Initialize engine version: 2017.1.0f3 (472613c02cf7)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 980M (ID=0x13d7)
    Vendor:   NVIDIA
    VRAM:     3072 MB
    Driver:   22.21.13.8253
Begin MonoManager ReloadAssembly
Platform assembly: E:\Projects\Game\KindOfPuzzlePrototype2.5_DEMO\Releases\1.0.5\Windows\x86\Dawn of a Soul_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Projects\Game\KindOfPuzzlePrototype2.5_DEMO\Releases\1.0.5\Windows\x86\Dawn of a Soul_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Projects\Game\KindOfPuzzlePrototype2.5_DEMO\Releases\1.0.5\Windows\x86\Dawn of a Soul_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Projects\Game\KindOfPuzzlePrototype2.5_DEMO\Releases\1.0.5\Windows\x86\Dawn of a Soul_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Projects\Game\KindOfPuzzlePrototype2.5_DEMO\Releases\1.0.5\Windows\x86\Dawn of a Soul_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Projects\Game\KindOfPuzzlePrototype2.5_DEMO\Releases\1.0.5\Windows\x86\Dawn of a Soul_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Projects\Game\KindOfPuzzlePrototype2.5_DEMO\Releases\1.0.5\Windows\x86\Dawn of a Soul_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Projects\Game\KindOfPuzzlePrototype2.5_DEMO\Releases\1.0.5\Windows\x86\Dawn of a Soul_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\Projects\Game\KindOfPuzzlePrototype2.5_DEMO\Releases\1.0.5\Windows\x86\Dawn of a Soul_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\Projects\Game\KindOfPuzzlePrototype2.5_DEMO\Releases\1.0.5\Windows\x86\Dawn of a Soul_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\Projects\Game\KindOfPuzzlePrototype2.5_DEMO\Releases\1.0.5\Windows\x86\Dawn of a Soul_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
Loading E:\Projects\Game\KindOfPuzzlePrototype2.5_DEMO\Releases\1.0.5\Windows\x86\Dawn of a Soul_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
Platform assembly: E:\Projects\Game\KindOfPuzzlePrototype2.5_DEMO\Releases\1.0.5\Windows\x86\Dawn of a Soul_Data\Managed\LibTessDotNet.dll (this message is harmless)
Loading E:\Projects\Game\KindOfPuzzlePrototype2.5_DEMO\Releases\1.0.5\Windows\x86\Dawn of a Soul_Data\Managed\LibTessDotNet.dll into Unity Child Domain
Platform assembly: E:\Projects\Game\KindOfPuzzlePrototype2.5_DEMO\Releases\1.0.5\Windows\x86\Dawn of a Soul_Data\Managed\XInputDotNetPure.dll (this message is harmless)
Loading E:\Projects\Game\KindOfPuzzlePrototype2.5_DEMO\Releases\1.0.5\Windows\x86\Dawn of a Soul_Data\Managed\XInputDotNetPure.dll into Unity Child Domain
Platform assembly: E:\Projects\Game\KindOfPuzzlePrototype2.5_DEMO\Releases\1.0.5\Windows\x86\Dawn of a Soul_Data\Managed\System.dll (this message is harmless)
Platform assembly: E:\Projects\Game\KindOfPuzzlePrototype2.5_DEMO\Releases\1.0.5\Windows\x86\Dawn of a Soul_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.022 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.393806 ms
Rudimentary form of DRM disabled.
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
0x001DF4AB (Dawn of a Soul) 
0x001E224B (Dawn of a Soul) 
0x003C08FB (Dawn of a Soul) 
0x005C9679 (Dawn of a Soul) 
0x005C99AA (Dawn of a Soul) 
0x008C62AC (Dawn of a Soul) 
0x0704AF95 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0704AF36 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0704B0D2 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
0x0704B039 (Mono JIT Code) UnityEngine.Debug:LogError (object,UnityEngine.Object)
0x0704A5D3 (Mono JIT Code) SteamManager:Awake ()
0x07039531 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x100F1AAD (mono) mono_set_defaults
0x1005DA9D (mono) mono_runtime_invoke
0x00753D70 (Dawn of a Soul) 
0x00750532 (Dawn of a Soul) 
0x007517C0 (Dawn of a Soul) 
0x0060B25E (Dawn of a Soul) 
0x0060BBCD (Dawn of a Soul) 
0x0061381C (Dawn of a Soul) 
0x00613C2A (Dawn of a Soul) 
0x005E65DF (Dawn of a Soul) 
0x005E672B (Dawn of a Soul) 
0x005EC114 (Dawn of a Soul) 
0x003F8EC9 (Dawn of a Soul) 
0x008C975F (Dawn of a Soul) 
0x0704A0F7 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:Internal_AddComponentWithType (System.Type)
0x0704A0B4 (Mono JIT Code) UnityEngine.GameObject:AddComponent (System.Type)
0x0704A044 (Mono JIT Code) UnityEngine.GameObject:AddComponent<object> ()
0x07049F93 (Mono JIT Code) SteamManager:get_Instance ()
0x07049F2B (Mono JIT Code) SteamManager:get_Initialized ()
0x07049BC8 (Mono JIT Code) Assets.Puzzle.Scripts.Utility.SteamHandler/<ConnectToSteam>c__Iterator0:MoveNext ()
0x0703D7AF (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x0703D854 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x100F1AAD (mono) mono_set_defaults
0x1005DA9D (mono) mono_runtime_invoke
0x00753D70 (Dawn of a Soul) 
0x00750532 (Dawn of a Soul) 
0x0060B793 (Dawn of a Soul) 
0x0060EE03 (Dawn of a Soul) 
0x0060F030 (Dawn of a Soul) 
0x0060F21C (Dawn of a Soul) 
0x008D77BA (Dawn of a Soul) 
0x0703D727 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator)
0x0703D6E4 (Mono JIT Code) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
0x07041B19 (Mono JIT Code) Assets.Puzzle.Scripts.Utility.SteamHandler:Awake ()
0x07039531 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x100F1AAD (mono) mono_set_defaults
0x1005DA9D (mono) mono_runtime_invoke
0x00753D70 (Dawn of a Soul) 
0x00750532 (Dawn of a Soul) 
0x007517C0 (Dawn of a Soul) 
0x0060B25E (Dawn of a Soul) 
0x0060BBCD (Dawn of a Soul) 
0x0061381C (Dawn of a Soul) 
0x0041693A (Dawn of a Soul) 
0x0060C5BA (Dawn of a Soul) 
0x0075D702 (Dawn of a Soul) 
0x00760381 (Dawn of a Soul) 
0x00741D4A (Dawn of a Soul) 
0x00744485 (Dawn of a Soul) 
0x007436C1 (Dawn of a Soul) 
0x00200ED8 (Dawn of a Soul) 
0x0020D19E (Dawn of a Soul) 
0x00A1DFE8 (Dawn of a Soul) 
0x00FA0F0D (Dawn of a Soul) 
0x73DD8654 (KERNEL32) BaseThreadInitThunk
0x76F34A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x76F34A47 (ntdll) RtlGetAppContainerNamedObjectPath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 2838 -> priority: 1 
  Thread -> id: 2e98 -> priority: 1 
  Thread -> id: 19d4 -> priority: 1 
  Thread -> id: 43d4 -> priority: 1 
