//No or little Silver
(Inv(Silver)=0)
"We cannot Hire Guards without Silver..."
#end

(Class=Soldier AND Inv(Silver)<=2)
"The Guards here will laugh at us if we try to hire them with so little Silver in our coffers."
#end

(Inv(Silver)<=2)
"We need a lot more Silver than we have if we are to hire Guards here."
#end

(Class=Merchant AND Inv(Silver)<10 AND Inv(Guards)>0 AND NOT AtWar)
"I'd feel happier about hiring more Guards if we had more Silver..."
#end

// Recruit Soldiers for current or future war
(Class=Soldier AND AdvisorCulture=Parthian AND TownCulture=Roman AND Inv(Silver)>2 AND AtWar) OR (Class=Soldier AND AdvisorCulture=Parthian AND TownCulture=Roman AND Inv(Silver)>2 AND DestinyWar)
"Roman soldiers have outstanding discipline... let us hire whatever former legionnaires are available here."
HireGuards
#end

(Class=Soldier AND AdvisorCulture=Roman AND TownCulture=Roman AND Inv(Silver)>2 AND AtWar) OR (Class=Soldier AND AdvisorCulture=Roman AND TownCulture=Roman AND Inv(Silver)>2 AND DestinyWar)
"A mustered-out legionnaire still looking for work is either war-hungry, or an inveterate gambler. But either way - if they survived the legions, they're a worthy hire."
HireGuards
#end

(Class=Soldier AND AdvisorCulture=Kushan AND TownCulture=Parthian AND Inv(Silver)>2 AND AtWar) OR (Class=Soldier AND AdvisorCulture=Kushan AND TownCulture=Parthian AND Inv(Silver)>2 AND DestinyWar)
"The Parthians have held the Romans at bay for over a century - I am certain any warriors we recruit here will fight well for us."
HireGuards
#end

(Class=Soldier AND AdvisorCulture=Roman AND TownCulture=Parthian AND Inv(Silver)>2 AND AtWar) OR (Class=Soldier AND AdvisorCulture=Roman AND TownCulture=Parthian AND Inv(Silver)>2 AND DestinyWar)
"Few enemies can claim the victories over Rome the Parthians have earned... even though I am loathe to hire from those I fought against, I respect Parthian prowess in battle enough to overlook our enmity."
HireGuards
#end

(Class=Soldier AND AdvisorCulture=Kushan AND TownCulture=Parthian AND Inv(Silver)>2 AND AtWar) OR (Class=Soldier AND AdvisorCulture=Kushan AND TownCulture=Parthian AND Inv(Silver)>2 AND DestinyWar)
"I have fought with Parthians enough to know how strong a people they are... let us hire Parthian warriors here to bolster our numbers."
HireGuards
#end

(Class=Soldier AND AdvisorCulture=Parthian AND TownCulture=Parthian AND Inv(Silver)>2 AND AtWar) OR (Class=Soldier AND AdvisorCulture=Parthian AND TownCulture=Parthian AND Inv(Silver)>2 AND DestinyWar)
"There are no finer warriors than those of my people... hire whomever we can here."
HireGuards
#end

(Class=Soldier AND AdvisorCulture=Parthian AND TownCulture=Kushan AND Inv(Silver)>2 AND AtWar) OR (Class=Soldier AND AdvisorCulture=Parthian AND TownCulture=Kushan AND Inv(Silver)>2 AND DestinyWar) OR (Class=Soldier AND AdvisorCulture=Han AND TownCulture=Kushan AND Inv(Silver)>2 AND AtWar) OR (Class=Soldier AND AdvisorCulture=Han AND TownCulture=Kushan AND Inv(Silver)>2 AND DestinyWar)
"Kushan warriors are strong, but poorly disciplined. I should be able to train them, though..."
HireGuards
#end

(Class=Soldier AND AdvisorCulture=Kushan AND TownCulture=Kushan AND Inv(Silver)>2 AND AtWar) OR (Class=Soldier AND AdvisorCulture=Kushan AND TownCulture=Kushan AND Inv(Silver)>2 AND DestinyWar)
"My people are skilled at warfare, and we need all the fighters we can afford..."
HireGuards
#end

(Class=Soldier AND AdvisorCulture=Kushan AND TownCulture=Han AND Inv(Silver)>2 AND AtWar) OR (Class=Soldier AND AdvisorCulture=Kushan AND TownCulture=Han AND Inv(Silver)>2 AND DestinyWar) OR (Class=Soldier AND AdvisorCulture=Parthian AND TownCulture=Han AND Inv(Silver)>2 AND AtWar) OR (Class=Soldier AND AdvisorCulture=Parthian AND TownCulture=Han AND Inv(Silver)>2 AND DestinyWar)
"I hear rebellion and strife threatens the Han empire on all sides - surely their warriors will be vigilant and stalwart."
HireGuards
#end

(Class=Soldier AND AdvisorCulture=Han AND TownCulture=Han AND Inv(Silver)>2 AND AtWar) OR (Class=Soldier AND AdvisorCulture=Han AND TownCulture=Han AND Inv(Silver)>2 AND DestinyWar)
"A Han soldier is a master of the arts of war, although doubtless our strongest are fighting in the wars to the east. I'll still gladly hire any Guard trained in my homelands."
HireGuards
#end

(Class=Soldier AND AdvisorCulture=Nomad AND TownCulture=Nomad AND Inv(Silver)>2 AND AtWar) OR (Class=Soldier AND AdvisorCulture=Nomad AND TownCulture=Nomad AND Inv(Silver)>2 AND DestinyWar)
"With a horse and a bow, any one of my people could defeat a soldier from another land. Hire Guards from among my own folk, and know we shall be protected."
HireGuards
#end

// Generic recruit Soldiers for current war, probably for use with a second Soldier advisor
(Class=Soldier AND AdvisorCulture=TownCulture AND Inv(Silver)>2 AND AtWar)
"There are good fighters here - we should recruit more soldiers to our banner."
HireGuards
#end

(Class=Soldier AND Inv(Silver)>2 AND AtWar)
"We cannot have too many troops at our command - hire all that we can!"
HireGuards
#end

//Hire future Soldiers
(Class=Soldier AND AdvisorCulture=Roman AND Inv(Silver)>10 AND NOT AtWar AND DestinyWar)
"If you wish for peace, prepare for war... let us hire Guards now that may become our warriors later."
HireGuards
#end

(Class=Soldier AND AdvisorCulture=Han AND Inv(Silver)>10 AND NOT AtWar AND DestinyWar)
"War besets these parts... let us build an army under the guise of guarding our caravan. It may serve us well in our hour of need."
HireGuards
#end

(Class=Soldier AND Inv(Silver)>10 AND DestinyWar AND NOT AtWar)
"Sooner or later, we must declare war - we will need many more recruits to make that possible"
HireGuards
#end

// Hire or fire Guards in peace-time
(Class=Soldier AND Inv(Silver)>2 AND Inv(Guards)=0 AND NOT AtWar)
"How do you expect me to defend the caravan with no Guards! Let us hire some immediately."
HireGuards
#end

(Class=Soldier AND Inv(Silver)>2 AND Inv(Guards)>0 AND Inv(Guards)<Advisors AND NOT AtWar)
"Do we need more Guards? I feel like we don't have enough."
HireGuards
#end

(Class=Soldier AND Inv(Silver)>2 AND Inv(Guards)<12 AND NOT AtWar)
"With a dozen Guards we'd be safe from most bandit attacks - I hope."
HireGuards
#end

(Class=Soldier AND Inv(Silver)>2 AND Inv(Guards)<20 AND NOT AtWar)
"Bolster the guard to at least a score. There's no point taking chances."
HireGuards
#end



//Territorial Hires
(AdvisorCulture=Roman AND Inv(Silver)>2 AND TownCulture=Parthian AND Inv(Guards)<Advisors AND NOT AtWar)
"This is a bad place for a Roman like me to be undefended... would you consider hiring a few Guards for our protection?"
HireGuards
#end

(AdvisorCulture=Parthian AND Inv(Silver)>2 AND TownCulture=Roman AND Inv(Guards)<Advisors AND NOT AtWar)
"We Parthians are not very welcome in Roman territory - hiring a few local Guards would make our Caravan seem like it better belonged here."
HireGuards
#end

(AdvisorCulture=Parthian AND Inv(Silver)>2 AND TownCulture=Kushan AND Inv(Guards)<Advisors AND NOT AtWar)
"Tensions are rising between my people and the Kushan... we might be safer if we hire a few Kushan Guards."
HireGuards
#end

(AdvisorCulture=Kushan AND Inv(Silver)>2 AND TownCulture=Parthian AND Inv(Guards)<Advisors AND NOT AtWar)
"Perhaps we should hire some Parthian Guards, in case they get nervous that their are Kushan folk amongst them...?"
HireGuards
#end

(AdvisorCulture=Kushan AND Inv(Silver)>2 AND TownCulture=Han AND Inv(Guards)<Advisors AND NOT AtWar)
"Don't get me wrong, I like the Han, but with civil war breaking out in their Empire we ought not to travel in these parts unprotected."
HireGuards
#end

(AdvisorCulture=Han AND Inv(Silver)>2 AND TownCulture=Nomad AND Inv(Guards)<Advisors AND NOT AtWar)
"My people are not often welcomed by these Nomads... we might consider some Guards while we are in their enclave."
HireGuards
#end

(AdvisorCulture=Nomad AND Inv(Silver)>2 AND TownCulture=Han AND Inv(Guards)<Advisors AND NOT AtWar)
"There is sometimes bad blood between these people and my own... hiring a few Han Guards might avert any unpleasantness."
HireGuards
#end

//Firing Guards
(Class=Guide AND Inv(Provisions)<Supplies(30) AND Inv(Guards)>3 AND NOT AtWar)
"We either need more supplies, or fewer mouths to feed... I suggest leaving one of the Guards behind."
Dec(Guards,1)
#end

(Class=Guide AND Inv(Provisions)<Supplies(3) AND Inv(Guards)>=20 AND NOT AtWar)
"With so many Guards we are more like a mercenary troop than a Caravan! Dismiss a dozen and I will feel much better."
Dec(Guards,12)
Spirit(10%,Wayfare,D2)
#end

(Class=Guide AND Inv(Provisions)<Supplies(7) AND Inv(Guards)>12 AND NOT AtWar)
"There are too many Guards, we cannot hope to feed them all! Let us release half a dozen from service."
Dec(Guards,6)
Spirit(5%,Wayfare,D2)
#end

(Class=Guide AND Inv(Provisions)<Supplies(7) AND Inv(Guards)>3 AND NOT AtWar)
"We cannot feed everyone in the caravan for even a week - we should let one of the Guards go."
Dec(Guards,1)
Spirit(2%,Wayfare,D2)
#end

(Class=Merchant AND Inv(Silver)<10 AND Inv(Guards)>12 AND NOT AtWar)
"With this many Guards will there be any profits for the Caravan? Thank a dozen of them for their service and let them go."
Dec(Guards,12)
Spirit(10%,Trade,D2)
#end

(Class=Merchant AND Inv(Silver)<10 AND Inv(Guards)>12 AND NOT AtWar)
"There's a lot of Guards to feed... perhaps we should let half a dozen find alternative employment...?"
Dec(Guards,6)
Spirit(5%,Trade,D2)
#end

(Class=Merchant AND Inv(Silver)<10 AND Inv(Guards)>Advisors AND NOT AtWar)
"We have enough Guards and not a great deal of Silver... maybe we should let one go?"
Dec(Guards,1)
Spirit(2%,Trade,D2)
#end



// Defaults
(NOT DestinyWar AND NOT AtWar AND Advisors<5)
"We are too small a company to need to think about hiring Guards."
#end

(NOT DestinyWar AND NOT AtWar AND Advisors>=5)
"Sooner or later, a caravan needs Guards if it is to travel safely. However, we have to spend our Silver to equip each one we hire."
#end

(Rituals>=4 AND Inv(Guards)<Inv(Advisors))
"If you wish to succeed, propitiate the right gods. If you wish to fail, hire too few hands."
#end

(DestinyWar AND NOT AtWar)
"The time to hire Guards will come in due course..."
#end

(DestinyWar AND AtWar)
"Victory always comes at a cost."
#end

(NOT DestinyWar AND AtWar)
"How did we end up turning to warfare? This is a treacherous path..."
#end

(ClassCount(Soldier)=0)
"Before we hire Guards, we need a Soldier to lead them."
#end

(ClassCount(Soldier)=1 AND Battle<=2)
"Let the Soldier decide when to hire Guards."
#end

(ClassCount(Soldier)>1 AND Battle<=2)
"We should let the Soldiers argue about when to hire Guards..."
#end