--group
--platform=Windows
--backend=burst-llvm
--target=X86_SSE4
--safety-checks
--noalias
--dump=Function
--float-precision=Medium
--float-mode=Fast
--output=F:\ScXProjects\- Games -\SpassTaxi\Unity\SpassTaxi\Temp\StagingArea\Data\Plugins\lib_burst_generated
--method=System.Void Unity.Entities.JobProcessComponentDataExtensions/JobStruct_Process_DD`3<ECSParticleMovementSystem/ParticleMovementJob,ECSParticleData,ECSParticleTransformData>::Execute(Unity.Entities.JobProcessComponentDataExtensions/JobStruct_Process_DD`3<T,U0,U1>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--dcd1e48806384c2a2a6620c81f5334f7
--group
--platform=Windows
--backend=burst-llvm
--target=X86_SSE2
--safety-checks
--noalias
--dump=Function
--float-precision=Medium
--float-mode=Fast
--output=F:\ScXProjects\- Games -\SpassTaxi\Unity\SpassTaxi\Temp\StagingArea\Data\Plugins\lib_burst_generated
--method=System.Void Unity.Entities.JobProcessComponentDataExtensions/JobStruct_Process_DD`3<ECSParticleMovementSystem/ParticleMovementJob,ECSParticleData,ECSParticleTransformData>::Execute(Unity.Entities.JobProcessComponentDataExtensions/JobStruct_Process_DD`3<T,U0,U1>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--dcd1e48806384c2a2a6620c81f5334f7
--group
--platform=Windows
--backend=burst-llvm
--target=X86_SSE4
--safety-checks
--noalias
--dump=Function
--float-precision=Standard
--output=F:\ScXProjects\- Games -\SpassTaxi\Unity\SpassTaxi\Temp\StagingArea\Data\Plugins\lib_burst_generated
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.CopyEntities>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--5ce3e00616125a12fec72669327423c4
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.GatherArchetypeChunks>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--a8f9710c846ad1978b467d52f561b3ff
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.GatherChunks>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--04474c9df785acc7ea807e838619ec20
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunkLiveFilter_Process`1<Unity.Entities.GatherEntitiesJob>::Execute(Unity.Entities.JobChunkExtensions/JobDataLiveFilter`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--e6ac20ce36a57dcb332f973729b50655
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.ArchetypeManager/MoveAllChunksJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--cf2103356c512d4203c16cbc596652ef
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.ArchetypeManager/RemapAllChunksJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--0c7bb6d045c6dd83eff91c6a6cf0c633
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.ArchetypeManager/RemapArchetypesJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--cf0f81570736254d582e7109c5527faf
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.ArchetypeManager/MoveChunksJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--966372b3a010792db152b6364965264b
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.ArchetypeManager/RemapChunksJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--12135b4f15afd8a8322ba959d3f821e5
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.ArchetypeManager/MoveChunksBetweenArchetypeJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--c46bb6cb914746780f72cd6445b25f22
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.ComponentGroup/AllChunksMatchingSingleSharedComponentJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--9e8f32d90c530138dd3146b96929bc45
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunkLiveFilter_Process`1<Unity.Entities.WorldDiffer/BuildDestWorldGuidLookups>::Execute(Unity.Entities.JobChunkExtensions/JobDataLiveFilter`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--29d7de1600d95094e12a266964ccfdf9
--method=System.Void Unity.Entities.JobProcessComponentDataExtensions/JobStruct_Process_DDD`4<Unity.Rendering.LODGroupSystemV1/LODGroupJob,Unity.Rendering.MeshLODGroupComponent,Unity.Transforms.LocalToWorld,Unity.Rendering.ActiveLODGroupMask>::Execute(Unity.Entities.JobProcessComponentDataExtensions/JobStruct_Process_DDD`4<T,U0,U1,U2>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--d2285bf5d0ed323816bdb3aba6e081ef
--method=System.Void Unity.Entities.JobProcessComponentDataExtensions/JobStruct_Process_DDD`4<Unity.Rendering.LODGroupSystemV1/HLODGroupJob,Unity.Rendering.MeshLODGroupComponent,Unity.Transforms.LocalToWorld,Unity.Rendering.ActiveLODGroupMask>::Execute(Unity.Entities.JobProcessComponentDataExtensions/JobStruct_Process_DDD`4<T,U0,U1,U2>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--8c5eb93c232bc7cabd0b862b61f654d3
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Rendering.LodRequirementsUpdateSystem/UpdateLodRequirementsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--de8bc303935b21691a2b982ad81addb5
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Rendering.RenderBoundsUpdateSystem/BoundsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--92eb7fa70664423f004a067f4aa64850
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Rendering.RenderMeshSystem/UpdateChunkBounds>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--ea87ce437323b777c4126cb03920586c
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Rendering.RenderMeshSystem/CullLODToVisible>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--67b4822ebc0f3a7515e032eb96c9c644
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Rendering.RenderMeshSystem/MapChunkRenderers>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--ec0d23e4b7e8be4c78931037ea606d70
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Rendering.RenderMeshSystem/GatherSortedChunks>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--26b766429850ef633e5c0b91853cca8a
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Rendering.RenderMeshSystem/PackVisibleChunkIndices>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--da83acbcfbe6431a73823f930e18b27f
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Transforms.TransformSystem/RootLocalToWorld>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--eb856932ae034df58221a6f2fd2a4572
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Transforms.TransformSystem/InnerTreeLocalToParent>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--6add6d41bcee0d02eb8a8074b5fc783f
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Transforms.TransformSystem/LeafLocalToParent>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--ed24e1a1091fd6c65d18d49428e1bfbd
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Transforms.TransformSystem/InnerTreeLocalToWorld>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--5261e3dc477058775c9dd725852b0526
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Transforms.TransformSystem/SortDepths>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--dabedc5ebf7f4a7bb00f1882bf7a9235
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Transforms.TransformSystem/LeafLocalToWorld>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--317847555d18289c6dbba55017d67294
--method=System.Void UnityEngine.Jobs.IJobParallelForTransformExtensions/TransformParallelForLoopStruct`1<Unity.Transforms.CopyInitialTransformFromGameObjectSystem/StashTransforms>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--3b58ae7e2231d70ae5e4743f26a4e9f7
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Transforms.CopyInitialTransformFromGameObjectSystem/CopyTransforms>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--c2c0623931272c0fe1e8695be05d50eb
--method=System.Void UnityEngine.Jobs.IJobParallelForTransformExtensions/TransformParallelForLoopStruct`1<Unity.Transforms.CopyTransformFromGameObjectSystem/StashTransforms>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--9ea4ec6ae8a39bbf43c050d9aa3176a7
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Transforms.CopyTransformFromGameObjectSystem/CopyTransforms>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--757c6832e7e6c33d90f5f86f358d33cd
--method=System.Void UnityEngine.Jobs.IJobParallelForTransformExtensions/TransformParallelForLoopStruct`1<Unity.Transforms.CopyTransformToGameObjectSystem/CopyTransforms>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--58b6e63728f188093c6cbc30775e6d36
--group
--platform=Windows
--backend=burst-llvm
--target=X86_SSE2
--safety-checks
--noalias
--dump=Function
--float-precision=Standard
--output=F:\ScXProjects\- Games -\SpassTaxi\Unity\SpassTaxi\Temp\StagingArea\Data\Plugins\lib_burst_generated
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.CopyEntities>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--5ce3e00616125a12fec72669327423c4
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.GatherArchetypeChunks>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--a8f9710c846ad1978b467d52f561b3ff
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.GatherChunks>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--04474c9df785acc7ea807e838619ec20
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunkLiveFilter_Process`1<Unity.Entities.GatherEntitiesJob>::Execute(Unity.Entities.JobChunkExtensions/JobDataLiveFilter`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--e6ac20ce36a57dcb332f973729b50655
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.ArchetypeManager/MoveAllChunksJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--cf2103356c512d4203c16cbc596652ef
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.ArchetypeManager/RemapAllChunksJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--0c7bb6d045c6dd83eff91c6a6cf0c633
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.ArchetypeManager/RemapArchetypesJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--cf0f81570736254d582e7109c5527faf
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.ArchetypeManager/MoveChunksJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--966372b3a010792db152b6364965264b
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.ArchetypeManager/RemapChunksJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--12135b4f15afd8a8322ba959d3f821e5
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.ArchetypeManager/MoveChunksBetweenArchetypeJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--c46bb6cb914746780f72cd6445b25f22
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.ComponentGroup/AllChunksMatchingSingleSharedComponentJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--9e8f32d90c530138dd3146b96929bc45
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunkLiveFilter_Process`1<Unity.Entities.WorldDiffer/BuildDestWorldGuidLookups>::Execute(Unity.Entities.JobChunkExtensions/JobDataLiveFilter`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--29d7de1600d95094e12a266964ccfdf9
--method=System.Void Unity.Entities.JobProcessComponentDataExtensions/JobStruct_Process_DDD`4<Unity.Rendering.LODGroupSystemV1/LODGroupJob,Unity.Rendering.MeshLODGroupComponent,Unity.Transforms.LocalToWorld,Unity.Rendering.ActiveLODGroupMask>::Execute(Unity.Entities.JobProcessComponentDataExtensions/JobStruct_Process_DDD`4<T,U0,U1,U2>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--d2285bf5d0ed323816bdb3aba6e081ef
--method=System.Void Unity.Entities.JobProcessComponentDataExtensions/JobStruct_Process_DDD`4<Unity.Rendering.LODGroupSystemV1/HLODGroupJob,Unity.Rendering.MeshLODGroupComponent,Unity.Transforms.LocalToWorld,Unity.Rendering.ActiveLODGroupMask>::Execute(Unity.Entities.JobProcessComponentDataExtensions/JobStruct_Process_DDD`4<T,U0,U1,U2>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--8c5eb93c232bc7cabd0b862b61f654d3
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Rendering.LodRequirementsUpdateSystem/UpdateLodRequirementsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--de8bc303935b21691a2b982ad81addb5
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Rendering.RenderBoundsUpdateSystem/BoundsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--92eb7fa70664423f004a067f4aa64850
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Rendering.RenderMeshSystem/UpdateChunkBounds>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--ea87ce437323b777c4126cb03920586c
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Rendering.RenderMeshSystem/CullLODToVisible>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--67b4822ebc0f3a7515e032eb96c9c644
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Rendering.RenderMeshSystem/MapChunkRenderers>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--ec0d23e4b7e8be4c78931037ea606d70
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Rendering.RenderMeshSystem/GatherSortedChunks>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--26b766429850ef633e5c0b91853cca8a
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Rendering.RenderMeshSystem/PackVisibleChunkIndices>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--da83acbcfbe6431a73823f930e18b27f
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Transforms.TransformSystem/RootLocalToWorld>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--eb856932ae034df58221a6f2fd2a4572
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Transforms.TransformSystem/InnerTreeLocalToParent>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--6add6d41bcee0d02eb8a8074b5fc783f
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Transforms.TransformSystem/LeafLocalToParent>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--ed24e1a1091fd6c65d18d49428e1bfbd
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Transforms.TransformSystem/InnerTreeLocalToWorld>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--5261e3dc477058775c9dd725852b0526
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Transforms.TransformSystem/SortDepths>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--dabedc5ebf7f4a7bb00f1882bf7a9235
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Transforms.TransformSystem/LeafLocalToWorld>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--317847555d18289c6dbba55017d67294
--method=System.Void UnityEngine.Jobs.IJobParallelForTransformExtensions/TransformParallelForLoopStruct`1<Unity.Transforms.CopyInitialTransformFromGameObjectSystem/StashTransforms>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--3b58ae7e2231d70ae5e4743f26a4e9f7
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Transforms.CopyInitialTransformFromGameObjectSystem/CopyTransforms>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--c2c0623931272c0fe1e8695be05d50eb
--method=System.Void UnityEngine.Jobs.IJobParallelForTransformExtensions/TransformParallelForLoopStruct`1<Unity.Transforms.CopyTransformFromGameObjectSystem/StashTransforms>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--9ea4ec6ae8a39bbf43c050d9aa3176a7
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Transforms.CopyTransformFromGameObjectSystem/CopyTransforms>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--757c6832e7e6c33d90f5f86f358d33cd
--method=System.Void UnityEngine.Jobs.IJobParallelForTransformExtensions/TransformParallelForLoopStruct`1<Unity.Transforms.CopyTransformToGameObjectSystem/CopyTransforms>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--58b6e63728f188093c6cbc30775e6d36
