Your Magic Circle A game(?) about play by Kienna Shaw Designed for the #NotAGameJam ----- The Magic Circle Theory "...the magic circle of a game is where the game takes place. To play a game means entering into a magic circle, or perhaps creating one as a game begins." - Salen and Zimmerman (2003) ----- Making the Circle Create a circle. You can draw one on the ground. You can put it in a specific place or time. You can simply imagine it in your mind's eye. This will be your magic circle ----- Infusing Magic Create the magic of play Add a rule that only exists in the circle. Change the meaning of an action. Create a goal. ----- The Magic Truths The magic creates play. The magic preserves safety. The magic stays within the circle. The magic can transcend time and space. The magic only affects those who agree to it. These are always true ----- Changing the Circle You can always change your magic circle Change the rules, meaning, and/or goals. Turn the borders permeable or impenetrable. Make the circle bigger or smaller. Invite people to participate. Close it off to just you. ----- Closing the Circle When it feels right, leave the circle Decide what to do with the circle and its magic. You can take it with you in your pocket. You can leave it for the world to play. You can dispel it completely. You can start anew.