000
Attack
{BURGUNDY}{ATK}{WHITE} Physical Damage dealt with a standard melee attack. Influenced by your main-hand weapon.##Physical Damage is reduced by your target's Defense.

001
Accuracy
{YELLOW}{ACC}{WHITE} Chance your attacks will hit. Influenced by your main-hand weapon & headgear.##Accuracy is reduced by your target's Evasion.

002
Attack Speed
{LIME}{SPD}{WHITE} Speed of your standard melee attack. Influenced by your main-hand weapon.##Skills that use your main-hand weapon are often influenced by Attack Speed.

003
Defense
{BURGUNDY}{DEF}{WHITE} Resistance to Physical Damage. Influenced by your equipment.##Defense subtracts from incoming Physical Damage but cannot prevent all of it.

004
Evasion
{YELLOW}{EVA}{WHITE} Chance to avoid most attacks. Influenced by your armor and legwear.##Evasion reduces opponent's accuracy.

005
Move Speed
{LIME}{MOV}{WHITE} Speed of standard movement. Influenced by your equipment.##Move Speed also influences how fast some Skills and Spells are used.

006
Fire Affinity
{ORANGE}{FIR}{WHITE} Resistance to Fire Damage.##Dragons and Elementals tend to resist Fire Damage.

007
Ice Affinity
{AZURE}{ICE}{WHITE} Resistance to Ice Damage.##Boreal creatures tend to resist Ice Damage.

008
Light Affinity
{LIGHT}{LIT}{WHITE} Resistance to Light Damage.##Vegetables and Constructs tend to resist Light Damage.

009
Necro Affinity
{PURPLE}{NEC}{WHITE} Resistance to Necro Damage.##Undead and Vegetables tend to resist Necro Damage.

010
HP
{BURGUNDY}{HP}{WHITE} The amount of damage you can take before you die. When you die, you lose!

011
MP
{AZURE}{MAG}{WHITE} Used to cast Spells and perform Skills.