===CHANGELOG===

=1.1=

Hello to the thirty or so people who have actually played this game! Cirno's Frog Freeze has been updated to version 1.1 and contains bug fixes among other things.

- Added two new partners, Alice Margatroid and Aya Shameimaru. I may or may not be playing favorites.
- Added the ability to change the game's background + music
- New backgrounds added - "Lilypads" and "Checkers"
- New music added - "Beloved Tomboyish Girl v2"
- Added analog stick support
- Pieces can now be moved at the start of a turn without having to reset the directional input
- Fixed a bug that could cause pieces to stack on top of the invisible wall that keeps the pieces in the playfield
- Fixed a bug where shifting a piece into existing blocks on the first frame it exists would cause the game to softlock/crash
- Fixed a game-breaking bug where backing out of the partner select menu could cause glitches when re-entering it
- Hopefully fixed an issue with overlapping blocks which I have not been able to consistently recreate
- Fixed a glitch preventing P, F, and B blocks from playing a sound effect when initially dropping
- Reimu's Fantasy Seal now works as intended (who knew that using Collision events instead of place_meeting could cause so much trouble)
- Fixed an oversight which caused B blocks (and Alice's dolls) to not destroy the blocks beneath them when exploding
- Added a graphic to help the player know how full their meter is
- Added a graphic for when P and F blocks are destroyed
- Drop speed now resets every twenty levels rather than sixteen. This makes the game slightly harder but more consistent.
- Added sound effects to Reimu's Fantasy Seal
- Changed menus so the player's potential selection is in white and everything else is darker
- Added an FPS counter to the main game room
- Minor graphical improvements

=1.0=

Initial release of game