
Hey, it's Scott again. The music in this game was a collaboration between me and Robin Burgess. He did most of the composition, and I mostly focused on the production.


The music for this game was made in FamiTracker, a program made for producing music for the NES/Famicom-systems. I just like how it sounds! 

site: http://famitracker.com/

I've included multiple file types for each track:

-FamiTracker Module (.ftm) can be opened by FamiTracker, and is the entire project file for the songs!

-Nintendo Sound File (.nsf) is what's exported by FamiTracker, and can be made to run on an NES, emulator, or a standalone .nsf player.

-If you don't care about any of that, or just can't open those filetypes, I've also included a standard .mp3 for each.

Also included is some earlier drafts of the music, if you're curious how it evolved over the course of the project.



The music of Zak is designed as a single seamless medley. 

I export a .wav from FamiTracker to Unity, cut it into a bunch of small segments for each loop, and then queue them up during gameplay. Since it only transitions at set breakpoints in each loop, the beat of the song never skips. 

You can play through the whole game as one continuous song! 

Well, other than a few intentionally abrupt moments. :P


It's different when you use the Level Select menu. Instead of waiting for a breakpoint, it immediately switches to the new loop, but maintains the same relative position in the loop. Try it out!


