Chipmonk!
©Niemi Bros Entertainment LLC
v2.0b156 (2021)
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Thank you for playing Chipmonk!


SUPPORTED CONTROLLERS
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Windows: Supports Microsoft® Xbox 360 controller or XInput compatible controllers
macOS: With the proper drivers, the game supports Microsoft® Xbox 360, and Sony PS3 controllers

Visit the following site to see additional compatible devices:
http://www.gallantgames.com/pages/incontrol-supported-controllers

Unsupported devices will have random button mappings, if detectable. Unfortunately, there is no in-game method for remapping buttons at this time.


SYSTEM REQUIREMENTS
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OS: Windows 7 SP1+, Mac OS X 10.9+
Graphics card with DX10 (shader model 4.0) capabilities.
CPU: SSE2 instruction set support.


MISC. HELP
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• Startup Resolution Dialog - Hold option key on startup to display the resolution dialog window, if display on startup is disabled (default behavior)


CREDITS
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• Developed by Niemi Bros Entertainment LLC
• InControl input plugin courtesy of Gallant Games
• Notalot35 font courtesy of NAL (CC BY 3.0 https://creativecommons.org/licenses/by/3.0/)
• CUDLR (MIT-License)
https://github.com/proletariatgames/CUDLR
• HSV Shader (MIT-License)
https://github.com/greggman/hsva-unity
• [Steam Builds] Steamworks.NET (MIT-License)
https://github.com/rlabrecque/Steamworks.NET



CHANGELOG
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v1.0 - initial itch.io release
v1.1 - initial Steam release, bug fixes, graphical tweaks/improvements, stats, achievements, highscore initials, player select in-game for joining players, gameplay tweaks, improved controller support
v2.0 - Revengeance, settings/help in-game, additional settings including sfx/music volumes, additional animations, graphical improvements


PRIVACY POLICY
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At Niemi Bros Entertainment, we are interested in making games, not collecting your personal data. We do not collect any of your personal data. However, Chipmonk! is developed using a third-party game engine, Unity. Unity gathers the following when playing Chipmonk!:

“Unity has collected some or all of the following information about your device: unique device identifiers (e.g., IDFV for iOS devices and Android ID for Android devices); IP address; country of install (mapped from IP address); device manufacturer and model platform type (iOS, Android, Mac, Windows, etc.) and the operating system and version running on your system or device; language; CPU information such as model, the number of CPUs present, frequency, and instruction set support flags; the graphics card type and vendor name; graphics card driver name and version (e.g., “nv4disp.dll 6.10.93.71”); which graphics API is in use (e.g., “OpenGL 2.1” or “Direct3D 9.0c”); amount of system and video RAM present; current screen resolution; version of the Unity Editor used to create the game; sensor flags (e.g., device support for gyroscope, touch pressure or accelerometer); application or bundle identification (“app ID”) of the game installed; unique advertising identifiers provided for iOS and Android devices (e.g., IDFA or Android Ad ID); and a checksum of all the data that gets sent to verify that it transmitted correctly.”

For more information:
https://unity3d.com/legal/privacy-policy


CONTACT
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Niemi Bros Entertainment LLC
https://niemibrosentertainment.wordpress.com
niemibros@gmail.com (bugs, problems, questions)