* GAME VERSION 1.6.7 * - Added new background polygon types: "Background" and "Background Transition" - Added visualization of the player's MovementAcc by scaling the cursor - Modified the lobby's player count column to not include bots - Modified bullets to now take into account the weapons' BulletPush when pushing objects (flags, kits, loose guns) - Modified removed TeamSpeak 2 support - Modified vertical jumps by making it easier to do smaller jumps by letting go early - Modified pressing Jump quickly followed by a direction should side jump you if the vertical jump hadn't yet begun - Modified side jump speed to be the fastest when facing the direction you're moving in #170 - Modified behavior when changing movement direction to hopefully not mess up advanced moves possible in 1.6.5, yet behave consistently in both directions - Modified the two spent Desert Eagle shells to be ejected with different velocities - Modified the player's current MovementAcc to be more intuitive to predict - Modified spectator and demo view to hide the inactive parts of the interface - Modified demo playback to allow freecam by default - Modified decreased the freecam deadzone again to make the sudden speed jump less abrupt #277 - Modified accumulated bink and selfbink to get diminishing returns faster, making it harder to reach ridiculous amounts - Modified cursor scaling from inaccuracy effects to grow faster between smaller values, and slower between higher values - Modified BulletSpread to have less effect when crouched and moving, and even less when proned and moving - Modified player looking direction to be sent to the server more frequently - Modified cursor to be visible during game pause #460 - Fixed bullets could only push one object (flags, kits, loose guns) at once - Fixed bullets could push an object (flags, kits, loose guns) multiple times in an instant, giving huge push - Fixed HTF incorrectly used some INF flag messages (referring to the Objective instead of the Yellow Flag) - Fixed finishing a roll animation while airborne and with the crouch key still pressed, you would air-squat awkwardly and not be able to throw grenades - Fixed ctrl+tab and ctrl+shift+tab active tab highlighting issue #451 - Fixed an animation glitch when holding Jump while a backflip animation ends - Fixed players with bink weapons couldn't bink themselves - Fixed explosives could bink team mates #398 - Fixed bink didn't work in non-team based game modes - Fixed team mates could bink each other with explosives even though FriendlyFire was off - Fixed the player's current MovementAcc being erratic when the player was transitioning between animations and grounded/in-air - Fixed sniper scope cooldown could be bypassed by triggering an overriding animation - Fixed camera jumping back and forth between the cursor and the map's center when looking outside map bounds - Fixed camera not resetting to center when joining a new game - Fixed freecam camera wasn't completely still when the cursor was inside the center deadzone #277 - Fixed camera not resetting to center when viewing above map bounds - Fixed empty server_info setting in servers soldat.ini makes client display weird chars in F1 menu - Fixed team menu keyboard input blocked if opening it using the cursor #428 - Fixed pressing an unmapped number when selecting a team causes no team to be joined and the menu disappears #388 - Fixed unable to toggle the weapon menu when carrying less than two weapons #181 - Fixed custom values of MovementAcc and BulletSpread didn't show differences properly in the weapon selection menu - Fixed flags in CTF and INF game modes weren't using their flag texture - Fixed clients' keys would act slightly "sticky" in online games, not resetting the controls every tick - Fixed server didn't notify players about all key events from other players - Fixed flag was thrown in a direction that was at least 16 milliseconds old #132 - Fixed side jump speed was slightly lower when facing right #170 - Fixed reloading Spas-12 when gun is empty now waits for fire interval delay to finish first #161 #365 - Fixed no longer able to simultaneously fire and reload Spas-12 while prone #474 - Fixed /victory sound only plays once at the end of a round in survival DM/RM #291 - Fixed cannot delete server with two pipe chars from favorites - Fixed players that needed to download the upcoming map spawned using the previous map's spawn points, as well as seeing other glitches #239 - Fixed players that needed to download the upcoming map would be disconnected before seeing the final scoreboard - Fixed incorrectly spawning with/without a parachute after going outside map bounds - Fixed readonly.txt didn't do what it advertised #279 - Fixed readonly.txt didn't contain an updated list of maps and sceneries #95