(Class(Soldier) AND DestinyWar AND AtWar AND Inv(Guards)>30 AND ClassCount(Soldier)<3 AND Advisors<7)
"Another Soldier would fight at least as well as any among our troops, and could improve our discipline as well."
Inc(Horses,1)
Hire
#end


//Decline
(Battle=0)
"The ways of war are largely unknown to me."
#end



(Trade>=3 AND RosterSkill(Battle)<3 AND Inv(Guards)<12 AND Advisors<7)
"Right now, any goods we transport would be easy pickings for brigands. We should hire someone like this with battlefield experience."
Inc(Horses,1)
Hire
#end

(Animals>=2 AND HerdSize>5 AND RosterSkill(Battle)<3 AND Advisors<7)
"We can't move our herd without someone capable of guarding us - we'd be asking for trouble."
Inc(Horses,1)
Hire
#end

(Wayfare>=3 AND RosterSkill(Battle)<3 AND Advisors<7)
"I can try and pick a discreet route but I'd feel a lot safer if we weren't counting on luck to defend us. Please hire an experienced Soldier like this one."
Inc(Horses,1)
Hire
#end

// The Ritegiver makes a comment...
(Rituals>=3 AND RosterSkill(Battle)<3)
"The Gods laugh at the unprepared."
Inc(Horses,1)
Hire
#end

// Extra Soldiers
(Class=Drover AND HerdSize>20 AND Inv(Guards)> AND ClassCount(Soldier)=1 AND Advisors<7)
"Our herd is so large, I worry that we will need more Soldiers to protect us..."
Inc(Horses,1)
Hire
#end

(Class=Drover AND HerdSize>20 AND ClassCount(Soldier)=1 AND Advisors<7)
"Our herd is so large, I worry that we will need more Soldiers to protect us..."
Inc(Horses,1)
Hire
#end

(Class=Merchant AND ClassCount(Soldier)=1 AND Inv(Guards)<30 AND Advisors<7 AND Inv(Wool,Silver,Spices,Silk)>100)
"We are a tempting target for bandits with this many goods to trade... consider hiring someone else skilled in warfare."
Inc(Horses,1)
Hire
#end

//Default
(ClassCount(Soldier)=0)
"Defending against bandits is far easier with Guards and a Soldier like this to command them..."
Inc(Horses,1)
Hire
#end

(ClassCount(Soldier)>0 AND DestinyWar AND NOT AtWar)
"The time may come when we shall need more than a single Soldier to fight with us..."
#end

(ClassCount(Soldier)=1 AND NOT DestinyWar)
"One Soldier is more than enough to guard us."
#end

(ClassCount(Soldier)>1 AND NOT DestinyWar)
"We don't need any more Soldiers."
#end