Library: lib_burst_generated
--platform=Windows
--backend=burst-llvm-9
--target=X64_SSE2
--dump=Function
--float-precision=Standard
--format=Coff
--output=C:\Users\Lukas Albrechtsen\Documents\omg\Temp\StagingArea\Data\Plugins\x86_64\lib_burst_generated
--root-assembly=C:\Users\Lukas Albrechtsen\Documents\omg\Temp\StagingArea\Data\Managed\Unity.Collections.dll
--root-assembly=C:\Users\Lukas Albrechtsen\Documents\omg\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll
--root-assembly=C:\Users\Lukas Albrechtsen\Documents\omg\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll
--root-assembly=C:\Users\Lukas Albrechtsen\Documents\omg\Temp\StagingArea\Data\Managed\Unity.Properties.dll
--root-assembly=C:\Users\Lukas Albrechtsen\Documents\omg\Temp\StagingArea\Data\Managed\com.unity.multiplayer-hlapi.Runtime.dll
--root-assembly=C:\Users\Lukas Albrechtsen\Documents\omg\Temp\StagingArea\Data\Managed\Unity.TextMeshPro.dll
--root-assembly=C:\Users\Lukas Albrechtsen\Documents\omg\Temp\StagingArea\Data\Managed\Unity.Timeline.dll
--root-assembly=C:\Users\Lukas Albrechtsen\Documents\omg\Temp\StagingArea\Data\Managed\Unity.Serialization.dll
--root-assembly=C:\Users\Lukas Albrechtsen\Documents\omg\Temp\StagingArea\Data\Managed\Unity.Mathematics.dll
--root-assembly=C:\Users\Lukas Albrechtsen\Documents\omg\Temp\StagingArea\Data\Managed\Unity.Burst.dll
--root-assembly=C:\Users\Lukas Albrechtsen\Documents\omg\Temp\StagingArea\Data\Managed\Unity.Analytics.DataPrivacy.dll
--root-assembly=C:\Users\Lukas Albrechtsen\Documents\omg\Temp\StagingArea\Data\Managed\Unity.Properties.UI.dll
--root-assembly=C:\Users\Lukas Albrechtsen\Documents\omg\Temp\StagingArea\Data\Managed\UnityEngine.XR.LegacyInputHelpers.dll
--root-assembly=C:\Users\Lukas Albrechtsen\Documents\omg\Temp\StagingArea\Data\Managed\UnityEngine.SpatialTracking.dll
--root-assembly=C:\Users\Lukas Albrechtsen\Documents\omg\Temp\StagingArea\Data\Managed\Unity.Properties.Reflection.dll
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--root-assembly=C:\Users\Lukas Albrechtsen\Documents\omg\Temp\StagingArea\Data\Managed\Unity.Platforms.Common.dll
--root-assembly=C:\Users\Lukas Albrechtsen\Documents\omg\Temp\StagingArea\Data\Managed\Unity.Build.SlimPlayerRuntime.dll
--root-assembly=C:\Users\Lukas Albrechtsen\Documents\omg\Temp\StagingArea\Data\Managed\Unity.ScriptableBuildPipeline.dll
--assembly-folder=C:\Users\Lukas Albrechtsen\Documents\omg\Temp\StagingArea\Data\Managed\
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--platform=Windows
--backend=burst-llvm-9
--target=AVX2
--dump=Function
--float-precision=Standard
--format=Coff
--output=C:\Users\Lukas Albrechtsen\Documents\omg\Temp\StagingArea\Data\Plugins\x86_64\lib_burst_generated
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--root-assembly=C:\Users\Lukas Albrechtsen\Documents\omg\Temp\StagingArea\Data\Managed\com.unity.multiplayer-hlapi.Runtime.dll
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