<sets>
  <set name="nav">
    <event name="portal.activate"/>
      <event name="portal.expand"/>
      <event name="portal.expand.auto"/>
    <event name="portal.explode.menu"/>
    <event name="portal.explode"/>
      <event name="portal.explode.short"/>
    <event name="label.appear"/>
    <event name="letter.pop"/>
      <event name="letter.pop.deep"/>
  </set>
  <set name="Title">
      <event name="voice.metamorphabet"/>
      <event name="title.intro"/>
      <event name="title.outro"/>
      <event name="info.intro"/>
      <event name="info.outro"/>
      <event name="info.button.down"/>
      <event name="info.button.up"/>
      <event name="dialog.open"/>
      <event name="dialog.close"/>
      <event name="info.link.press"/>
      <event name="checkbox.tick"/>
      <event name="quiz.item.toggle"/>
      <event name="ask.an.adult"/>
  </set>
    <set name="Menu">
        <event name="menu.appear.rolling" isRolling="true"/>
        <event name="menu.appear.letter"/>
    </set>
  <set name="A">
    <event name="voice.letter"/>
    <event name="voice.antlers"/>
    <event name="voice.arch"/>
    <event name="voice.amble"/>
    <event name="shrug"/>
    <event name="antlers.grow"/>
    <event name="arch.transform"/>
    <event name="amble.footStep"/>
    <event name="bird.flap.singleChannel" isRolling="true"/>
    <event name="bird.flap.continuous" isRolling="true"/>
    <event name="bird.flap.individual"/>
      <event name="bird.launch"/>
    <event name="antlers.up" isRolling="true"/>
    <event name="antlers.down" isRolling="true"/>
  </set>
  <set name="B">
    <event name="voice.letter"/>
    <event name="voice.beard"/>
    <event name="voice.beak"/>
    <event name="voice.bugs"/>
      <event name="voice.butterfly"/>
    <event name="beard.grow"/>
    <event name="beard.rustle" isRolling="true"/>
    <event name="beak.emerge"/>
    <event name="beak.open.rolling" isRolling="true"/>
    <event name="beak.open"/>
    <event name="bug.swarm" isRolling="true"/>
      <event name="butterfly.flap"/>
  </set>
  <set name="C">
    <event name="voice.letter"/>
    <event name="voice.cone"/>
    <event name="voice.car"/>
    <event name="voice.caterpillar"/>
    <event name="cone.transform.a"/>
    <event name="cone.transform.b"/>
    <event name="cone.bounce"/>
      <event name="cone.roll" isRolling="true"/>
      <event name="cone.roll.tick"/>
    <event name="car.transform"/>
      <event name="car.siren.intro"/>
      <event name="car.siren.press" isRolling="true"/>
    <event name="car.running" isRolling="true"/>
    <event name="car.bounce"/>
    <event name="car.honk"/>
    <event name="caterpillar.emerge"/>
      <event name="caterpillar.touch"/>
      <event name="caterpillar.release"/>
  </set>
 <set name="D">
	<event name="voice.letter"/>
	<event name="voice.door"/>
	<event name="voice.dawn"/>
	<event name="voice.day"/>
	<event name="voice.daydream"/>
     <event name="door.intro"/>
     <event name="door.knock"/>
     <event name="door.open"/>
     <event name="night" isRolling="true"/>
     <event name="dawn" isRolling="true"/>
     <event name="sun.touch"/>
     <event name="sun.move" isRolling="true"/>
     <event name="daydream.bg"/>
     <event name="daydream.bg.rolling" isRolling="true"/>
     <event name="daydream.touch"/>
     <event name="daydream.transform"/>
     <event name="daydream.hold" isRolling="true"/>
     <event name="daydream.move" isRolling="true"/>
     <event name="daydream.squish" isRolling="true"/>
</set>
<set name="E">
	<event name="voice.letter"/>
	<event name="voice.egg"/>
	<event name="voice.eat"/>
	<event name="voice.ear"/>
	<event name="voice.earth"/>
	<event name="voice.elephant"/>

    <event name="egg.hatch.open"/>
    <event name="egg.bounce"/>
    <event name="egg.roll" isRolling="true"/>
    <event name="eat.open"/>
    <event name="eat.close"/>
    <event name="eat.chomp.swallow"/>

    <event name="elephant.intro"/>
    <event name="elephant.ear" isRolling="true"/>
    <event name="elephant.ear.flap"/>
    <event name="elephant.ear.release"/>
    <event name="elephant.roar.soft"/>
    <event name="elephant.roar.loud"/>
    <event name="elephant.roar.rolling" isRolling="true"/>

    <event name="elephant.step.near"/>
    <event name="elephant.step.far"/>
    <event name="earth.roll" isRolling="true"/>
    <event name="earth.bounce"/>
</set>
<set name="F">
	<event name="voice.letter"/>
	<event name="voice.fan"/>
	<event name="voice.feathers"/>
	<event name="voice.foot"/>
	<event name="voice.flying"/>
    <event name="voice.fall"/>

    <event name="foot.grow"/>
    <event name="foot.wiggle.all"/>
    <event name="foot.wiggle.A"/>
    <event name="foot.wiggle.B"/>
    <event name="foot.wiggle.C"/>
    <event name="foot.wiggle.D"/>
    <event name="foot.bend" isRolling="true"/>
    <event name="foot.jump"/>
    <event name="foot.land"/>

    <event name="feathers.grow"/>
    <event name="feathers.ruffle" isRolling="true"/>

    <event name="fan.grow"/>
    <event name="fan.spin.start"/>
    <event name="fan.spin.loop" isRolling="true"/>

    <event name="flying.bg"/>

</set>
<set name="G">
	<event name="voice.letter"/>
	<event name="voice.guitar"/>
	<event name="voice.garden"/>
	<event name="voice.ghosts"/>
	<event name="voice.grin"/>

    <event name="guitar.transform"/>
    <event name="guitar.bounce"/>

    <event name="guitar.string.0"/>
    <event name="guitar.string.1"/>
    <event name="guitar.string.2"/>
    <event name="guitar.string.3"/>
    <event name="guitar.string.4"/>
    <event name="guitar.string.5"/>

    <event name="guitar.string.all"/>
    <event name="guitar.slide" isRolling="true"/>
    <event name="guitar.strum"/>

    <event name="flower.grow"/>
    <event name="flower.grow.rolling" isRolling="true"/>
    <event name="flower.rustle" isRolling="true"/>
    <event name="flower.pluck.left"/>
    <event name="flower.pluck.right"/>

    <event name="ghosts.motion" isRolling="true"/>

</set>
<set name="H">
	<event name="voice.letter"/>
	<event name="voice.hand"/>
	<event name="voice.hole"/>
	<event name="voice.hare"/>
	<event name="voice.horse"/>
	<event name="voice.hen"/>
	<event name="voice.hog"/>
	<event name="voice.hound"/>

    <event name="hand.transform"/>

    <event name="hand.move" isRolling="true"/>
    <event name="finger.move" isRolling="true"/>

    <event name="hole.open"/>
    <event name="hole.rolling" isRolling="true"/>
    <event name="hole.close"/>

    <event name="finger.transform"/>

    <event name="hare"/>
    <event name="horse"/>
    <event name="hen"/>
    <event name="hog"/>
    <event name="hound"/>

</set>
<set name="I">
	<event name="voice.letter"/>
	<event name="voice.iceberg"/>
	<event name="voice.igloo"/>
	<event name="voice.inside"/>
    <event name="voice.inflate"/>

    <event name="iceberg.transform"/>
    <event name="iceberg.move" isRolling="true"/>

    <event name="igloo.appear"/>
    <event name="igloo.zoom"/>
    <event name="igloo.open" isRolling="true"/>


    <event name="ball.inflate"/>
    <event name="ball.deflate"/>
    <event name="ball.squeak" isRolling="true"/>

    <event name="ball.bounce"/>
    <event name="kids.turn"/>
</set>
<set name="J">
	<event name="voice.letter"/>
	<event name="voice.jiggle"/>
	<event name="voice.jolt"/>
	<event name="voice.juggle"/>
	<event name="voice.jellyfish"/>

    <event name="jiggle.vibrate" isRolling="true"/>
    <event name="jiggle.snap"/>

    <event name="juggle.transform"/>
    <event name="juggle.toss"/>
    <event name="juggle.catch"/>

    <event name="jellyfish.bg" isRolling="true"/>
    <event name="jellyfish.splashes"/>
    <event name="jellyfish.transform"/>
    <event name="jellyfish.pulse"/>
</set>

<set name="K">

	<event name="voice.letter"/>
	<event name="voice.kettle"/>
	<event name="voice.knight"/>
	<event name="voice.kaleidoscope"/>

    <event name="kettle.transform"/>
    <event name="kettle.boil" isRolling="true"/>
    <event name="kettle.whistle" isRolling="true"/>
    <event name="kettle.lid.bounce"/>

    <event name="knight.transform"/>
    <event name="knight.step"/>
    <event name="knight.crest.rustle" isRolling="true"/>
    <event name="knight.visor.move" isRolling="true"/>
    <event name="knight.visor.hit"/>
    <event name="knight.feather.withdraw"/>

    <event name="kaleidoscope.bg" isRolling="true"/>
    <event name="kaleidoscope.transform"/>
    <event name="kaleidoscope.tick"/>
    <event name="kaleidoscope.spin" isRolling="true"/>
    <event name="kaleidoscope.clatter.a" isRolling="true"/>
    <event name="kaleidoscope.clatter.b" isRolling="true"/>
    <event name="kaleidoscope.collide"/>

</set>

<set name="L">

    <event name="voice.letter"/>
	<event name="voice.log"/>
	<event name="voice.lazy"/>
	<event name="voice.lizard"/>
	<event name="voice.loop"/>

    <event name="log.launch"/>
    <event name="log.hatch.swing"/>
    <event name="log.hatch.shut"/>
    <event name="log.bounce"/>
    <event name="log.roll" isRolling="true"/>

    <event name="lazy.relax"/>
    <event name="lazy.snore" isRolling="true"/>
    <event name="lazy.dream.appear"/>
    <event name="lazy.dream.bg" isRolling="true"/>
    <event name="lazy.dream.dissolve"/>

    <event name="lizard.transform"/>
    <event name="lizard.step"/>

    <event name="loop.bg" isRolling="true"/>

</set>
<set name="M">
	<event name="voice.letter"/>
	<event name="voice.march"/>
	<event name="voice.monster"/>
	<event name="voice.mouth"/>

    <event name="march.leg.raising" isRolling="true"/>
    <event name="march.leg.raised"/>
    <event name="march.step"/>

    <event name="monster.transform"/>
    <event name="monster.move" isRolling="true"/>
    <event name="monster.eye.expand"/>
    <event name="monster.mouth.open"/>

    <event name="mouth.intro"/>
    <event name="mouth.tooth.touch"/>
    <event name="mouth.tongue.touch"/>
    <event name="mouth.tooth.tug" isRolling="true"/>
    <event name="mouth.tooth.collide"/>
    <event name="mouth.tongue.move" isRolling="true"/>
    <event name="mouth.tongue.release"/>


</set>
<set name="N">

    <event name="voice.letter"/>
	<event name="voice.neighbors"/>
	<event name="voice.nose"/>
	<event name="voice.neck"/>
	<event name="voice.nod"/>

    <event name="neighbor.open"/>
    <event name="neighbor.open.top"/>
    <event name="neighbor.touch"/>
    <event name="neighbor.release"/>

    <event name="nose.intro"/>
    <event name="nose.inflate"/>
    <event name="nose.deflate"/>

    <event name="neck.intro"/>
    <event name="neck.creak" isRolling="true"/>
    <event name="neck.tie.expand"/>
    <event name="neck.tie.touch"/>
    <event name="neck.kids" isRolling="true"/>
    <event name="neck.kids.scream"/>

</set>
<set name="O">
	<event name="voice.letter"/>
	<event name="voice.orange"/>
	<event name="voice.orbit"/>
	<event name="voice.ostrich"/>

    <event name="orange.emerge"/>
    <event name="orange.roll" isRolling="true"/>
    <event name="orange.squash" isRolling="true"/>
    <event name="orange.bounce"/>

    <event name="orbit.intro"/>
    <event name="orbit.motion" isRolling="true"/>
    <event name="orbit.motion.overlay" isRolling="true"/>
    <event name="orbit.collapse"/>

    <event name="ostrich.step"/>
    <event name="orange.ostrich.collision"/>

</set>
<set name="P">
	<event name="voice.letter"/>
	<event name="voice.paper"/>
	<event name="voice.pinwheel"/>
	<event name="voice.parade"/>

    <event name="paper.intro"/>
    <event name="paper.motion" isRolling="true"/>

    <event name="pinwheel.intro"/>
    <event name="pinwheel.spin.tick"/>
    <event name="pinwheel.spin.rolling" isRolling="true"/>
    <event name="pinwheel.outro"/>

    <event name="parade.bg" isRolling="true"/>
    <event name="parade.drum"/>
    <event name="parade.horn.right"/>
    <event name="parade.horn.wrong"/>
    <event name="parade.cymbals"/>


</set>
<set name="Q">

	<event name="voice.letter"/>
	<event name="voice.quake"/>
	<event name="voice.quack"/>
	<event name="voice.quiet"/>
	<event name="voice.quilt"/>

    <event name="quack.big"/>

    <event name="duck.footstep"/>
    <event name="duck.quack"/>

    <event name="quake.bounce"/>
    <event name="quake.tremble" isRolling="true"/>
    <event name="quake.burst"/>

    <event name="quilt.intro"/>
    <event name="quilt.snap"/>
    <event name="quilt.pickup"/>
    <event name="quilt.bounce"/>
    <event name="quilt.complete"/>

</set>
<set name="R">

	<event name="voice.letter"/>
	<event name="voice.rain"/>
	<event name="voice.robot"/>
	<event name="voice.run"/>

    <event name="letter.knock"/>
    <event name="letter.knock.thunderclap"/>

    <event name="rain.hit.robot"/>
    <event name="rain.hit.ground"/>
    <event name="rain.rolling" isRolling="true"/>

    <event name="robot.intro"/>
    <event name="robot.step"/>
    <event name="robot.collision"/>
    <event name="robot.leg.compress" isRolling="true"/>
    <event name="robot.leg.swing" isRolling="true"/>
    <event name="robot.motion" isRolling="true"/>



</set>
<set name="S">
	<event name="voice.letter"/>
	<event name="voice.sock"/>
	<event name="voice.snake"/>
	<event name="voice.shadow"/>

    <event name="sock.intro"/>
    <event name="sock.tug" isRolling="true"/>

    <event name="snake.motion" isRolling="true"/>
    <event name="snake.move.tick"/>

</set>
<set name="T">
	<event name="voice.letter"/>
	<event name="voice.tree"/>
	<event name="voice.table"/>
	<event name="voice.tassels"/>
	<event name="voice.tongue"/>
	<event name="voice.telescope"/>
	<event name="voice.tambourine"/>

    <event name="tree.grow"/>

    <event name="table.intro"/>
    <event name="table.dishes.slide" isRolling="true"/>
    <event name="table.dish.break"/>

    <event name="tassels.intro"/>
    <event name="tassels.bell"/>

    <event name="tongue.intro"/>
    <event name="tongue.stretch" isRolling="true"/>
    <event name="tongue.release"/>

    <event name="telescope.intro"/>
    <event name="telescope.spin" isRolling="true"/>

    <event name="tambourine.intro"/>
    <event name="tambourine.drum"/>
    <event name="tambourine.jingle"/>


</set>
<set name="U">
	<event name="voice.letter"/>
    <event name="voice.upset"/>
	<event name="voice.upwards"/>
	<event name="voice.umbrella"/>
	<event name="voice.underpants"/>

    <event name="underwear.intro"/>
    <event name="underwear.roll" isRolling="true"/>
    <event name="underwear.bounce"/>

    <event name="face.intro"/>

    <event name="face.eye.left"/>
    <event name="face.eye.right"/>
    <event name="face.mouth.sad"/>
    <event name="face.mouth.happy"/>
    <event name="face.ear.nose"/>
    <event name="upset.teardrop.splash"/>

    <event name="umbrella.intro"/>
    <event name="umbrella.open" isRolling="true"/>
    <event name="umbrella.close" isRolling="true"/>
    <event name="umbrella.spin" isRolling="true"/>

    <event name="upwards.bg" isRolling="true"/>
    <event name="upwards.cloud.poof"/>
    <event name="upwards.cloud.poof.near"/>
    <event name="upwards.cloud.poof.far"/>

</set>
<set name="V">
	<event name="voice.letter"/>
	<event name="voice.vase"/>
	<event name="voice.vacuum"/>
	<event name="voice.village"/>

    <event name="vase.intro"/>
    <event name="vase.spin" isRolling="true"/>
    <event name="vase.outro"/>

    <event name="vacuum.intro"/>

    <event name="vacuum.pull" isRolling="true"/>
    <event name="vacuum.release" isRolling="true"/>

    <event name="vacuum.suck.bg" isRolling="true"/>
    <event name="vacuum.retract" isRolling="false"/>

    <event name="village.intro"/>

    <event name="village.appear.speck"/>
    <event name="village.appear.building"/>
    <event name="village.appear.person"/>
    <event name="village.appear.lake"/>

    <event name="village.swallow.speck"/>
    <event name="village.swallow.building"/>
    <event name="village.swallow.person"/>
    <event name="village.swallow.lake"/>

    <event name="village.lake.touch"/>

    <event name="village.swallow.object"/>
    <event name="village.building.tip"/>
    <event name="village.person.tip"/>
    <event name="village.person.collide"/>

</set>
<set name="W">
	<event name="voice.letter"/>
	<event name="voice.wagon"/>
	<event name="voice.walrus"/>
	<event name="voice.waves"/>

    <event name="wagon.intro"/>
    <event name="wagon.roll.rolling" isRolling="true"/>
    <event name="wagon.roll.tick"/>
    <event name="wagon.wheel.collide"/>

    <event name="walrus.roar"/>
    <event name="walrus.head.appear"/>
    <event name="walrus.flippers.appear"/>
    <event name="walrus.flippers.clap"/>

    <event name="wagon.splash.high"/>
    <event name="wagon.splash.medium"/>
    <event name="wagon.splash.low"/>

    <event name="waves.intro"/>
    <event name="waves.bg" isRolling="true"/>

</set>
<set name="X">
	<event name="voice.letter"/>
	<event name="voice.x-ray"/>
	<event name="voice.xylophone"/>

    <event name="xray.intro"/>
    <event name="xray.dilate"/>
    <event name="xray.open.rolling" isRolling="true"/>
    <event name="xray.move.tick"/>

    <event name="xray.zoom"/>
    <event name="xray.bone.small.touch"/>
    <event name="xray.bone.large.touch"/>

    <event name="xylophone.hit.0"/>
    <event name="xylophone.hit.1"/>
    <event name="xylophone.hit.2"/>
    <event name="xylophone.hit.3"/>
    <event name="xylophone.hit.4"/>
    <event name="xylophone.hit.5"/>
    <event name="xylophone.hit.6"/>
    <event name="xylophone.hit.7"/>
    <event name="xylophone.hit.8"/>
    <event name="xylophone.hit.9"/>
    <event name="xylophone.hit.10"/>
    <event name="xylophone.hit.11"/>
    <event name="xylophone.hit.12"/>

    <event name="xray.bone.small.0"/>
    <event name="xray.bone.small.1"/>
    <event name="xray.bone.small.2"/>
    <event name="xray.bone.small.3"/>
    <event name="xray.bone.small.4"/>
    <event name="xray.bone.small.5"/>
    <event name="xray.bone.small.6"/>
    <event name="xray.bone.small.7"/>
    <event name="xray.bone.small.8"/>
    <event name="xray.bone.small.9"/>
    <event name="xray.bone.small.10"/>
    <event name="xray.bone.small.11"/>
    <event name="xray.bone.small.12"/>

</set>
<set name="Y">
	<event name="voice.letter"/>
	<event name="voice.yesterday"/>
	<event name="voice.young"/>
	<event name="voice.yawn"/>
	<event name="voice.yodel"/>
	<event name="voice.yo-yo"/>

    <event name="yawn.rolling" isRolling="true"/>
    <event name="yodel.rolling" isRolling="true"/>

    <event name="yawn"/>
    <event name="yodel"/>


    <event name="yesterday.intro"/>
    <event name="yesterday.transform"/>
    <event name="yesterday.knock"/>
    <event name="yesterday.zoom"/>

    <event name="yoyo.intro"/>
    <event name="yoyo.spin" isRolling="true"/>
    <event name="yoyo.tug" isRolling="true"/>
    <event name="yoyo.tick"/>

</set>
<set name="Z">
	<event name="voice.letter"/>
	<event name="voice.zipper"/>
	<event name="voice.zebra"/>
	<event name="voice.zoom"/>


    <event name="zipper.appear"/>
    <event name="zipper.tug" isRolling="true"/>
    <event name="zipper.tug.tick"/>


    <event name="zebra.transform"/>
    <event name="zebra.ear.twitch"/>
    <event name="zebra.eye.blink"/>
    <event name="zebra.snort" isRolling="true"/>
    <event name="zebra.teeth.clack"/>
    <event name="zebra.awaken"/>
    <event name="zebra.move" isRolling="true"/>

    <event name="zoom.intro.eye"/>
    <event name="zoom.eye.open.rolling" isRolling="true"/>
    <event name="zoom.eye.open"/>
    <event name="zoom.eye.bg" isRolling="true"/>
    <event name="zoom.eye.spin.tick.0"/>
    <event name="zoom.eye.spin.tick.1"/>

    <event name="zoom.zooming" isRolling="true"/>

    <event name="zoom.closeup.eye"/>

    <event name="zoom.intro.space"/>
    <event name="zoom.space.bg" isRolling="true"/>
    <event name="zoom.kid.swoop" isRolling="true"/>
    <event name="zoom.kid.swoop.discrete"/>
    <event name="zoom.kid.touch"/>
    <event name="zoom.kid.yell"/>


    <event name="theEnd.intro"/>

</set>

</sets>