--platform=Windows
--backend=burst-llvm
--target=X64_SSE4
--noalias
--dump=Function
--float-precision=Standard
--format=Coff
--output=E:\Projects\GameDev\guide-of-the-butterfly\Guide of the Butterfly\Temp\StagingArea\Data\Plugins\lib_burst_generated
--root-assembly=E:\Projects\GameDev\guide-of-the-butterfly\Guide of the Butterfly\Temp\StagingArea\Data\Managed\Unity.Postprocessing.Runtime.dll
--root-assembly=E:\Projects\GameDev\guide-of-the-butterfly\Guide of the Butterfly\Temp\StagingArea\Data\Managed\Unity.RenderPipelines.Universal.Runtime.dll
--root-assembly=E:\Projects\GameDev\guide-of-the-butterfly\Guide of the Butterfly\Temp\StagingArea\Data\Managed\Unity.InputSystem.dll
--root-assembly=E:\Projects\GameDev\guide-of-the-butterfly\Guide of the Butterfly\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll
--root-assembly=E:\Projects\GameDev\guide-of-the-butterfly\Guide of the Butterfly\Temp\StagingArea\Data\Managed\Unity.TextMeshPro.dll
--root-assembly=E:\Projects\GameDev\guide-of-the-butterfly\Guide of the Butterfly\Temp\StagingArea\Data\Managed\Unity.Timeline.dll
--root-assembly=E:\Projects\GameDev\guide-of-the-butterfly\Guide of the Butterfly\Temp\StagingArea\Data\Managed\Cinemachine.dll
--root-assembly=E:\Projects\GameDev\guide-of-the-butterfly\Guide of the Butterfly\Temp\StagingArea\Data\Managed\Unity.Mathematics.dll
--root-assembly=E:\Projects\GameDev\guide-of-the-butterfly\Guide of the Butterfly\Temp\StagingArea\Data\Managed\Unity.RenderPipelines.Core.Runtime.dll
--root-assembly=E:\Projects\GameDev\guide-of-the-butterfly\Guide of the Butterfly\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll
--root-assembly=E:\Projects\GameDev\guide-of-the-butterfly\Guide of the Butterfly\Temp\StagingArea\Data\Managed\Unity.Burst.dll
--root-assembly=E:\Projects\GameDev\guide-of-the-butterfly\Guide of the Butterfly\Temp\StagingArea\Data\Managed\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
--root-assembly=E:\Projects\GameDev\guide-of-the-butterfly\Guide of the Butterfly\Temp\StagingArea\Data\Managed\Unity.RenderPipeline.Universal.ShaderLibrary.dll
--root-assembly=E:\Projects\GameDev\guide-of-the-butterfly\Guide of the Butterfly\Temp\StagingArea\Data\Managed\Unity.RenderPipelines.Core.ShaderLibrary.dll
--root-assembly=E:\Projects\GameDev\guide-of-the-butterfly\Guide of the Butterfly\Temp\StagingArea\Data\Managed\Unity.RenderPipelines.Universal.Shaders.dll
--assembly-folder=E:\Projects\GameDev\guide-of-the-butterfly\Guide of the Butterfly\Temp\StagingArea\Data\Managed\
