NEFARIOUS NECTARINE
	v1.0.6
		UI / UX
			* Added error popup if Vice Principal cannot hack because child does not have class
	v1.0.5
		BUGFIXES
			* Does not run on Mac retina displays
		UI / UX
			* UI scales MUCH better
	v1.0.4
		BUGFIXES
			* - and + keys don't work as expected in Level 1 tutorial on some machines
	v1.0.3
		BUGFIXES
			* Cannot modify key bindings
			* Secondary key shortcuts do not work as expected
			* School agents could agent get stuck on cafeteria tables in level 6
	v1.0.2
		MISC.
			* Various improvements to tutorials
	v1.0.1
		BUGFIXES
			* Mac UI does not scale correctly on Retina display
		MISC.
			* Flipped the order of quality settings ("A" is now at the top)

MAGNANIMOUS MANGO
	BUGFIXES
		* Odd issues if two teachers zap at the same time
		* Cannot toggle sandbox modes
		* Fruitbol:
			* Fruitbol players are often KO'd when they shouldn't be
			* Lots of UI glitches in Level 8 Fruitbol
			* KO'd Fruitbol players can still run
			* Fruitbol time limit does not work
			* Pathfinding errors for Fruitbol players that fall off the edge of the map
		* Level 8 union bar does not always update correctly
		* Child and Pineapple panels remain open after respective morphs
		* Daily Report Panel shows all failed parent phone calls from all days
	 	* Missing notification when teacher tries to zap a laser but has no energy
		* Overcrowding does not work as intended (it still doesn't, but in a much sneakier way)
		* Auto-brain-hack does not work in Level 3 without tutorials enabled or in loaded save files
		* NullReferenceException in Level 3 if teacher is deselected when it is time to learn a laser
		* Child panel traits do not always update properly
		* Can select human-David post-morph via the notification
		* NullReferenceException when child does not have a quest and child panel needs to display text
		* Vice Principal tries to auto-hack children that are not yet in school
		* Various errors in dating calculations
		* Parent Phone Calls are generated incorrectly after first day
	UI / UX
		* Added notifications for changes in union strength in Level 8
		* Removed "Misc." category from budget reports and divided it into sub-categories
		* Clicking on school agent notifications sets camera to track them
	BALANCE
		* Level 8 starting budget: $17K (was $10K)
		* Level 4 starting budget: $17K (was $20K)
		* Fruitbol AI improvements
		* Grade variants (e.g. A+ and A-) have different money bonuses
		* Lowered the baseline aptitudes of all students

LOQUACIOUS LIME B
	BUG FIXES
		* Unenrolled penalty resets on sunset
	BALANCE
		* Midvale can be lost if you don't cast Televiser on the last day

LOQUACIOUS LIME
	BUG FIXES
		* Cannot play game on old Linux machines (see README.txt)
		* Updating on Steam overwrites the save file
		* KO'd Fruitbol players can still run around
		* Fruitbol players get stuck in locker rooms
		* Tutorial levels break if they have already been won
		* Various issues with pathfinding in bathrooms
	BALANCE
		* David in Rutherford scenario is much more likely to be teased
		* Simplified how some child traits and quests work
		* Cannot hire or fire in the middle of the day or at night
		* -$100 per unenrolled student
		* Vice principals can auto-brain-hack
		* Fruitbol has a 2 minute time limit
	UI / UX
		* Notifications clear at the start of each day
		* HUGE improvements to formatting of child trait tooltips
		* Budget label only shows sunset costs
	
KINESTHETIC KUMQUAT
	BUG FIXES
		* Fixed tons of bugs relating to the save/load system
		* Fixed tons of bugs that could occur if player fired a teacher that was casting a spell
		* Fixed some issues with children turning into pineapples
		* Corrected various UI glitches
		* Corrected some typos
		* Fixed: in 2nd level (Ananas Pleito), it is possible to break the tutorial by not firing both teachers at the same time
	BALANCE
		* Changed rules for parent phone calls: they always resolve at sunset
		* Changed rules for money: the budget and recharging of teachers is adjusted at sunset (instead of sunrise)
		* Can no longer fire/hire at night
		* Added an extra $5,000 at the start of the Frederick Jackson Turner School scenario (4th level)
		* Lengthened duration of William Walker (3rd level)
		* Hiring cost increases per subject whenever player hires a teacher
	AI
		* Added two new child traits: "Enemy" and "Frenemy"
		* Changed some child quest outcomes to create Enemies
	UI / UX
		* Admin buttons only work in daytime
		* School grade is hidden until teachers have cast spells
		* Added a big message for when teachers are paid
		* Added text to teacher panel indicating recharge rate
		* Checkmarks added to the checkboxes in New Bellona (map) screen
		* "Skip Tutorial" button is now labeled "Disable Tutorial" and only skips tutorials for the current scenario
		* Added main menu button
		* Added scale tween to major notifications
	ART
		* Polished a bunch of animations
		* Improved textures for children and female teacher 

BEFORE THAT
	* See CHANGELOG.txt