,Animals,D4)
RosterReduce(Oxen,25%,Animals,D3)
RosterReduce(Sheep,10%,Animals,D4)
RosterReduce(Goats,10%,Animals,D4)
RosterReduce(Silver,3%,Battle,D3)
RosterReduce(Wool,3%,Battle,D3)
RosterReduce(Silk,3%,Battle,D3)
RosterReduce(Spices,3%,Battle,D3)
Lost(1)
#end

(AdvisorCulture=Han)
"Alas, the merciful do not engage in war..."
Spirit(-20%,Battle,D3)
RosterReduce(Guards,8%,Battle,D5)
RosterReduce(Horses,7%,Animals,D4)
RosterReduce(Camels,7%,Animals,D4)
RosterReduce(Oxen,25%,Animals,D3)
RosterReduce(Sheep,10%,Animals,D4)
RosterReduce(Goats,10%,Animals,D4)
RosterReduce(Silver,3%,Battle,D3)
RosterReduce(Wool,3%,Battle,D3)
RosterReduce(Silk,3%,Battle,D3)
RosterReduce(Spices,3%,Battle,D3)
Lost(1)
#end

(AdvisorCulture=Nomad)
"I hate to flee, but we cannot win..."
Spirit(-20%,Battle,D3)
RosterReduce(Guards,8%,Battle,D5)
RosterReduce(Horses,7%,Animals,D4)
RosterReduce(Camels,7%,Animals,D4)
RosterReduce(Oxen,25%,Animals,D3)
RosterReduce(Sheep,10%,Animals,D4)
RosterReduce(Goats,10%,Animals,D4)
RosterReduce(Silver,3%,Battle,D3)
RosterReduce(Wool,3%,Battle,D3)
RosterReduce(Silk,3%,Battle,D3)
RosterReduce(Spices,3%,Battle,D3)
Lost(1)
#end
