Heroes of Might & Magic V - Tribes of the East
Patch 3.1

June 2008


Contents of Readme
==================

1. System Requirements
2. Installation
3. Changes included in the patch
4. Known issues
5. Troubleshooting
6. Technical Support
7. Legal information

1. System Requirements
======================

Minimum
-------

- OS: Windows 2000/XP, DirectX 9.0C  
- CPU: Pentium 4 / Athlon 1.5 GHz or higher
- RAM: 1024 MB or higher
- Video: 128 MB AGP GeForce4 Ti4200 / RADEON 8500 or higher video card 
- DVD-ROM speed: 4x
- Sound: DirectX compatible PCI 16-bit sound card


Recommended
-----------

- OS: Windows 2000/XP sp2/XP x64/Vista(*), DirectX 9.0C 
- CPU: Core 2 Duo E6400 / Athlon 64 X2 5000+ or higher 
- RAM: 2048MB or higher
- Video: 256 MB PCE-E NVidia GeForce 7600 / ATI RADEON x1600 or higher video card
- DVD-ROM speed: 4x 
- Dolby Surround 5.1 sound processor

(*) not 100% Windows Vista compliant


2. Installation
===============

Please make sure that you are installing the right patch for your game version. 

1. Make sure you have already installed Heroes of Might and Magic V: Tribes of the East before trying to install Patch 3.1. 

2. Before installing Heroes of Might & Magic V - Tribes of the East patch 3.1 please close all other programs.

3. Run the patch 3.1 installation file.

4. Follow the instructions.

After installation you can run the game either from the Windows start menu ('Start' -> 'All Programs' -> 'Ubisoft' -> 
'Heroes of Might and Magic V - Tribes of the East' -> 'Heroes of Might and Magic V - Tribes of the East') or use the 'H5_Game.exe' 
file from the game installation  directory (By default, the game will be installed in 
"C:\Program Files\Ubisoft\Heroes of Might and Magic V - Tribes of the East").

Note: When loading a saved game from an older version, some fixes will only take effect after a map restart.



3. Changes included in the patch
================================

Note: Some fixes will only be visible in the game after a map restart if using a saved game from an older version.


Patch 3.1
-----------

Features added
***************

 - correct Window Mode support

 - Wide Screen support ( including HDTV resolutions ) (*)
 
 - Portrait Screen resolutions support 
 

 - Dwarven Subterranean generation for Random Maps

 - Custom Armies generation for Random Maps

 - Water Zones generation for Random Maps


(*) dialog scenes, loading screen and adventure scenes will be shown with correct aspect ratio, but not 100% wide screen


Bugs repaired and changes made:
*******************************

Stability issues:

- game no longer crashes after delayed action taken twice

- game no longer freezes if assassins are engaged in combat and defeated with another 
hero than Arantir

- fixed possible multithreading synchronization crash after map loaded 
and voice over was playing 

- fixed possible crashes when multiple combats triggered simultaneously for same player 

- fixed game crash when player dispels hero curse with several ghosts 

- fixed possible game freezing after a dialog scene at mission end


Camera, graphics, interfaces:

- fixed empowered spells announcing again and again when getting artifacts and 
new skills and having no Destruction Magic skill 

- fixed showing player money, instead of ally's money, when accessing allied town's 
Town Build through Kingdom Overview 

- fixed ignoring selected upgrades when hiring a "Buy All" caravan from another town 

- fixed fast skipping several turns by quickly pressing End Turn button in missions 
with no AI opponents 

- fixed sound not played for Stables at adventure map added special Ghost Mode path 
plotting for Ghosts

- fixed dead stacks lying around Cyclops having tooltips and sometimes shown as they 
can be attacked 

- fixed Defile Magic animation fixed announcing Blood Rage bonuses ahead of actual attack 

- fixed and extended combat log messages fixed creatures numbers remain at 
battlefield after killed by Arcane Crystal added Dungeon's Elemental 
Vision for player in Duel game

- fixed gaining gold amount shown in red at town Marketplace's Artifact Selling 

- fixed Next Hero button switching to sleeping heroes 

- fixed Multiplayer Profile Alignment calculation 

- fixed Rain of Arrows perk available in spell book when there are no more visible 
favorite enemies present 

- fixed cursor showing day path incorrectly when moving from boat to land having 
a Snatch ability 

- fixed Inferno and Dungeon towns sacrificial building incorrect button tooltips 

- fixed updating of turns counter at Town screen, Hero screen, Creature Info screen 
and  Ghost Info screen (for Simultaneous Turns) 

- fixed incorrect income details sometimes shown at first day of the game 

- fixed interface actions not blocked properly on enemy turns and while playing 
scripted scenes 

- fixed opening of Walker's Hut interface by shortcut ("Y" key) at 
Stronghold town when this building wasn't built yet 

- fixed  host can set password of only 1 character and clients will be unable to 
connect blocked active hero sleep/wake triggering when interface blocked and on 
enemy turns

- added face to hero's tooltip in combat

- fixed occupied slots game information in LAN and Ubi.com Multiplayer lobbies when
game creator closes some slots or switch them to A.I.

- fixed player could detect invisible creatures from cursor's shape using
Goblin Trappers's ability 

- fixed false Stunning Blow animation after Word of the Chief

- fixed defending army without hero could see creatures elements when attacked
by wizard hero with Elemental Vision perk


Gameplay, mechanics, balance:

- fixed Zehir's ability to summon creatures if he doesn't have enough resources

- fixed double playback of cutscene if user double-clicks on the ritual place


Adventure mechanics and A.I.:

- fixed possibility to build Grail structure in Stronghold town if town level is below 15

- fixed impossibility to finish multiple level ups after mission was already won 

- fixed not giving growth bonus for several moon weeks of creatures

- fixed entering by hero, but not capturing enemy town when attacking only gate cell 
threaten by enemy hero

- fixed retreat possibility checking for simplified combats to fit one used in actual 
combats

- fixed ship's model displayed incorrectly after crossing whirlpools in a fast manner 

- fixed alternative upgrades of Haven creatures can't be trained

- fixed multiple clicked objects triggering (Seer Hut, Sylana's Ancient and other)

- Stronghold's town Halls now refill Barbarian hero's mana to maximum after a turn 

- Astrologer Tower week change will now generate monsters at weeks of creatures
and display moon weeks announcements 

- Astrologer Tower week change will now affect creatures reserves in towns and dwellings, 
giving bonuses and penalties

- fixed hero remembers artifact set part combined after removal when he has same type
of artifact in his bag already

- fixed heroes specializations weren't working for upgrades of creatures

- fixed A.I. heroes could stuck in front of caravans

- fixed Arcane Excellence to give +100 mana only once

- fixed heroes didn't learn spells from Academy town after Library build


Combat mechanics and A.I.:

- fixed Tactics skill working incorrectly when two heroes with the skill meet in battle 

- fixed Battle Griffin can land at occupied position 

- fixed Nomad Centaur does not use Maneuver abilities correctly 

- fixed Nightmares Fear attack 

- fixed retaliation strike from a friendly units attack under Puppet Master or Frenzy spell 
only affects other friendly units 

- fixed combat AI abusing Defend command and using only Wait command and thus making 
its army more vulnerable

- fixed Arcane Crystal explode making open gate shown as closed 

- fixed Arcane Crystal dealing damage to siege walls, gate and towers 

- fixed Mask of Equity giving double bonuses 

- fixed heroes fleeing estimation for Hard and Heroic difficulty levels

- fixed spells working for Barbarians and war cries working for other heroes classes
when given from Editor 

- fixed situation when creature moves with attack under Storm, dies on path, 
but still attacks target 

- fixed making further attacks after stack already died

- fixed Sylvan hero can use Rain of Arrows perk on invisible units 

- fixed Deadly Strike, Vorpal Sword and alike attacks reduced by Blood Rage damage
reduction 

- fixed Evil-eye not casting debuff onto secondary targets

- fixed duel 3x3's illegal combat bonuses granted to gated units as a consequence of
switching heroes 

- fixed duel 3x3's possibility to cast Defile Magic to another hero than one that is
opponent's active 

- fixed duel 3x3's applying Helmar's artifact set effects (Dwarven set) 

- fixed duel 3x3's war machines destroyed for all enemy heroes at once 

- fixed duel 3x3's incorrect combat bonuses and Firewall working while switching heroes

- fixed phantom creatures become non-phantom after Vampirism spell applied to them

- fixed Hives could attack invisible creatures

- fixed Ride By Attack was used when creature runs away

- fixed entangled Treants runs away

- fixed Lucky Spells not working for empowered Deep Freeze

- fixed AI ignores summoned creatures

- creatures under Puppet Master or seduction now can be attacked by both armies

- fixed orcish heroes (Haggash duel preset) could have spells from artifacts (Banish)

- fixed March of the Golems was not affecting Magnetic Golems' initiative

- fixed Horned Leapers could leap when entangled

- tuned AI to use spells in more active manner

- fine-tuned A.I. combat targeting, including avoiding of damaging own creatures by
destroying Arcane Crystal


Random Map Generator:

- bug with abandoned mine fixed ( it supplied only gold before )

- bug with snow road movement penalty fixed

- new objects added: Redwood Observatory, Den of Thieves, Eldritch Well

- fixed rare bug with isolated players zones


Map Editor:

- crash fixed when trying to make screenshot if AI-Geometry mode is active.

- fixed any heroes can have Barbarian's abilities


Scripts:

- fixed scripted AI was unable to find path to target through heroes' threat area 

- fixed IsHeroInTown script command

- fixed MessageBox function callback to be called even after message box was 
closed automaticlly on timeout or turn switch

- now CaptureTrigger object field works for monsters banks buildings, game will 
try to call given script function when bank captured

- fixed growth bonuses was not taken away after dwelling was destroyed from script

- fixed removing of last creature from stack when there are still more stacks
available in monsters army

- added additional parameters to several script functions

- added new script functions


4. Known issues
===============

Switching off the 'V-Sync' option in your video driver options may cause twitchy animation in Towns if you rotate the camera manually.

Loading a save from a version in another language may cause font and textual interface problems.

Yahoo Messenger may conflict with multiplayer. Please make sure it is inactive when playing the game on ubi.com

Any changes made in replay via Movie Maker are not present in the save loaded with the Combat Replay. Movie maker should be used to view edited replays now.  

A number of maps created in the Map Editor via the Save As command from the single map will have the same names in the User Campaigns Editor and in the Custom Game Menu irrespective of the names that were entered during the save procedure.
To correct it you will need to change the names of these maps via the Map Editor in the ordinary way (View menu -> Map Properties, General Map Properties tab, a Map Name field).    

To use new hotkeys in moviemaker, add the following lines to the input.cfg file located in your current profiles folder (My Documents\My Games\Heroes of Might and Magic V\Profiles folder). 
 
bindsection replay_battle_screen
bind skip_scene 'ESC'
bind set_pause 'SPACE'
bind step_forward 'RIGHT'
bind step_backward 'LEFT'
bind step_to_start 'CTRL' + 'LEFT'
bind step_to_end 'CTRL' + 'RIGHT'
bind speed_up 'UP'
bind speed_down 'DOWN'

If a Windows crash or power failure should occur during the process of a custom map
being loaded, that map may become corrupted and unusable. We advise the map editor
users to backup their work in order to prevent this from happening.

Also, in the event of a power failure during gameplay, the last saved game may become
corrupted and thus unusable. We advise you to save your game often to prevent
any inconveniences.


5. Troubleshooting
==================

5.1 Outdated or incorrect video drivers may cause some issues. Before contacting support, please check you have the latest versions of video drivers and the correct DirectX 9.0c version for you system. You should find the latest version of the drivers here:

http://www.nvidia.com/content/drivers/drivers.asp for nVIDIA graphics cards
http://ati.amd.com/support/driver.html for ATI Technologies graphics cards

DirectX 9.0c version can be found on the game installation disc.

5.2 Also, before launching the game, make sure that no other programs are running.

5.3 The game does not support playing through http proxy. The player needs a direct (real IP) or NATed (most intranets) internet connection. With a firewall, the player needs to open the following ports:

6668 TCP (IRC servers(chat in lobby)) 
40000 to 42999 TCP (Various ubi.com servers) 
44000 UDP (CDKey servers) 
45000 UDP (NAT server) 
42500 UDP (CDKey local port, can be configured by the player by using the game config files, "setvar net_ubi_cdkey_port = <desired port>")

8888 UDP (The game itself can be configured by player by using the game config files, "setvar net_game_port = <desired port>")


6. Technical Support
====================

Before contacting Ubisoft Entertainment's Technical Support Department, please browse through our FAQ listings or search our support database at our 
website: 
http://support.ubi.com. 
Here you will find the most recently updated information ever since the game’s release.

Also please make sure that your computer meets the minimum system requirements, 
as our support representatives will be unable to assist customers whose 
computers do not meet these criteria.

Whenever you contact the Technical Support Department, please include the 
following information or have it available if you are calling:

-Complete product title (including version number)
-Exact error message reported (if applicable) and a brief description of the 
 problem you're encountering
-Processor speed and manufacturer 
-Amount of RAM 
-Operating system
-Video card that you are using and amount of RAM it has
-Maker and speed of your CD-ROM or DVD-ROM drive
-Type of sound card you are using

Contact Us Over the Internet
This is the best way to contact us. Our website is open 24 hours a day, 7 days a week and it contains the most up to date Technical Support information available 
including patches that can be downloaded free of charge. We update the Support pages on a daily basis so please check here first for solutions to your problems
http://support.ubi.com/.

Contact Us by E-mail
For fastest response via e-mail, please visit our website at:

http://support.ubi.com/


7. Legal Information
====================

Copyright Information
---------------------
This software product and the manual are copyrighted and all rights are reserved by Ubisoft and Nival Interactive and are protected by the copyright laws 
that pertain to computer software.  
Notwithstanding the foregoing, you may not modify, adapt, translate, create derivative works, decompile, disassemble, or otherwise reverse engineer or 
derive source code from all or any portion of the software or anything incorporated therein, permit, or encourage any third party to do so.
  
Heroes of Might and Magic - Tribes of the East is a registered trademark of Ubisoft.
Pentium, Microsoft Windows, Windows Vista, Athlon, GeForce, Radeon, SoundBlaster, DirectX are trademarks of their respective owners.

Limitations of Warranty 
-----------------------
Nival Interactive and Ubisoft expressly disclaim any warranty for the game and Readme file. 
The program and Readme file are provided "as is" without warranty of any kind, either express or implied.
The entire risk arising out of use or performance of the Program and Readme file remains with the User.

Limitations of Liability
------------------------
Neither Nival Interactive nor Ubisoft, or their parent, subsidiaries or affiliates shall be liable in any way for loss or damage of any kind resulting 
from the use of the program.
