//Decline
(Trade=0)
"I know little of the bazaar."
#end



(Animals>=2 AND HerdSize>5 AND RosterSkill(Trade)<3 AND Advisors<7)
"Who's going to sell our animals when the time comes? We need a Merchant like this in our caravan."
Inc(Camels,1)
Hire
#end

(Rituals>=3 AND RosterSkill(Trade)<3 AND Advisors<7)
"Without a Merchant, who will buy the animals to sacrifice...?"
Inc(Camels,1)
Hire
#end

(Battle>=3 AND RosterSkill(Trade)<3 AND Advisors<7)
"A Merchant is a worthwhile hire... We'll get better deals with someone skilled at bargaining in the caravan."
Inc(Camels,1)
Hire
#end

(Animals>=3 AND HerdSize=0 AND RosterSkill(Trade)<3 AND Advisors<7) OR (Animals>=3 AND HerdSize=Inv(Horses) AND RosterSkill(Trade)<3 AND Advisors<7) OR (Animals>=3 AND HerdSize=Inv(Camels) AND RosterSkill(Trade)<3 AND Advisors<7)
"We should hire this Merchant and buy some animals to trade. Cattle are a good investment anywhere."
Inc(Camels,1)
Hire
#end

(Class=Merchant AND TownCulture!=AdvisorCulture AND HireCulture=TownCulture AND ClassCount(Merchant)<3 AND Advisors<7)
"The ways of these people are different from my own... perhaps we should hire a local like this to help us in the Bazaar."
Inc(Camels,1)
Hire
#end

//Defaults
(ClassCount(Merchant)=0 AND DestinyWar)
"Even though our destiny can only be fulfilled in battle, we will need to hire someone like this to help us get Silver into our war chest..."
Inc(Camels,1)
Hire
#end

(ClassCount(Merchant)=0)
"The bazaar is all too gleeful when they see visitors unfamiliar with their ways - we would be wise to hire someone like this who knew how to trade."
Inc(Camels,1)
Hire
#end

(ClassCount(Merchant)>0)
"Too many Merchants may lead to too little Silver to go around..."
#end