  . Starting log.
  . Writing to log.txt
  . Initializing SUGAR v0.0.2g.
  . Using SDL 2.0.9
  . Using Lua 5.1.4
  . Running from: C:\Dropbox\work\sugar\folder\mrbeam\beam_windows\
  . Created new memory chunk '_sugar_'.
  . Relocating chunk '_sugar_' for resizing.
  . Resized '_sugar_' to 0x01F3 bytes to fit new 'default_font' req.
  . Correctly requested 'default_font' 0x01F3 bytes at 0x00 in chunk '_sugar_'.
  . The 95 glyphs font 'default' was created.
  . GFX system initialized.
  . Time system initialized.
  . Game controller 0 opened and assigned to player 0.
  . Input system initialized.
  . Audio system initialized.
  . All systems initialized.
  . 
  . Opened dat 'data.sgr' with 87 blocks.
  . Deleted font 'default'.
  . Correctly requested 'default_font' 0x01F3 bytes at 0x00 in chunk '_sugar_'.
  . The 95 glyphs font 'default' was created.
  . Loaded sfx 'backup' from file 'sfx/backup.wav'
  . Loaded sfx 'beam_loop' from file 'sfx/beam_loop.wav'
  . Loaded sfx 'blackhole' from file 'sfx/blackhole.wav'
  . Loaded sfx 'blackhole_close_0' from file 'sfx/blackhole_close_0.wav'
  . Loaded sfx 'blackhole_close_1' from file 'sfx/blackhole_close_1.wav'
  . Loaded sfx 'blaster' from file 'sfx/blaster.wav'
  . Loaded sfx 'blaster_impact' from file 'sfx/blaster_impact.wav'
  . Loaded sfx 'bomb_xpl' from file 'sfx/bomb_xpl.wav'
  . Loaded sfx 'boss_focus' from file 'sfx/boss_focus.wav'
  . Loaded sfx 'boss_hurt' from file 'sfx/boss_hurt.wav'
  . Loaded sfx 'boss_move' from file 'sfx/boss_move.wav'
  . Loaded sfx 'close_folder' from file 'sfx/close_folder.wav'
  . Loaded sfx 'continue' from file 'sfx/continue.wav'
  . Loaded sfx 'continue_end' from file 'sfx/continue_end.wav'
  . Loaded sfx 'continue_tic' from file 'sfx/continue_tic.wav'
  . Loaded sfx 'crawl_dash' from file 'sfx/crawl_dash.wav'
  . Loaded sfx 'disc' from file 'sfx/disc.wav'
  . Loaded sfx 'disc_bounce' from file 'sfx/disc_bounce.wav'
  . Loaded sfx 'finish_bomb' from file 'sfx/finish_bomb.wav'
  . Loaded sfx 'flame_0' from file 'sfx/flame_0.wav'
  . Loaded sfx 'flame_1' from file 'sfx/flame_1.wav'
  . Loaded sfx 'flame_2' from file 'sfx/flame_2.wav'
  . Loaded sfx 'force_field' from file 'sfx/force_field.wav'
  . Loaded sfx 'force_field_back' from file 'sfx/force_field_back.wav'
  . Loaded sfx 'force_field_old' from file 'sfx/force_field_old.wav'
  . Loaded sfx 'format' from file 'sfx/format.wav'
  . Loaded sfx 'gen_ball' from file 'sfx/gen_ball.wav'
  . Loaded sfx 'giant_squid_dash' from file 'sfx/giant_squid_dash.wav'
  . Loaded sfx 'giant_squid_die' from file 'sfx/giant_squid_die.wav'
  . Loaded sfx 'hero_hit' from file 'sfx/hero_hit.wav'
  . Loaded sfx 'hero_xpl' from file 'sfx/hero_xpl.wav'
  . Loaded sfx 'hit_rock' from file 'sfx/hit_rock.wav'
  . Loaded sfx 'hit_shield' from file 'sfx/hit_shield.wav'
  . Loaded sfx 'hit_wall' from file 'sfx/hit_wall.wav'
  . Loaded sfx 'item_off' from file 'sfx/item_off.wav'
  . Loaded sfx 'item_on' from file 'sfx/item_on.wav'
  . Loaded sfx 'last_breath' from file 'sfx/last_breath.wav'
  . Loaded sfx 'monster_boom' from file 'sfx/monster_boom.wav'
  . Loaded sfx 'monster_hit' from file 'sfx/monster_hit.wav'
  . Loaded sfx 'monster_shoot' from file 'sfx/monster_shoot.wav'
  . Loaded sfx 'monster_xpl' from file 'sfx/monster_xpl.wav'
  . Loaded sfx 'music_title' from file 'sfx/music_title.wav'
  . Loaded sfx 'open_folder' from file 'sfx/open_folder.wav'
  . Loaded sfx 'pause' from file 'sfx/pause.wav'
  . Loaded sfx 'pop_plate' from file 'sfx/pop_plate.wav'
  . Loaded sfx 'railgun' from file 'sfx/railgun.wav'
  . Loaded sfx 'refill' from file 'sfx/refill.wav'
  . Loaded sfx 'sfx_1' from file 'sfx/sfx_1.wav'
  . Loaded sfx 'sfx_34' from file 'sfx/sfx_34.wav'
  . Loaded sfx 'sfx_35' from file 'sfx/sfx_35.wav'
  . Loaded sfx 'sfx_54' from file 'sfx/sfx_54.wav'
  . Loaded sfx 'sfx_55' from file 'sfx/sfx_55.wav'
  . Loaded sfx 'sfx_56' from file 'sfx/sfx_56.wav'
  . Loaded sfx 'sfx_57' from file 'sfx/sfx_57.wav'
  . Loaded sfx 'sfx_9' from file 'sfx/sfx_9.wav'
  . Loaded sfx 'shortage' from file 'sfx/shortage.wav'
  . Loaded sfx 'shotgun' from file 'sfx/shotgun.wav'
  . Loaded sfx 'siphon' from file 'sfx/siphon.wav'
  . Loaded sfx 'skill_up' from file 'sfx/skill_up.wav'
  . Loaded sfx 'spawn_hero' from file 'sfx/spawn_hero.wav'
  . Loaded sfx 'stasis' from file 'sfx/stasis.wav'
  . Loaded sfx 'success' from file 'sfx/success.wav'
  . Loaded sfx 'throw_bomb' from file 'sfx/throw_bomb.wav'
  . Loaded sfx 'tic' from file 'sfx/tic.wav'
  . Loaded sfx 'validate' from file 'sfx/validate.wav'
  . Loaded sfx 'wrong' from file 'sfx/wrong.wav'
  . Loaded music 'ending' from file 'sfx/ending.mp3'
  . Relocating chunk '_sugar_' for resizing.
  . Resized '_sugar_' to 0x0151F3 bytes to fit new 'gfx' req.
  . Correctly requested 'gfx' 0x015000 bytes at 0x01F3 in chunk '_sugar_'.
  . Created the 256 x 336 surface 'gfx'.
  . Correctly loaded 'gfx.png' into 'gfx' surface.
 !! Could not open file 'map.bnk'.
  . Relocating chunk '_sugar_' for resizing.
  . Resized '_sugar_' to 0x015A33 bytes to fit new 'map' req.
  . Correctly requested 'map' 0x0840 bytes at 0x0151F3 in chunk '_sugar_'.
  . Relocating chunk '_sugar_' for resizing.
  . Resized '_sugar_' to 0x026A33 bytes to fit new 'antecrypt_screen' req.
  . Correctly requested 'antecrypt_screen' 0x011000 bytes at 0x015A33 in chunk '_sugar_'.
  . Created new window 'antecrypt'.
  . Resized '_sugar_' to 0x027333 bytes to fit new '__boot_sheet__' req.
  . Correctly requested '__boot_sheet__' 0x0900 bytes at 0x026A33 in chunk '_sugar_'.
  . Created the 96 x 24 surface '__boot_sheet__'.
 !! Couldn't find 'time' uniform in shader.
  . Deleted surface '__boot_sheet__'.
  . Relocating chunk '_sugar_' for resizing.
  . Resized '_sugar_' to 0x02AA33 bytes to fit new 'pcd_sheet' req.
  . Correctly requested 'pcd_sheet' 0x4000 bytes at 0x026A33 in chunk '_sugar_'.
  . Created the 128 x 128 surface 'pcd_sheet'.
  . Correctly loaded 'punkcake_sheet.png' into 'pcd_sheet' surface.
  . Loaded sfx 'pcd_slap' from file 'punkcake/slap.wav'
  . Loaded sfx 'pcd_chomp' from file 'punkcake/chomp.wav'
  . Loaded sfx 'pcd_punkcake' from file 'punkcake/punkcake.wav'
  . Loaded sfx 'pcd_delicieux' from file 'punkcake/delicieux.wav'
  . Deleted surface 'pcd_sheet'.
  . Defined 17 buttons for player 0.
  . Relocating chunk '_sugar_' for resizing.
  . Resized '_sugar_' to 0x02EA33 bytes to fit new 'perlin' req.
  . Correctly requested 'perlin' 0x8000 bytes at 0x026A33 in chunk '_sugar_'.
 !! Could not create bank 'perlin': that name is already in use.
  . Deleted window 'antecrypt'.
  . Quitting required.
