OBSTINATE ORANGE
	v1.1.0
		BUGFIXES
			* Buttons for "Clear Save File" do not have mouseover effect
			* It is possible to accidentally not use Quantification in the first tutorial

NEFARIOUS NECTARINE
	v1.0.6
		BUGFIXES
			* NullReferenceException when ending Trigonomancy
			* NullReferenceException when trying to zap with a non-existent teacher
		UI / UX
			* Added error popup if Vice Principal cannot hack because child does not have class
		MISC.
			* Added level index to load output message
	v1.0.5
		BUGFIXES
			* Does not run on Mac retina displays
		UI / UX
			* UI scales MUCH better
	v1.0.4
		BUGFIXES
			* - and + keys don't work as expected in Level 1 tutorial on some machines
			* Rare loop when switching to Memorizer in Level 1 tutorial
	v1.0.3
		BUGFIXES
			* KeyNotFoundException if there is no key binding for any command
			* Cannot modify key bindings
			* Options panel key binds starts scrolled in the middle
			* Secondary key shortcuts do not work as expected
			* School agents could agent get stuck on cafeteria tables in level 6
	v1.0.2
		UI / UX
			* Improved tutorial OK button color tween 
			* Added glowing borders to tutorial windows
			* Do not show the daily report panel at the start of level 8
		MISC.
			* Improved when tutorials allow user to un-pause
	v1.0.1
		BUGFIXES
			* Mac UI does not scale correctly on Retina display
		MISC.
			* Flipped the order of quality settings ("A" is now at the top)
			* Version info is now read from a text file
	v1.0.0
		MISC.
			* In map screen, "Disables Steam Achievements" now reads "Disables Achievements"
			* Edited credits
			* Added version number to version name


MAGNANIMOUS MANGO C
	BUGFIXES
		* Backtracking to a previous scenario eliminates progress beyond that scenario
		* Tutorial levels do not toggle game features correctly when backtracking
	MISC.
		* Camera feels less floaty
		* Tutorials enabled for backtracked scenarios

MAGNANIMOUS MANGO B
	MISC.
		* Added icon to config window
		* Set default resolution settings to native and fullscreen
		* Disabled DPI scaling on Windows build
		* Removed "This is a BETA" message from splash screen
		* Removed feedback system
		* Removed scenario debug cheat from splash screen

MAGNANIMOUS MANGO
	BUGFIXES
		* Z fighting on Level 9 floor
		* Odd issues if two teachers zap at the same time
		* Cannot toggle sandbox modes
		* Minor typoes in the map screen
		* Minor typo in Level 9 scenario objectives description
		* When forfeiting a Fruitbol match, text still appears saying there was a winner
		* Fruitbol players are often KO'd when they shouldn't be
		* Fruitbol players often fail to throw pineapples
		* Level 8 union bar does not update between saves
		* Level 8 union bar percentage does not always update correctly
		* Child and Pineapple panels remain open after respective morphs
		* Lots of UI glitches in Level 8 Fruitbol
		* First frame of cop LOS circle is glitched
		* Gyms in Level 8 and Level 9 have glitched lighting
		* KO'd Fruitbol players can still run
		* Bad line endings for Linux opengl shellscript executable
		* Hiring Panel overlaps with Child Panel
		* NullReferenceException in NewFriend tooltip if target has not yet been set
		* Daily Report Panel shows all failed parent phone calls from all days
		* Pathfinding errors for Fruitbol players that fall off the edge of the map
		* Fruitbol time limit does not work
		* Minor glitches with positioning of supplies panel
	 	* Missing notification when teacher tries to zap a laser but has no energy
		* Overcrowding does not work as intended (it still doesn't, but in a much sneakier way)
		* Auto-brain-hack does not work in Level 3 without tutorials enabled or in loaded save files
		* NullReferenceException in Level 3 if teacher is deselected when it is time to learn a laser
		* Child panel traits do not always updatesc properly
		* Can select human-David post-morph via the notification
		* NullReferenceException when child does not have a quest and child panel needs to display text
		* Vice Principal tries to auto-hack children that are not yet in school
		* Various errors in ask out weight calculations
		* Parent Phone Calls are generated incorrectly after first day
	UI / UX
		* Added notifications for changes in union strength in Level 8
		* Special Faculty Manager Panel influence explanation changes color whenever influence changes
		* Special faculty entries toggle off if there is not enough influence to hire
		* Union panel in Level 8 colorizes average grades
		* Removed "Misc." category from budget reports and divided it into sub-categories
		* Slight adjustment to wording of orientation parent phone calls
		* Clicking on school agent notifications sets camera to track them
	BALANCE
		* Level 8 starting budget: $17K (was $10K)
		* Level 4 starting budget: $17K (was $20K)
		* Fruitbol AI improvements
		* New Friend quest is slightly more likely
		* Quantification and Iambic Synecdoche give +15 grades on success (was +12)
		* Grade variants (e.g. A+ and A-) have different money bonuses
		* Lowered the baseline aptitudes of all students
		* Henry win condition: budget delta does not matter

LOQUACIOUS LIME B
	BUGFIXES
		* Pin Panel teacher entries do not reset on sunset
		* Breakups are not properly logged
	 	* Unenrolled penalty resets on sunset
		* Minor Midvale tutorial errors
		* Auto-spell success does not work in Midvale
		* Typo in tease parent phone call description
		* End Screen "next" button always says "Next" even when it should say "Restart"
	BALANCE
		* Midvale can be lost if you don't cast Televiser on the last day
	MISC.
		* Minor re-wording of Midvale tutorials
		* Disabled version check in splash screen
		* Improved William hacking tutorial

LOQUACIOUS LIME
	BUGFIXES
		* Cannot play game on old Linux moriachines
		* Credits panel on splash screen will not open
		* Henry's gym selectagon is too low
		* Fruitbol players don't try to throw pineapples as often as they should
		* KO'd Fruitbol players can still run around
		* InvalidOperationException at the end of the day of Level 8 if there are no non-unionized teachers
		* Various Steam-related errors when playing offline
		* Fruitbol team manual selection never allows the PLAY button to appear
		* Fruitbol team selection: removing all players allows the PLAY button to remain
		* Fruitbol players get stuck in locker rooms
		* Tutorial levels break if they have already been won
		* Scenario objectives panel does not update tally of remaining days if it is never closed
		* Teacher manager panel glitch at 1440x900 resolution
		* David notification appears when David is bullied (which does not matter)
		* Graphical glitch with the Invisible Hand spell
		* Teachers do not recharge extra on weekends
		* Updating on Steam overwrites the save file
		* Various rare issues with a child morphing outside of the map
		* Brain hacking does not work as intended
		* Asked out weights do not work as intended
		* Rare NullReferenceException when hiring teachers
		* Minor glitch in child personal trait entry formatting
		* Hiring cost modifiers to not save between play sessions
		* Z-fighting issue in:
			* John Phillip Holland
			* Ayn Rand
		* NavMesh issues regarding bathroom stalls in:
			* Midvale
			* Ananas Pleito
			* John Phillip Holland
			* Stephen J. Gould
			* Ayn Rand
			* Henry Ford
	ART
		* Improved bathroom stall censoring texture
		* Adjust police officer LOS ring texture
		* Adjusted wall colors in Frederick
		* Adjusted locker positions in:
			* Rutherford
			* Stephen
	AUDIO
		* Updated some secret music
		* Decreased volume of brain hack sound
	UI / UX
		* Notifications clear at the start of each day
		* HUGE improvements to formatting of child trait tooltips
		* Improved formatting of Special section of child quest tooltip
		* Laser and Spell entries are easier to read on mouseover
		* Small formatting improvement for Cantaloupian trait tooltip
		* Fruitbol player mouseover popups include stats
		* Panels no longer automatically close at sunset
		* Budget label and budget panel update on spell cast
		* Budget label only shows sunset costs
		* Minor clarification on how dyslexia and grades phone calls work
		* Minor issue with the failed phone call daily report entry naming system
	BALANCE
		* David in Rutherford scenario is much more likely to be teased
		* Simplified how some child traits and quests work
		* Anti-Tease Wave costs 2 energy (was 4 energy)
		* Anti-Tease Wave gives +2 Humanity
		* Fruitbol pineapple collider size increases if player is strong
		* Increased Fruitbol pineapple collider size
		* Cannot hire or fire in the middle of the day or at night
		* -$100 per unenrolled student
		* Stephen J. Gould (Level 7) no longer has a time limit
		* Cannot brain hack children that are already sitting
		* 4th level ends on Friday (was Monday)
		* Vice principals can auto-brain-hack
		* Juice costs $50 (was $10)
		* Fruitbol has a 2 minute time limit
		* Children are more likely to want to make new friends
		* Added extra weights to the "Ask Out" quest
		* Dyslexia and grades phone calls now fail if the grade is below a C- (was a C)
	MISC.
		* Minor changes to wording of end-game stats
		* Updated credits

KINESTHETIC KUMQUAT
	BUGFIXES
		* Fruitbol mouseover tooltips do not work
		* Game loads from a save file 2 copies of each pineapple that used to be a child
		* Child pin panel entries do not always update humanity correctly
		* Can never play final level in sandbox mode
		* Coroutine issues when firing teachers at sunset
		* Various issues with reloading scenario data
		* Can change salary in Ananas via teacher manager panel before tutorial is supposed to allow it
		* NullReferenceException in 1st level if player deselects teacher before changing spell for first time (with tutorials enabled)
		* Spell panel does not update success rate when teacher's energy changes
		* A few tutorial typos
		* Orientation phone calls succeed if the child successfully asks someone out
		* Updating salary from teacher manager panel does not change slider on teacher panel
		* Losing some games can corrupt the save file
		* Cannot win William Walker (3rd level) on the first day
		* InvalidOperationException with certain child traits when morphing
		* Typo in "Proud of Grades" trait tooltip
		* Child speech bubbles do not scale to fit text
		* "Fire vice principal" tutorial window appears even if there is no vice principal
		* NullReferenceException when firing a teacher casting Trigonomancy
		* NullReferenceException when firing a teacher casting Redd Pra Laundeyat
		* NullReferenceException when firing a teacher casting Aquilizer
		* NullReferenceException when firing a teacher casting Wetereologi
		* NullReferenceException when firing a teacher casting Invisible Hand
		* KeyNotFoundException when firing a teacher while another teacher is using Aquilizer
		* Null reference exception when attempting to select recently-fired special faculty
		* Clicking the "Hire" button for special faculty does not select them
		* Graphic glitches with some UI panels
		* The "Set all teachers to Memorizer/Televiser" buttons in the Teacher Manager Panel do not update Spell Panel
		* A-quality setting disables anti-aliasing
		* In 2nd level (Ananas Pleito), it is possible to break the tutorial by not firing both teachers at the same time
		* In end screen, "pineapples to children" and "children to pineapples" never have an associated number
	ART
		* Improved Watkins texture
	AUDIO
		* Fixed fruitbol music loop
		* Improved Main Theme (splash screen) music
		* Improved New Bellona (map screen) music
	BALANCE
		* Cannot fire or hire faculty during sunset
		* Teachers are paid and grades are calculated at sunset
		* Changed how parent phone calls work. They always evaluate on sunset and always clear afterwards.
		* Orientation parent phone calls are much less common
		* Added a modifier to hiring costs that increases every time you hire a teacher in a given subject
		* Memorizer: -6 Humanity (was -3)
		* Lengthened duration of William Walker (3rd level)
		* Frederick Jackson Turner (4th level) starting budget: $20000 (was $15000)
	UI / UX
		* Improved child quest win/lose blurbs
		* Clarified how the Negatory Laser works
		* Admin buttons only work in daytime
		* Hide grade average until there are grades
		* Added a message on parent phone calls panel that you can click an entry to select
		* Added a big message for when teachers are paid
		* Added text to teacher panel indicating recharge rate
		* Checkmarks added to the checkboxes in New Bellona (map) screen
		* Scenario panel displays number of days remaining
		* "Skip Tutorial" button is now labeled "Disable Tutorial" and only skips tutorials for the current scenario
		* Added main menu button
		* Added scale tween to major notifications
	AI
		* New attribute: Enemy
		* New attribute: Frenemy
		* Changed some quest outcomes to allow for enemies
	ANIMATION POLISHING
		* Seth skinny walk
		* Seth skinny run
		* Amanda fat sit
		* Seth fat sit
		* Amanad fat walk
	MISC.
		* Added a tutorial window in William Walker (3rd level) clarifying how weekends work 
		* Added a tutorial in William Walker (3rd level) clarifying spells and lasers
		* Seth socks are no longer always yellow
	STEAM ACHIEVEMENTS
		* Added them!

JUDICIOUS JUJUBE B
	BUGFIXES
		* Various issues with low resolutions
		* Slight glitch in formatting of teacher manager panel
		* A few typos in the Midvale tutorial
		* Rare: cannot win Ananas
		* Cannot lose Ananas
		* Can select fired teachers
		* Firing a teacher does not close teacher panel
		* Fixed some z-fighting on the floors of 2nd level (Ananas Pleito)
	ANIMATION POLISHING
		* Seth fat walk
		* Amanda fat walk
	UI / UX
		* All checkboxes now use checkmarks

JUDICIOUS JUJUBE
	MAJOR
		* Removed Mastertronic logo and credits info
	BUGFIXES
		* Camera does not zoom in enough in some scenarios
		* Selectagons are in incorrect positions in Ananas, Rutherford, Stephen, Ayn, and Henry
		* Fruitbol basically doesn't work
		* Speed selection buttons do not respond to key input
		* Stephen icecube color never changes
	ART
		* Removed decals from children
		* Added shadowing to all school agents
		* Removed heart decals
	AUDIO
		* Splash screen music loops better
		* Map screen music loops better
		* Added a new vingette
		* Improved Fruitbol music
		* Improved end credit music
	ANIMATION POLISHING
		* Alter Televiser
		* Watkins Televiser
	UI / UX
		* 1, 2, 3 keys to adjust time scale
		* Added a toggle for map toolbox in Options Panel
		* Reorganized Options Panel
		* Added "set all teacher salaries" slider to Teacher Manager Panel
		* Main Menu panel allows you to return to the map screen
	MISC.
		* Edited the text for Fox Run and Little Cantaloupia
		* Improved Version Manager

INCONGRUENT IMBE C
	BUGFIXES
		* Negatory Laser turns children into pineapples
		* Pin panel entries do not always delete
		* Sharing violation when resetting key bindings
	BALANCE
		* John: Changed objective to A (was B-) and doubled starting budget
	ANIMATION POLISHING
		* Watkins Covalency
		* Watkins Redd Pra Laundeyat
		* Watkins Trigonomancy
	UI / UX
		* Removed paranntheses from teacher pin entry
		* Added a sound to the clear save data button
	MISC.
		* Removed Pod labels from John
		* Improving pathfinding calculation speed
		* Improved Chandrasekhar Limit effect

INCONGRUENT IMBE B
	BUGFIXES
		* Stephen library selectagon is too low
		* Children in fruitbol often collide with pineapples when throwing them
		* Child morph does not cull social networks
		* Child morph is never in correct location
		* Morphing students still spawn if they morphed while on the bus
		* Rare out of range exception in form a band quest
		* Special faculty pin entries do not remove when they are fired
		* Problems with teleportation materials for special faculty
		* Frederick selectagon is too low
		* Rare issue with child having both no friends trait and a friend trait
		* Probably fixed a serious scheduling bug
		* Options panel allows player to wipe save file in-game
		* Missing reference exception if Fruitbol is played more in a play session
		* Midvale is impossible to win with tutorial disabled
		* Various issues with Steam achievements system
		* Wetereologi animation sometimes never finishes
		* Vice Principal Panel does not set cooldown bar correctly after closing
		* William zap laser tutorial can be triggered by brain hacking
	BALANCE
		* Fail the new friend quest: -10 humanity (was -20)
		* Improved usefulness of agile trait
		* Adjusted the payscale of a C average grade from $30 per student to $10
		* William lasts 2 weeks (was 3 weeks)
	UI / UX
		* Small adjustment to child history entry for morph
		* Cannot unpause when the tutorial OK popup is active
	AUDIO
		* Added two new vingettes
	MISC.
		* Children will laugh when someone farts
		* Adjusted Frederick start and ending days
		* Added a tutorial message to Midvale about auto-saving
		* Slight adjustment to the name of the John scenario
		* Optimized a bit of scheduling code

INCONGRUENT IMBE
	MAJOR
		* Added sandbox mode
		* New Scenarios:
			* Midvale School for the Gifted
			* Ananas Pleito
			* Stephen J. Gould School
				* Added Fruitbol, a whole mini-game sport
				* Hire Gym Coaches to allow Fruitbol
			* Ayn Rand School for Young Individuals
				* Hire cops to rapidly dehumanize kids
				* Special Teacher's Union rules
			* Henry Ford School of Innovation
		* Moved around many of William's tutorials to Midvale and Ananas
		* Improved nighttime effect
		* Improved interface at low resolutions
		* Allow vice principals in William
		* New spell effects:
			* Invisible Hand (History)
			* Redd Pra Laundeyat (Cantaloupian)
		* John scenario: only need to get 1 A average grade
		* Added big-boned kids
		* Kids can have different outfits and hair styles
		* Added analytics
		* Much more reliable feedback system
	BUGFIXES
		* Toilets are unaffected by audio volume settings
		* Students that cut class have "didn't have a class to go to" in their history
		* Slight mis-calculation in school grade average
		* Null reference exception occasionally when child chooses new quest
		* Read a Book minor quest does not work
		* Deleting an entry from the pin panel does not reposition other entries
		* Form a Band quest does not work
		* Student Manager Panel loads slowly
		* Firing special faculty does not remove pin entries
		* Flying text covers most UI
		* Student Manager Panel cannot sort by humanity
		* Covalency electrons persist after animation ends
		* Various issues with doors opening and closing
		* Null refernence exception when attempting to save High Poly trait
		* Sound does not reset from options menu as expected
		* Children get on buses in the middle of the bus, instead of the door
		* Cheating bolt notification does not have text
		* Cheating Bolt does not work
		* Neocolonialism only affects children
		* Various typos
		* Cannot ignore dyslexia parent phone call
		* Flying text for inactive gameobjects
		* Can mouse over fired teachers
		* Back of classroom is often calculated incorrectly
		* Double doors do not open the same way on both sides
		* Supply panel sometimes corresponds to wrong spell
		* Errors in calculating how many faculty per subject can be hired
		* Null reference exception when skipping tutorial in Frederick while box for hiring vice principal is open
		* Null reference exception when firing a teacher while teachers are spawning
		* Doors open even if entity is not moving
		* Pineapples that morph into children do not have any traits
		* On my birthday, boring stats says that it is 365 days until my birthday
		* Various issues with child quests on loaded saves
		* Cannot win Rutherford scenario
		* "David was teased" notifications do not appear in a loaded save
		* Various talk minor quest coding issues
		* Fixed selectagons in Rutherford and John rooms
		* Child quest popup intersects with student manager panel
		* Special faculty do not re-spawn correctly
		* Toggle Camera Effects (options panel) doesn't work as expected
		* Vice Principals sometimes cannot move after using hack
		* Flying text starts in the center of the screen
		* SPQR in Aquilizer does not always face forward
		* Cannot set supplies in loaded game
		* Special Faculty pin panel entries do not icons
		* Special Faculty do not load correctly
		* Pineapple id numbers do not load correctly
	BALANCE
		* Changed frequency of all child quests
		* Expressive and funny traits less likely
		* Bullied By grades: -5 (was -20)
		* Gamer grades: -5 (was -10)
		* Friends grades: -3 (was -2)
		* In a Band grades: -5 (was -10)
		* Juice cost: $10 (was $40)
		* Bullied phone call: -$200 (was -$1000)
		* Teased phone call: -$500 (was -$1500)
		* Teased grades: -1 (was -5)
		* Studious grades: +10 (was +5)
		* Depressed grades: -5 (was -15)
		* Dating grades: -5 (was -10)
		* Rejected grades: -2 (was -5)
		* Children cheat on tests less frequently
		* Increased bus capacity for larger scenarios
		* Improved John time compression
		* Anti-Tease Wave energy cost = 8 (was 2)
		* Added Panopticon supply
		* Children choose minor quests more frequently
		* Talk and Tell a Joke both give +2 humanity and can target pineapples
		* Canceling the supply from the supply panel or teacher panel does not update the other one
		* Reduced frequency of parent phone calls
		* Adjusted energy costs of spells
		* Adjusted humanity effects of all spells
	ART
		* Added run animations for children
	ANIMATION POLISHING
		* Seth Idle
		* Amanda Walk
		* Alter Walk
		* Alter Iambic Synecdoche
		* Alter Televiser
	UI/UX
		* Improved child history panel scroll speed
		* Teacher Manager Panel has buttons to switch all teacher spells to Televiser or Memorizer
		* Teacher Manager Panel tracks spell success
		* Spell success is green if 90% or better (was 100%)
		* Hide influence on budget label for first 2 levels
		* Removed budget label animation
		* Click a pin entry: snap camera to target
		* Removed "new game" from the splash screen menu
		* Added "clear save file" button to options screen
		* Re-worded Frederick influence tutorial
		* Improved slow motion icon
		* Improved child quest tooltip formatting
		* Added messages for whether or not a child can be zapped/hacked
		* Removed blank tooltips from child attributes that have no effects
		* Removed morph tables from daily report and replaced them with "failed school quests"
		* Improved supply slot tooltip text
		* Minor rewording of some supplies
		* Hide tutorials in loaded games
		* Slight change to clock text formatting
		* Hiring special faculty always selects them
		* Added pin button and track button to librarian panel
		* Lots of new panels for Fruitbol
		* Icon for child traits that affect Fruitbol stats
		* Changed coloring of spell entries
		* Changed coloring of laser entries
		* Increased height of teacher manager panel
	AUDIO
		* Two new vinegettes
		* End credit music
	AI
		* New minor quest: play a game
		* Improved how Bully and Bullied By traits work
		* Librarians wander around the library
		* New traits:
			* Agile
			* Clumsy
	PERFORMANCE IMPROVEMENTS
		* Cheat on test minor quest
	MISC.
		* Added "cantaloupian folk song" supply
		* Changed starting and ending days of most scenarios
		* Renamed "Make Money" to "Make $1000"
		* Cleaned up some wording in tutorials
		* Small improvement to Rutherford tutorial
		* Renamed "Gym Coach" to "Coach"

HYPERVENTILATING HONEYDEW
	MAJOR
		* New Scenario: John Phillip Holland Bathyspherical School
		* Overcrowded rooms (more than 12 students) have severe spell penalties
		* Librarians unlock advanced spells:
			* Trigonomancy (Math)
			* Chandrasekhar Limit (Science)
			* Ironic Schenectady (English)
		* Vice Principals can hack students to make them go to class
		* Fixed a serious bug that would frequently freeze the game
		* Added keyboard shortcuts, which can be adjusted in the options panel
		* Added flavor text to the intro map screen
	BUGFIXES
		* Lasers sometimes persist forever
		* Cafeteria seats do not clear when children get up from them during lunch
		* Pineapples sometimes freeze in mid-air when seated
		* Teacher selection highlight persists when firing
		* Rare crashes when firing teacher
		* Do Laser Zap tutorial with a laser other than Negatory: tutorial assumes that it is still Negatory
		* Learn Spell tutorial appears if player already has learned a spell
		* Learn Laser tutorial appears if player has already learned a laser or doesn't have enough XP
		* Various tutorial arrows do not clear correctly
		* Mousing over a desk does not trigger classroom mouseover effect
		* Pin Panel scrollbar does not work
		* After leaving seats, children remain in seated position
		* Error in calculating school grade
		* Children often enter the opposite-gendered bathroom
		* Zapping without enough energy creates a notification saying that the spell didn't have enough energy
		* Ask Out weights are frequently miscalculated
		* Grade averages are frequently miscalculated
	BALANCE
		* Juice: $40 (was $100)
		* Abacus: +2 grades (was +4)
		* Textbooks: +5 grades (was +3), $300 (was $100)
		* Redd Pra Laundeyat: 2 supply slots (was 1)
		* Wetereologi: 2 supply slots (was 1); success grades: +15 (was +25)
		* Invisible Hand: 30 energy (was 40); success humanity: -30 (was -20); failure humanity: +40 (was +20)
		* Lowered minimal wage
		* Adjusted when parent phone calls can trigger
		* New rule: subjects without teachers average to an F
		* Friend attribute: -2 grades (was -5 grades)
	UI / UX
		* Reversed order of child history
		* Only one manager panel can be open at a time
		* Added confirm panel to the tutorial skip button
		* Right + Left Click: pan camera
		* Merged the speed selection buttons and calendar label with the timeline
		* Moved the admin buttons to the bottom of the screen
		* Moved the budget label to the top left of the screen
		* Moved the scenario objectives panel to the top right of the screen
		* Moved the tutorial panel to the center right of the screen
		* Major revisions to many panels:
			* Child Panel
			* Pineapple Panel
			* Hiring Panel
			* Teacher Manager Panel
			* Student Manager Panel
			* Teacher Panel
			* Spell Panel
			* Supplies panel
		* Added noise for invalid zap
		* Improved tooltips for child trait entries
		* Adjusted color of child traits on mouseover
		* Adjusted the child social traits sub-panel dimensions
		* Laser Panel no longer has a scrollbar
		* Better location for autosave message
		* Use scroll wheel to scroll through UI panels
		* Added an airport to the map
		* Added lots of helpful tooltips
		* Added asked out and friend weights to quest tooltip
		* Improved child history panel formatting
		* Added a slow-motion option
		* Improved pineapple in loading screen
	AI
		* Children go to the bathroom less often
		* Renamed "queer" to "bisexual"
		* Renamed "fat" to "body conscious"
		* No friends: Less likely to cheat
		* New Friend quest has weights based on attributes
		* New minor quests:
			* Cheat (success: grades and humanity bonus; fail: grades penalty)
			* Cigarette break (same as use the bathroom except increasingly likely to be a "smoker")
		* Game tracks teasing incidents more sensibly (so that bullying is more likely)
		* New traits:
			* Goth
			* Fast
			* Slow
			* Studious
			* Smoker
			* Temporary traits that clear and add at the start of each day:
				* Depressed
				* Stinky
				* Teased
				* Tired
				* Cheerful
				* Confident
				* Angry
	MISC.
		* Added colliders to doorframes
		* Improved student scheduling
		* Added "Miss" to faculty honorifics
		* Adjusted student spawn position
		* Zap Laser tutorial pauses after zap
		* Removed slut trait
	PERFORMANCE IMPROVEMENTS
		* Pause screen
		* Child AI
		* Quantification
		* Student scheduling
		* Hiring teachers
		* Casting spells
		* Zapping lasers

GREGARIOUS GOOSEBERRY
	MAJOR
		* New scenario: Rutherford B. Hayes Academy for Academic Excellence
		* Added supplies to the game (along with their required UI elements)
		* Localization support
		* Adjusted all school quests so they are actually possible to beat
		* Adjusted money bonuses for each school grade
		* Significant improvements to pathfinding
		* Children can use the bathroom
		* Options settings persist between scenes and play sessions
		* New subjects
			* Science (Spell: Covalency)
			* Cantaloupian (Spell: Wetereologi)
	BUGFIXES
		* Music for splash and map screens do not reset after loading a level
		* Losing Frederick advances to the next scenario
		* Occasional errors when posting stats
		* Dyslexic quest checks for subjects that student doesn't have a grade in
		* Bus schedule is wrong in a loaded save
		* Laser graphic sometimes lingers after initial zap
		* When game fast-forwards, school can open late
		* Televiser problems if running while firing a teacher
		* Frederick lists Science instead of History in student grades
		* Bad formatting of admin buttons at 1024x768
		* It is possible to drag panels offscreen
		* Schedule does not evenly distribute time
		* Child Panel title doesn't set correctly when humanity changes
		* Student gender does not set correctly on load
		* Students can occasionally morph twice
		* Students sometimes try to have the same class twice in a day
		* Various issues with changing student entries in manager panel when morphing
		* Bus doors do not stay open
		* School agents can walk through cafeteria tables
		* Books do not disappear at the end of the day
		* Cafeteria tables in William Walker look weird
		* Stat logging doesn't save between levels
		* Teased stat logging doesn't work as expected
		* Can duplicate some child traits between saves
		* Pin Panel appears underneath tutorial windows
		* Read a Book humanity delta does not increase correctly
		* Dating trait validity conditional does not check if child is already dating
		* School grade sets to 0 when there are no teachers
		* Camera stack overflow
		* Schedule fails to initialize correctly when loading a save file that starts after the first week
		* De-selecting a school agent does not always un-target them
		* Child schedule panel lists nonexistent blocks
		* Rare crash when setting the student entry of a student that no longer exists
		* New Bellona music does not loop
		* Framerate drops when tutorials are enabled
		* Tooltips can go off-screen
		* Various issues when formatting notifications
		* Enter key does not work in feedback form
		* Pineapple books disappear from desks at the start of a block
		* Slow loading speed
		* Game always thinks that a new version is available
		* Positive money deltas do not display correctly
		* Teacher grades display F before they have taught anything that day
		* Student and teacher stats do not always update in UI
		* Money does not check for the first day correctly
	BALANCE
		* Dyslexia quest costs -1 influence to ignore (was -5)
		* Quests cannot trigger at the end of the day
		* New Friend quest is less likely to succeed
		* Crush: -3 humanity (was -10)
		* Fight with friend: -1 health
		* Changed various selection weights of classes
		* Students that don't have a class to go to at a block gain +15 humanity
		* Tell a joke does not modify health
		* In Get An A Quest, quest fails if child doesn't get an A the first time
		* Slight improvement to Form a Band win condition
		* Rejected trait does not have aquiescence weight
		* Lowered hiring costs
		* First level is complete when player makes $1000 (was $5000)
		* Hardcoded pineapple to child ratio in each scenario
	ART & AUDIO
		* Added a nighttime effect
		* Improved furniture textures
		* Improved Aquilizer animation and sound effect
		* Added bathroom effects
	UI / UX
		* Flying text does not track school agent
		* Flying text appears when hiring
		* Tutorial arrows are easier to find
		* Improved the vignette effect
		* Reduced height of pin panel
		* Top HUD is more translucent
		* Drag panels only by clicking on their title
		* Added child quest tooltips
		* Reduced collider size for all school agents
		* Selection highlights for school agent mouseover
		* New laser icon to indicate that child is a valid laser target
		* Improved School Quest formatting
		* Middle mouse button can rotate camera
		* Laser entries do not change their order ever
		* Delayed notification tutorial
		* Improved child trait tooltips
		* If scheduling mode is disabled (which it always is!), timeline blocks are not buttons and look like the other icons
		* A new budget panel with more comprehensive reports
			* Removed the tooltip from the budget label
			* Added a tracker on the budget label for daily income
		* Tooltips for Student Manager Panel
		* Tooltips for Teacher Manager Panel
		* Clarified how to change lasers and spells in Teacher Panel
		* Adjust salary in Teacher Panel with a slider (instead of + and - buttons)
		* Admin buttons only display if they are relevant to that scenario
	AI
		* Children must be in the same room for most quests to succeed
		* Children will talk to each other during class
		* Students will run to class if they might be late
	MISC.
		* School Quests are now Parent Phone Calls
		* Laser tutorial waits until at least one child is sitting
		* Tutorial to click teacher waits until they have finished spawning
		* Removed right-click to pan
		* Added tutorials into William on how to track students effectively
		* Improved tutorial logic
		* Removed Late Bus School quest
		* At the end of the day, teachers and students go to the entrance atrium (not the cafeteria)
		* Added names to credits

FASTIDIOUS FIG C
	BUGS
		* It is possible for students to morph twice
		* Clock is often not the correct time on load
		* MakeMoney label doesn't set correctly on load
		* Crash if unfriender laser zaps a student without friends
		* Various errors in child attributes between saving and loading
		* Intro music does not loop
		* Frederick win screen text is inaccurate
		* Budget label does not set correctly on load (decrements instead)
		* Breaking up with someone gives you an ex trait with yourself (and they do not get an ex trait)
		* Various pathfinding issues

FASTIDIOUS FIG B
	BUGS
		* Loading screen stretches incorrectly
		* Crash when two children kiss, it is a bad kiss, and they break up
		* Chalkboards and budget label do not update correctly at the start of the day
		* Duration calculated incorrectly for scenarios that cross over into another month
		* Hyperspace scenario ends before Monday morning
		* Feedback message obscures autosave message
	BALANCE
		* Students that are late to class gain 15 humanity (was 10 humanity)
	UI / UX
		* Improved: Mr. Alter texture
		* Improved: Iambic Synecdoche animation and added sound
		* Changed the color of English
	MISC.
		* Some basic stat-gathering (nothing terribly interesting)
		
BEFORE THAT
	* These secrets have been lost to Times