Common Event 5 keyItemFail Line 3:  - Script call: end_key
Common Event 20 ACH_fullmenu Line 2:  - Script call: steam = SteamUserStatsLite.instance
Common Event 20 ACH_fullmenu Line 3:  - Script call: steam.set_achievement 'ACH_FULLMENU'
Common Event 20 ACH_fullmenu Line 4:  - Script call: steam.update
Common Event 21 ACH_greenthumb Line 3:  - Script call: steam = SteamUserStatsLite.instance
Common Event 21 ACH_greenthumb Line 4:  - Script call: steam.set_achievement 'ACH_GREENTHUMB'
Common Event 21 ACH_greenthumb Line 5:  - Script call: steam.update
Common Event 22 ACH_MEDIUM Line 6:  - Script call: steam = SteamUserStatsLite.instance
Common Event 22 ACH_MEDIUM Line 7:  - Script call: steam.set_achievement 'ACH_MEDIUMPLUS'
Common Event 22 ACH_MEDIUM Line 8:  - Script call: steam.update
Common Event 22 ACH_MEDIUM Line 11:  - Script call: steam = SteamUserStatsLite.instance
Common Event 22 ACH_MEDIUM Line 12:  - Script call: steam.set_achievement 'ACH_MEDIUM'
Common Event 22 ACH_MEDIUM Line 13:  - Script call: steam.update
Common Event 23 WindowResize Line 6:  - Script call: Window_Resize.toggle
Common Event 23 WindowResize Line 18:  - Script call: Window_Resize.r(640, 416)
Common Event 23 WindowResize Line 21:  - Script call: Window_Resize.r(1280, 832)
Common Event 23 WindowResize Line 24:  - Script call: Window_Resize.f
Common Event 23 WindowResize Line 27:  - Script call: Window_Resize.toggle
Map 2 garden - Event 4 spigot (2,8) - Page 2 Line 1:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 4 spigot (2,8) - Page 2 Line 10:  - Script call: end_key
Map 2 garden - Event 4 spigot (2,8) - Page 2 Line 13:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 4 spigot (2,8) - Page 2 Line 21:  - Script call: end_key
Map 2 garden - Event 4 spigot (2,8) - Page 3 Line 1:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 4 spigot (2,8) - Page 3 Line 10:  - Script call: end_key
Map 2 garden - Event 4 spigot (2,8) - Page 3 Line 13:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 4 spigot (2,8) - Page 3 Line 21:  - Script call: end_key
Map 2 garden - Event 5 tutorial plant (3,10) - Page 1 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 5 tutorial plant (3,10) - Page 1 Line 12:  - Script call: end_key
Map 2 garden - Event 5 tutorial plant (3,10) - Page 1 Line 19:  - Script call: end_key
Map 2 garden - Event 5 tutorial plant (3,10) - Page 1 Line 24:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 5 tutorial plant (3,10) - Page 4 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 5 tutorial plant (3,10) - Page 4 Line 4:  - Script call: end_key
Map 2 garden - Event 5 tutorial plant (3,10) - Page 4 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 5 tutorial plant (3,10) - Page 4 Line 10:  - Script call: end_key
Map 2 garden - Event 5 tutorial plant (3,10) - Page 5 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 5 tutorial plant (3,10) - Page 5 Line 4:  - Script call: end_key
Map 2 garden - Event 5 tutorial plant (3,10) - Page 5 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 5 tutorial plant (3,10) - Page 5 Line 10:  - Script call: end_key
Map 2 garden - Event 17 plant2 (4,10) - Page 1 Line 1:  - Conditional Branch script call: key?(:key_item, 32)
Map 2 garden - Event 17 plant2 (4,10) - Page 1 Line 6:  - Script call: end_key
Map 2 garden - Event 17 plant2 (4,10) - Page 2 Line 1:  - Conditional Branch script call: key?(:key_item, 33)
Map 2 garden - Event 17 plant2 (4,10) - Page 2 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 17 plant2 (4,10) - Page 2 Line 13:  - Script call: end_key
Map 2 garden - Event 17 plant2 (4,10) - Page 3 Line 1:  - Conditional Branch script call: key?(:key_item, 35)
Map 2 garden - Event 17 plant2 (4,10) - Page 3 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 17 plant2 (4,10) - Page 3 Line 13:  - Script call: end_key
Map 2 garden - Event 17 plant2 (4,10) - Page 4 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 17 plant2 (4,10) - Page 4 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 17 plant2 (4,10) - Page 4 Line 18:  - Script call: end_key
Map 2 garden - Event 17 plant2 (4,10) - Page 4 Line 24:  - Script call: end_key
Map 2 garden - Event 17 plant2 (4,10) - Page 4 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 17 plant2 (4,10) - Page 4 Line 31:  - Script call: end_key
Map 2 garden - Event 17 plant2 (4,10) - Page 5 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 17 plant2 (4,10) - Page 5 Line 4:  - Script call: end_key
Map 2 garden - Event 17 plant2 (4,10) - Page 5 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 17 plant2 (4,10) - Page 5 Line 10:  - Script call: end_key
Map 2 garden - Event 17 plant2 (4,10) - Page 6 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 17 plant2 (4,10) - Page 6 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 17 plant2 (4,10) - Page 6 Line 18:  - Script call: end_key
Map 2 garden - Event 17 plant2 (4,10) - Page 6 Line 24:  - Script call: end_key
Map 2 garden - Event 17 plant2 (4,10) - Page 6 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 17 plant2 (4,10) - Page 6 Line 31:  - Script call: end_key
Map 2 garden - Event 17 plant2 (4,10) - Page 7 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 17 plant2 (4,10) - Page 7 Line 4:  - Script call: end_key
Map 2 garden - Event 17 plant2 (4,10) - Page 7 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 17 plant2 (4,10) - Page 7 Line 10:  - Script call: end_key
Map 2 garden - Event 17 plant2 (4,10) - Page 9 Line 1:  - Conditional Branch script call: key?(:key_item, 32)
Map 2 garden - Event 17 plant2 (4,10) - Page 9 Line 6:  - Script call: end_key
Map 2 garden - Event 17 plant2 (4,10) - Page 10 Line 1:  - Conditional Branch script call: key?(:key_item, 33)
Map 2 garden - Event 17 plant2 (4,10) - Page 10 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 17 plant2 (4,10) - Page 10 Line 13:  - Script call: end_key
Map 2 garden - Event 17 plant2 (4,10) - Page 11 Line 1:  - Conditional Branch script call: key?(:key_item, 35)
Map 2 garden - Event 17 plant2 (4,10) - Page 11 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 17 plant2 (4,10) - Page 11 Line 13:  - Script call: end_key
Map 2 garden - Event 17 plant2 (4,10) - Page 12 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 17 plant2 (4,10) - Page 12 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 17 plant2 (4,10) - Page 12 Line 18:  - Script call: end_key
Map 2 garden - Event 17 plant2 (4,10) - Page 12 Line 24:  - Script call: end_key
Map 2 garden - Event 17 plant2 (4,10) - Page 12 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 17 plant2 (4,10) - Page 12 Line 31:  - Script call: end_key
Map 2 garden - Event 17 plant2 (4,10) - Page 13 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 17 plant2 (4,10) - Page 13 Line 4:  - Script call: end_key
Map 2 garden - Event 17 plant2 (4,10) - Page 13 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 17 plant2 (4,10) - Page 13 Line 10:  - Script call: end_key
Map 2 garden - Event 17 plant2 (4,10) - Page 14 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 17 plant2 (4,10) - Page 14 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 17 plant2 (4,10) - Page 14 Line 18:  - Script call: end_key
Map 2 garden - Event 17 plant2 (4,10) - Page 14 Line 24:  - Script call: end_key
Map 2 garden - Event 17 plant2 (4,10) - Page 14 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 17 plant2 (4,10) - Page 14 Line 31:  - Script call: end_key
Map 2 garden - Event 17 plant2 (4,10) - Page 15 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 17 plant2 (4,10) - Page 15 Line 4:  - Script call: end_key
Map 2 garden - Event 17 plant2 (4,10) - Page 15 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 17 plant2 (4,10) - Page 15 Line 10:  - Script call: end_key
Map 2 garden - Event 18 plant3 (6,10) - Page 1 Line 1:  - Conditional Branch script call: key?(:key_item, 32)
Map 2 garden - Event 18 plant3 (6,10) - Page 1 Line 6:  - Script call: end_key
Map 2 garden - Event 18 plant3 (6,10) - Page 2 Line 1:  - Conditional Branch script call: key?(:key_item, 33)
Map 2 garden - Event 18 plant3 (6,10) - Page 2 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 18 plant3 (6,10) - Page 2 Line 13:  - Script call: end_key
Map 2 garden - Event 18 plant3 (6,10) - Page 3 Line 1:  - Conditional Branch script call: key?(:key_item, 35)
Map 2 garden - Event 18 plant3 (6,10) - Page 3 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 18 plant3 (6,10) - Page 3 Line 13:  - Script call: end_key
Map 2 garden - Event 18 plant3 (6,10) - Page 4 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 18 plant3 (6,10) - Page 4 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 18 plant3 (6,10) - Page 4 Line 18:  - Script call: end_key
Map 2 garden - Event 18 plant3 (6,10) - Page 4 Line 24:  - Script call: end_key
Map 2 garden - Event 18 plant3 (6,10) - Page 4 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 18 plant3 (6,10) - Page 4 Line 31:  - Script call: end_key
Map 2 garden - Event 18 plant3 (6,10) - Page 5 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 18 plant3 (6,10) - Page 5 Line 4:  - Script call: end_key
Map 2 garden - Event 18 plant3 (6,10) - Page 5 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 18 plant3 (6,10) - Page 5 Line 10:  - Script call: end_key
Map 2 garden - Event 18 plant3 (6,10) - Page 6 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 18 plant3 (6,10) - Page 6 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 18 plant3 (6,10) - Page 6 Line 18:  - Script call: end_key
Map 2 garden - Event 18 plant3 (6,10) - Page 6 Line 24:  - Script call: end_key
Map 2 garden - Event 18 plant3 (6,10) - Page 6 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 18 plant3 (6,10) - Page 6 Line 31:  - Script call: end_key
Map 2 garden - Event 18 plant3 (6,10) - Page 7 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 18 plant3 (6,10) - Page 7 Line 4:  - Script call: end_key
Map 2 garden - Event 18 plant3 (6,10) - Page 7 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 18 plant3 (6,10) - Page 7 Line 10:  - Script call: end_key
Map 2 garden - Event 18 plant3 (6,10) - Page 9 Line 1:  - Conditional Branch script call: key?(:key_item, 32)
Map 2 garden - Event 18 plant3 (6,10) - Page 9 Line 6:  - Script call: end_key
Map 2 garden - Event 18 plant3 (6,10) - Page 10 Line 1:  - Conditional Branch script call: key?(:key_item, 33)
Map 2 garden - Event 18 plant3 (6,10) - Page 10 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 18 plant3 (6,10) - Page 10 Line 13:  - Script call: end_key
Map 2 garden - Event 18 plant3 (6,10) - Page 11 Line 1:  - Conditional Branch script call: key?(:key_item, 35)
Map 2 garden - Event 18 plant3 (6,10) - Page 11 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 18 plant3 (6,10) - Page 11 Line 13:  - Script call: end_key
Map 2 garden - Event 18 plant3 (6,10) - Page 12 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 18 plant3 (6,10) - Page 12 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 18 plant3 (6,10) - Page 12 Line 18:  - Script call: end_key
Map 2 garden - Event 18 plant3 (6,10) - Page 12 Line 24:  - Script call: end_key
Map 2 garden - Event 18 plant3 (6,10) - Page 12 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 18 plant3 (6,10) - Page 12 Line 31:  - Script call: end_key
Map 2 garden - Event 18 plant3 (6,10) - Page 13 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 18 plant3 (6,10) - Page 13 Line 4:  - Script call: end_key
Map 2 garden - Event 18 plant3 (6,10) - Page 13 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 18 plant3 (6,10) - Page 13 Line 10:  - Script call: end_key
Map 2 garden - Event 18 plant3 (6,10) - Page 14 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 18 plant3 (6,10) - Page 14 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 18 plant3 (6,10) - Page 14 Line 18:  - Script call: end_key
Map 2 garden - Event 18 plant3 (6,10) - Page 14 Line 24:  - Script call: end_key
Map 2 garden - Event 18 plant3 (6,10) - Page 14 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 18 plant3 (6,10) - Page 14 Line 31:  - Script call: end_key
Map 2 garden - Event 18 plant3 (6,10) - Page 15 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 18 plant3 (6,10) - Page 15 Line 4:  - Script call: end_key
Map 2 garden - Event 18 plant3 (6,10) - Page 15 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 18 plant3 (6,10) - Page 15 Line 10:  - Script call: end_key
Map 2 garden - Event 19 plant4 (8,10) - Page 1 Line 1:  - Conditional Branch script call: key?(:key_item, 32)
Map 2 garden - Event 19 plant4 (8,10) - Page 1 Line 6:  - Script call: end_key
Map 2 garden - Event 19 plant4 (8,10) - Page 2 Line 1:  - Conditional Branch script call: key?(:key_item, 33)
Map 2 garden - Event 19 plant4 (8,10) - Page 2 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 19 plant4 (8,10) - Page 2 Line 13:  - Script call: end_key
Map 2 garden - Event 19 plant4 (8,10) - Page 3 Line 1:  - Conditional Branch script call: key?(:key_item, 35)
Map 2 garden - Event 19 plant4 (8,10) - Page 3 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 19 plant4 (8,10) - Page 3 Line 13:  - Script call: end_key
Map 2 garden - Event 19 plant4 (8,10) - Page 4 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 19 plant4 (8,10) - Page 4 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 19 plant4 (8,10) - Page 4 Line 18:  - Script call: end_key
Map 2 garden - Event 19 plant4 (8,10) - Page 4 Line 24:  - Script call: end_key
Map 2 garden - Event 19 plant4 (8,10) - Page 4 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 19 plant4 (8,10) - Page 4 Line 31:  - Script call: end_key
Map 2 garden - Event 19 plant4 (8,10) - Page 5 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 19 plant4 (8,10) - Page 5 Line 4:  - Script call: end_key
Map 2 garden - Event 19 plant4 (8,10) - Page 5 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 19 plant4 (8,10) - Page 5 Line 10:  - Script call: end_key
Map 2 garden - Event 19 plant4 (8,10) - Page 6 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 19 plant4 (8,10) - Page 6 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 19 plant4 (8,10) - Page 6 Line 18:  - Script call: end_key
Map 2 garden - Event 19 plant4 (8,10) - Page 6 Line 24:  - Script call: end_key
Map 2 garden - Event 19 plant4 (8,10) - Page 6 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 19 plant4 (8,10) - Page 6 Line 31:  - Script call: end_key
Map 2 garden - Event 19 plant4 (8,10) - Page 7 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 19 plant4 (8,10) - Page 7 Line 4:  - Script call: end_key
Map 2 garden - Event 19 plant4 (8,10) - Page 7 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 19 plant4 (8,10) - Page 7 Line 10:  - Script call: end_key
Map 2 garden - Event 19 plant4 (8,10) - Page 9 Line 1:  - Conditional Branch script call: key?(:key_item, 32)
Map 2 garden - Event 19 plant4 (8,10) - Page 9 Line 6:  - Script call: end_key
Map 2 garden - Event 19 plant4 (8,10) - Page 10 Line 1:  - Conditional Branch script call: key?(:key_item, 33)
Map 2 garden - Event 19 plant4 (8,10) - Page 10 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 19 plant4 (8,10) - Page 10 Line 13:  - Script call: end_key
Map 2 garden - Event 19 plant4 (8,10) - Page 11 Line 1:  - Conditional Branch script call: key?(:key_item, 35)
Map 2 garden - Event 19 plant4 (8,10) - Page 11 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 19 plant4 (8,10) - Page 11 Line 13:  - Script call: end_key
Map 2 garden - Event 19 plant4 (8,10) - Page 12 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 19 plant4 (8,10) - Page 12 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 19 plant4 (8,10) - Page 12 Line 18:  - Script call: end_key
Map 2 garden - Event 19 plant4 (8,10) - Page 12 Line 24:  - Script call: end_key
Map 2 garden - Event 19 plant4 (8,10) - Page 12 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 19 plant4 (8,10) - Page 12 Line 31:  - Script call: end_key
Map 2 garden - Event 19 plant4 (8,10) - Page 13 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 19 plant4 (8,10) - Page 13 Line 4:  - Script call: end_key
Map 2 garden - Event 19 plant4 (8,10) - Page 13 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 19 plant4 (8,10) - Page 13 Line 10:  - Script call: end_key
Map 2 garden - Event 19 plant4 (8,10) - Page 14 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 19 plant4 (8,10) - Page 14 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 19 plant4 (8,10) - Page 14 Line 18:  - Script call: end_key
Map 2 garden - Event 19 plant4 (8,10) - Page 14 Line 24:  - Script call: end_key
Map 2 garden - Event 19 plant4 (8,10) - Page 14 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 19 plant4 (8,10) - Page 14 Line 31:  - Script call: end_key
Map 2 garden - Event 19 plant4 (8,10) - Page 15 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 19 plant4 (8,10) - Page 15 Line 4:  - Script call: end_key
Map 2 garden - Event 19 plant4 (8,10) - Page 15 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 19 plant4 (8,10) - Page 15 Line 10:  - Script call: end_key
Map 2 garden - Event 20 plant5 (10,10) - Page 1 Line 1:  - Conditional Branch script call: key?(:key_item, 32)
Map 2 garden - Event 20 plant5 (10,10) - Page 1 Line 6:  - Script call: end_key
Map 2 garden - Event 20 plant5 (10,10) - Page 2 Line 1:  - Conditional Branch script call: key?(:key_item, 33)
Map 2 garden - Event 20 plant5 (10,10) - Page 2 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 20 plant5 (10,10) - Page 2 Line 13:  - Script call: end_key
Map 2 garden - Event 20 plant5 (10,10) - Page 3 Line 1:  - Conditional Branch script call: key?(:key_item, 35)
Map 2 garden - Event 20 plant5 (10,10) - Page 3 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 20 plant5 (10,10) - Page 3 Line 13:  - Script call: end_key
Map 2 garden - Event 20 plant5 (10,10) - Page 4 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 20 plant5 (10,10) - Page 4 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 20 plant5 (10,10) - Page 4 Line 18:  - Script call: end_key
Map 2 garden - Event 20 plant5 (10,10) - Page 4 Line 24:  - Script call: end_key
Map 2 garden - Event 20 plant5 (10,10) - Page 4 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 20 plant5 (10,10) - Page 4 Line 31:  - Script call: end_key
Map 2 garden - Event 20 plant5 (10,10) - Page 5 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 20 plant5 (10,10) - Page 5 Line 4:  - Script call: end_key
Map 2 garden - Event 20 plant5 (10,10) - Page 5 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 20 plant5 (10,10) - Page 5 Line 10:  - Script call: end_key
Map 2 garden - Event 20 plant5 (10,10) - Page 6 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 20 plant5 (10,10) - Page 6 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 20 plant5 (10,10) - Page 6 Line 18:  - Script call: end_key
Map 2 garden - Event 20 plant5 (10,10) - Page 6 Line 24:  - Script call: end_key
Map 2 garden - Event 20 plant5 (10,10) - Page 6 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 20 plant5 (10,10) - Page 6 Line 31:  - Script call: end_key
Map 2 garden - Event 20 plant5 (10,10) - Page 7 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 20 plant5 (10,10) - Page 7 Line 4:  - Script call: end_key
Map 2 garden - Event 20 plant5 (10,10) - Page 7 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 20 plant5 (10,10) - Page 7 Line 10:  - Script call: end_key
Map 2 garden - Event 20 plant5 (10,10) - Page 9 Line 1:  - Conditional Branch script call: key?(:key_item, 32)
Map 2 garden - Event 20 plant5 (10,10) - Page 9 Line 6:  - Script call: end_key
Map 2 garden - Event 20 plant5 (10,10) - Page 10 Line 1:  - Conditional Branch script call: key?(:key_item, 33)
Map 2 garden - Event 20 plant5 (10,10) - Page 10 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 20 plant5 (10,10) - Page 10 Line 13:  - Script call: end_key
Map 2 garden - Event 20 plant5 (10,10) - Page 11 Line 1:  - Conditional Branch script call: key?(:key_item, 35)
Map 2 garden - Event 20 plant5 (10,10) - Page 11 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 20 plant5 (10,10) - Page 11 Line 13:  - Script call: end_key
Map 2 garden - Event 20 plant5 (10,10) - Page 12 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 20 plant5 (10,10) - Page 12 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 20 plant5 (10,10) - Page 12 Line 18:  - Script call: end_key
Map 2 garden - Event 20 plant5 (10,10) - Page 12 Line 24:  - Script call: end_key
Map 2 garden - Event 20 plant5 (10,10) - Page 12 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 20 plant5 (10,10) - Page 12 Line 31:  - Script call: end_key
Map 2 garden - Event 20 plant5 (10,10) - Page 13 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 20 plant5 (10,10) - Page 13 Line 4:  - Script call: end_key
Map 2 garden - Event 20 plant5 (10,10) - Page 13 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 20 plant5 (10,10) - Page 13 Line 10:  - Script call: end_key
Map 2 garden - Event 20 plant5 (10,10) - Page 14 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 20 plant5 (10,10) - Page 14 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 20 plant5 (10,10) - Page 14 Line 18:  - Script call: end_key
Map 2 garden - Event 20 plant5 (10,10) - Page 14 Line 24:  - Script call: end_key
Map 2 garden - Event 20 plant5 (10,10) - Page 14 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 20 plant5 (10,10) - Page 14 Line 31:  - Script call: end_key
Map 2 garden - Event 20 plant5 (10,10) - Page 15 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 20 plant5 (10,10) - Page 15 Line 4:  - Script call: end_key
Map 2 garden - Event 20 plant5 (10,10) - Page 15 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 20 plant5 (10,10) - Page 15 Line 10:  - Script call: end_key
Map 2 garden - Event 21 plant6 (12,10) - Page 1 Line 1:  - Conditional Branch script call: key?(:key_item, 32)
Map 2 garden - Event 21 plant6 (12,10) - Page 1 Line 6:  - Script call: end_key
Map 2 garden - Event 21 plant6 (12,10) - Page 2 Line 1:  - Conditional Branch script call: key?(:key_item, 33)
Map 2 garden - Event 21 plant6 (12,10) - Page 2 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 21 plant6 (12,10) - Page 2 Line 13:  - Script call: end_key
Map 2 garden - Event 21 plant6 (12,10) - Page 3 Line 1:  - Conditional Branch script call: key?(:key_item, 35)
Map 2 garden - Event 21 plant6 (12,10) - Page 3 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 21 plant6 (12,10) - Page 3 Line 13:  - Script call: end_key
Map 2 garden - Event 21 plant6 (12,10) - Page 4 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 21 plant6 (12,10) - Page 4 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 21 plant6 (12,10) - Page 4 Line 18:  - Script call: end_key
Map 2 garden - Event 21 plant6 (12,10) - Page 4 Line 24:  - Script call: end_key
Map 2 garden - Event 21 plant6 (12,10) - Page 4 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 21 plant6 (12,10) - Page 4 Line 31:  - Script call: end_key
Map 2 garden - Event 21 plant6 (12,10) - Page 5 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 21 plant6 (12,10) - Page 5 Line 4:  - Script call: end_key
Map 2 garden - Event 21 plant6 (12,10) - Page 5 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 21 plant6 (12,10) - Page 5 Line 10:  - Script call: end_key
Map 2 garden - Event 21 plant6 (12,10) - Page 6 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 21 plant6 (12,10) - Page 6 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 21 plant6 (12,10) - Page 6 Line 18:  - Script call: end_key
Map 2 garden - Event 21 plant6 (12,10) - Page 6 Line 24:  - Script call: end_key
Map 2 garden - Event 21 plant6 (12,10) - Page 6 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 21 plant6 (12,10) - Page 6 Line 31:  - Script call: end_key
Map 2 garden - Event 21 plant6 (12,10) - Page 7 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 21 plant6 (12,10) - Page 7 Line 4:  - Script call: end_key
Map 2 garden - Event 21 plant6 (12,10) - Page 7 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 21 plant6 (12,10) - Page 7 Line 10:  - Script call: end_key
Map 2 garden - Event 21 plant6 (12,10) - Page 9 Line 1:  - Conditional Branch script call: key?(:key_item, 32)
Map 2 garden - Event 21 plant6 (12,10) - Page 9 Line 6:  - Script call: end_key
Map 2 garden - Event 21 plant6 (12,10) - Page 10 Line 1:  - Conditional Branch script call: key?(:key_item, 33)
Map 2 garden - Event 21 plant6 (12,10) - Page 10 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 21 plant6 (12,10) - Page 10 Line 13:  - Script call: end_key
Map 2 garden - Event 21 plant6 (12,10) - Page 11 Line 1:  - Conditional Branch script call: key?(:key_item, 35)
Map 2 garden - Event 21 plant6 (12,10) - Page 11 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 21 plant6 (12,10) - Page 11 Line 13:  - Script call: end_key
Map 2 garden - Event 21 plant6 (12,10) - Page 12 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 21 plant6 (12,10) - Page 12 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 21 plant6 (12,10) - Page 12 Line 18:  - Script call: end_key
Map 2 garden - Event 21 plant6 (12,10) - Page 12 Line 24:  - Script call: end_key
Map 2 garden - Event 21 plant6 (12,10) - Page 12 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 21 plant6 (12,10) - Page 12 Line 31:  - Script call: end_key
Map 2 garden - Event 21 plant6 (12,10) - Page 13 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 21 plant6 (12,10) - Page 13 Line 4:  - Script call: end_key
Map 2 garden - Event 21 plant6 (12,10) - Page 13 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 21 plant6 (12,10) - Page 13 Line 10:  - Script call: end_key
Map 2 garden - Event 21 plant6 (12,10) - Page 14 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 21 plant6 (12,10) - Page 14 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 21 plant6 (12,10) - Page 14 Line 18:  - Script call: end_key
Map 2 garden - Event 21 plant6 (12,10) - Page 14 Line 24:  - Script call: end_key
Map 2 garden - Event 21 plant6 (12,10) - Page 14 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 21 plant6 (12,10) - Page 14 Line 31:  - Script call: end_key
Map 2 garden - Event 21 plant6 (12,10) - Page 15 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 21 plant6 (12,10) - Page 15 Line 4:  - Script call: end_key
Map 2 garden - Event 21 plant6 (12,10) - Page 15 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 21 plant6 (12,10) - Page 15 Line 10:  - Script call: end_key
Map 2 garden - Event 22 plant7 (14,10) - Page 1 Line 1:  - Conditional Branch script call: key?(:key_item, 32)
Map 2 garden - Event 22 plant7 (14,10) - Page 1 Line 6:  - Script call: end_key
Map 2 garden - Event 22 plant7 (14,10) - Page 2 Line 1:  - Conditional Branch script call: key?(:key_item, 33)
Map 2 garden - Event 22 plant7 (14,10) - Page 2 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 22 plant7 (14,10) - Page 2 Line 13:  - Script call: end_key
Map 2 garden - Event 22 plant7 (14,10) - Page 3 Line 1:  - Conditional Branch script call: key?(:key_item, 35)
Map 2 garden - Event 22 plant7 (14,10) - Page 3 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 22 plant7 (14,10) - Page 3 Line 13:  - Script call: end_key
Map 2 garden - Event 22 plant7 (14,10) - Page 4 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 22 plant7 (14,10) - Page 4 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 22 plant7 (14,10) - Page 4 Line 18:  - Script call: end_key
Map 2 garden - Event 22 plant7 (14,10) - Page 4 Line 24:  - Script call: end_key
Map 2 garden - Event 22 plant7 (14,10) - Page 4 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 22 plant7 (14,10) - Page 4 Line 31:  - Script call: end_key
Map 2 garden - Event 22 plant7 (14,10) - Page 5 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 22 plant7 (14,10) - Page 5 Line 4:  - Script call: end_key
Map 2 garden - Event 22 plant7 (14,10) - Page 5 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 22 plant7 (14,10) - Page 5 Line 10:  - Script call: end_key
Map 2 garden - Event 22 plant7 (14,10) - Page 6 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 22 plant7 (14,10) - Page 6 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 22 plant7 (14,10) - Page 6 Line 18:  - Script call: end_key
Map 2 garden - Event 22 plant7 (14,10) - Page 6 Line 24:  - Script call: end_key
Map 2 garden - Event 22 plant7 (14,10) - Page 6 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 22 plant7 (14,10) - Page 6 Line 31:  - Script call: end_key
Map 2 garden - Event 22 plant7 (14,10) - Page 7 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 22 plant7 (14,10) - Page 7 Line 4:  - Script call: end_key
Map 2 garden - Event 22 plant7 (14,10) - Page 7 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 22 plant7 (14,10) - Page 7 Line 10:  - Script call: end_key
Map 2 garden - Event 22 plant7 (14,10) - Page 9 Line 1:  - Conditional Branch script call: key?(:key_item, 32)
Map 2 garden - Event 22 plant7 (14,10) - Page 9 Line 6:  - Script call: end_key
Map 2 garden - Event 22 plant7 (14,10) - Page 10 Line 1:  - Conditional Branch script call: key?(:key_item, 33)
Map 2 garden - Event 22 plant7 (14,10) - Page 10 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 22 plant7 (14,10) - Page 10 Line 13:  - Script call: end_key
Map 2 garden - Event 22 plant7 (14,10) - Page 11 Line 1:  - Conditional Branch script call: key?(:key_item, 35)
Map 2 garden - Event 22 plant7 (14,10) - Page 11 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 22 plant7 (14,10) - Page 11 Line 13:  - Script call: end_key
Map 2 garden - Event 22 plant7 (14,10) - Page 12 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 22 plant7 (14,10) - Page 12 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 22 plant7 (14,10) - Page 12 Line 18:  - Script call: end_key
Map 2 garden - Event 22 plant7 (14,10) - Page 12 Line 24:  - Script call: end_key
Map 2 garden - Event 22 plant7 (14,10) - Page 12 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 22 plant7 (14,10) - Page 12 Line 31:  - Script call: end_key
Map 2 garden - Event 22 plant7 (14,10) - Page 13 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 22 plant7 (14,10) - Page 13 Line 4:  - Script call: end_key
Map 2 garden - Event 22 plant7 (14,10) - Page 13 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 22 plant7 (14,10) - Page 13 Line 10:  - Script call: end_key
Map 2 garden - Event 22 plant7 (14,10) - Page 14 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 22 plant7 (14,10) - Page 14 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 22 plant7 (14,10) - Page 14 Line 18:  - Script call: end_key
Map 2 garden - Event 22 plant7 (14,10) - Page 14 Line 24:  - Script call: end_key
Map 2 garden - Event 22 plant7 (14,10) - Page 14 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 22 plant7 (14,10) - Page 14 Line 31:  - Script call: end_key
Map 2 garden - Event 22 plant7 (14,10) - Page 15 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 22 plant7 (14,10) - Page 15 Line 4:  - Script call: end_key
Map 2 garden - Event 22 plant7 (14,10) - Page 15 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 22 plant7 (14,10) - Page 15 Line 10:  - Script call: end_key
Map 2 garden - Event 23 plant8 (16,10) - Page 1 Line 1:  - Conditional Branch script call: key?(:key_item, 32)
Map 2 garden - Event 23 plant8 (16,10) - Page 1 Line 6:  - Script call: end_key
Map 2 garden - Event 23 plant8 (16,10) - Page 2 Line 1:  - Conditional Branch script call: key?(:key_item, 33)
Map 2 garden - Event 23 plant8 (16,10) - Page 2 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 23 plant8 (16,10) - Page 2 Line 13:  - Script call: end_key
Map 2 garden - Event 23 plant8 (16,10) - Page 3 Line 1:  - Conditional Branch script call: key?(:key_item, 35)
Map 2 garden - Event 23 plant8 (16,10) - Page 3 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 23 plant8 (16,10) - Page 3 Line 13:  - Script call: end_key
Map 2 garden - Event 23 plant8 (16,10) - Page 4 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 23 plant8 (16,10) - Page 4 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 23 plant8 (16,10) - Page 4 Line 18:  - Script call: end_key
Map 2 garden - Event 23 plant8 (16,10) - Page 4 Line 24:  - Script call: end_key
Map 2 garden - Event 23 plant8 (16,10) - Page 4 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 23 plant8 (16,10) - Page 4 Line 31:  - Script call: end_key
Map 2 garden - Event 23 plant8 (16,10) - Page 5 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 23 plant8 (16,10) - Page 5 Line 4:  - Script call: end_key
Map 2 garden - Event 23 plant8 (16,10) - Page 5 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 23 plant8 (16,10) - Page 5 Line 10:  - Script call: end_key
Map 2 garden - Event 23 plant8 (16,10) - Page 6 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 23 plant8 (16,10) - Page 6 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 23 plant8 (16,10) - Page 6 Line 18:  - Script call: end_key
Map 2 garden - Event 23 plant8 (16,10) - Page 6 Line 24:  - Script call: end_key
Map 2 garden - Event 23 plant8 (16,10) - Page 6 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 23 plant8 (16,10) - Page 6 Line 31:  - Script call: end_key
Map 2 garden - Event 23 plant8 (16,10) - Page 7 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 23 plant8 (16,10) - Page 7 Line 4:  - Script call: end_key
Map 2 garden - Event 23 plant8 (16,10) - Page 7 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 23 plant8 (16,10) - Page 7 Line 10:  - Script call: end_key
Map 2 garden - Event 23 plant8 (16,10) - Page 9 Line 1:  - Conditional Branch script call: key?(:key_item, 32)
Map 2 garden - Event 23 plant8 (16,10) - Page 9 Line 6:  - Script call: end_key
Map 2 garden - Event 23 plant8 (16,10) - Page 10 Line 1:  - Conditional Branch script call: key?(:key_item, 33)
Map 2 garden - Event 23 plant8 (16,10) - Page 10 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 23 plant8 (16,10) - Page 10 Line 13:  - Script call: end_key
Map 2 garden - Event 23 plant8 (16,10) - Page 11 Line 1:  - Conditional Branch script call: key?(:key_item, 35)
Map 2 garden - Event 23 plant8 (16,10) - Page 11 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 23 plant8 (16,10) - Page 11 Line 13:  - Script call: end_key
Map 2 garden - Event 23 plant8 (16,10) - Page 12 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 23 plant8 (16,10) - Page 12 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 23 plant8 (16,10) - Page 12 Line 18:  - Script call: end_key
Map 2 garden - Event 23 plant8 (16,10) - Page 12 Line 24:  - Script call: end_key
Map 2 garden - Event 23 plant8 (16,10) - Page 12 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 23 plant8 (16,10) - Page 12 Line 31:  - Script call: end_key
Map 2 garden - Event 23 plant8 (16,10) - Page 13 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 23 plant8 (16,10) - Page 13 Line 4:  - Script call: end_key
Map 2 garden - Event 23 plant8 (16,10) - Page 13 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 23 plant8 (16,10) - Page 13 Line 10:  - Script call: end_key
Map 2 garden - Event 23 plant8 (16,10) - Page 14 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 23 plant8 (16,10) - Page 14 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 2 garden - Event 23 plant8 (16,10) - Page 14 Line 18:  - Script call: end_key
Map 2 garden - Event 23 plant8 (16,10) - Page 14 Line 24:  - Script call: end_key
Map 2 garden - Event 23 plant8 (16,10) - Page 14 Line 29:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 23 plant8 (16,10) - Page 14 Line 31:  - Script call: end_key
Map 2 garden - Event 23 plant8 (16,10) - Page 15 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 2 garden - Event 23 plant8 (16,10) - Page 15 Line 4:  - Script call: end_key
Map 2 garden - Event 23 plant8 (16,10) - Page 15 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 2 garden - Event 23 plant8 (16,10) - Page 15 Line 10:  - Script call: end_key
Map 3 graves - Event 3 plant (3,8) - Page 1 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 3 graves - Event 3 plant (3,8) - Page 1 Line 15:  - Script call: end_key
Map 3 graves - Event 3 plant (3,8) - Page 1 Line 23:  - Script call: end_key
Map 3 graves - Event 3 plant (3,8) - Page 1 Line 28:  - Conditional Branch script call: key?(:key_item, 31)
Map 3 graves - Event 3 plant (3,8) - Page 1 Line 31:  - Script call: end_key
Map 3 graves - Event 3 plant (3,8) - Page 2 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 3 graves - Event 3 plant (3,8) - Page 2 Line 5:  - Script call: end_key
Map 3 graves - Event 3 plant (3,8) - Page 2 Line 8:  - Conditional Branch script call: key?(:key_item, 31)
Map 3 graves - Event 3 plant (3,8) - Page 2 Line 12:  - Script call: end_key
Map 3 graves - Event 3 plant (3,8) - Page 3 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 3 graves - Event 3 plant (3,8) - Page 3 Line 4:  - Script call: end_key
Map 3 graves - Event 3 plant (3,8) - Page 3 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 3 graves - Event 3 plant (3,8) - Page 3 Line 10:  - Script call: end_key
Map 3 graves - Event 6 ShoesFlower (7,8) - Page 2 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 3 graves - Event 6 ShoesFlower (7,8) - Page 2 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 3 graves - Event 6 ShoesFlower (7,8) - Page 2 Line 20:  - Script call: end_key
Map 3 graves - Event 6 ShoesFlower (7,8) - Page 2 Line 27:  - Script call: end_key
Map 3 graves - Event 6 ShoesFlower (7,8) - Page 2 Line 32:  - Conditional Branch script call: key?(:key_item, 31)
Map 3 graves - Event 6 ShoesFlower (7,8) - Page 2 Line 35:  - Script call: end_key
Map 3 graves - Event 6 ShoesFlower (7,8) - Page 3 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 3 graves - Event 6 ShoesFlower (7,8) - Page 3 Line 5:  - Script call: end_key
Map 3 graves - Event 6 ShoesFlower (7,8) - Page 3 Line 8:  - Conditional Branch script call: key?(:key_item, 31)
Map 3 graves - Event 6 ShoesFlower (7,8) - Page 3 Line 12:  - Script call: end_key
Map 3 graves - Event 6 ShoesFlower (7,8) - Page 4 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 3 graves - Event 6 ShoesFlower (7,8) - Page 4 Line 4:  - Script call: end_key
Map 3 graves - Event 6 ShoesFlower (7,8) - Page 4 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 3 graves - Event 6 ShoesFlower (7,8) - Page 4 Line 10:  - Script call: end_key
Map 3 graves - Event 10 ZaraFlower (11,8) - Page 2 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 3 graves - Event 10 ZaraFlower (11,8) - Page 2 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 3 graves - Event 10 ZaraFlower (11,8) - Page 2 Line 20:  - Script call: end_key
Map 3 graves - Event 10 ZaraFlower (11,8) - Page 2 Line 27:  - Script call: end_key
Map 3 graves - Event 10 ZaraFlower (11,8) - Page 2 Line 32:  - Conditional Branch script call: key?(:key_item, 31)
Map 3 graves - Event 10 ZaraFlower (11,8) - Page 2 Line 35:  - Script call: end_key
Map 3 graves - Event 10 ZaraFlower (11,8) - Page 3 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 3 graves - Event 10 ZaraFlower (11,8) - Page 3 Line 5:  - Script call: end_key
Map 3 graves - Event 10 ZaraFlower (11,8) - Page 3 Line 8:  - Conditional Branch script call: key?(:key_item, 31)
Map 3 graves - Event 10 ZaraFlower (11,8) - Page 3 Line 12:  - Script call: end_key
Map 3 graves - Event 10 ZaraFlower (11,8) - Page 4 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 3 graves - Event 10 ZaraFlower (11,8) - Page 4 Line 4:  - Script call: end_key
Map 3 graves - Event 10 ZaraFlower (11,8) - Page 4 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 3 graves - Event 10 ZaraFlower (11,8) - Page 4 Line 10:  - Script call: end_key
Map 3 graves - Event 11 GaleFlower (16,8) - Page 2 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 3 graves - Event 11 GaleFlower (16,8) - Page 2 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 3 graves - Event 11 GaleFlower (16,8) - Page 2 Line 20:  - Script call: end_key
Map 3 graves - Event 11 GaleFlower (16,8) - Page 2 Line 27:  - Script call: end_key
Map 3 graves - Event 11 GaleFlower (16,8) - Page 2 Line 32:  - Conditional Branch script call: key?(:key_item, 31)
Map 3 graves - Event 11 GaleFlower (16,8) - Page 2 Line 35:  - Script call: end_key
Map 3 graves - Event 11 GaleFlower (16,8) - Page 3 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 3 graves - Event 11 GaleFlower (16,8) - Page 3 Line 5:  - Script call: end_key
Map 3 graves - Event 11 GaleFlower (16,8) - Page 3 Line 8:  - Conditional Branch script call: key?(:key_item, 31)
Map 3 graves - Event 11 GaleFlower (16,8) - Page 3 Line 12:  - Script call: end_key
Map 3 graves - Event 11 GaleFlower (16,8) - Page 4 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 3 graves - Event 11 GaleFlower (16,8) - Page 4 Line 4:  - Script call: end_key
Map 3 graves - Event 11 GaleFlower (16,8) - Page 4 Line 7:  - Conditional Branch script call: key?(:key_item, 31)
Map 3 graves - Event 11 GaleFlower (16,8) - Page 4 Line 10:  - Script call: end_key
Map 3 graves - Event 12 Maren (15,9) - Page 5 Line 5:  - Script call: steam = SteamUserStatsLite.instance
Map 3 graves - Event 12 Maren (15,9) - Page 5 Line 6:  - Script call: steam.set_achievement 'ACH_MAREN'
Map 3 graves - Event 12 Maren (15,9) - Page 5 Line 7:  - Script call: steam.update
Map 3 graves - Event 13 Suzette (12,9) - Page 2 Line 200:  - Script call: steam = SteamUserStatsLite.instance
Map 3 graves - Event 13 Suzette (12,9) - Page 2 Line 201:  - Script call: steam.set_achievement 'ACH_SUZETTE'
Map 3 graves - Event 13 Suzette (12,9) - Page 2 Line 202:  - Script call: steam.update
Map 4 livingRoom - Event 11 Man (14,10) - Page 3 Line 31:  - Move Route Script call: fadeout(100) 
Map 4 livingRoom - Event 11 Man (14,10) - Page 5 Line 48:  - Move Route Script call: fadeout(100) 
Map 4 livingRoom - Event 11 Man (14,10) - Page 5 Line 64:  - Move Route Script call: fadeout(100) 
Map 4 livingRoom - Event 11 Man (14,10) - Page 6 Line 48:  - Move Route Script call: fadeout(100) 
Map 4 livingRoom - Event 11 Man (14,10) - Page 6 Line 65:  - Move Route Script call: fadeout(100) 
Map 4 livingRoom - Event 26 note (11,8) - Page 2 Line 9:  - Script call: learn_recipe(6)
Map 4 livingRoom - Event 26 note (11,8) - Page 3 Line 9:  - Script call: learn_recipe(6)
Map 4 livingRoom - Event 29 Zara8 (9,9) - Page 3 Line 98:  - Move Route Script call: fadeout(100) 
Map 4 livingRoom - Event 29 Zara8 (9,9) - Page 3 Line 103:  - Script call: steam = SteamUserStatsLite.instance
Map 4 livingRoom - Event 29 Zara8 (9,9) - Page 3 Line 104:  - Script call: steam.set_achievement 'ACH_ZARA'
Map 4 livingRoom - Event 29 Zara8 (9,9) - Page 3 Line 105:  - Script call: steam.update
Map 4 livingRoom - Event 29 Zara8 (9,9) - Page 3 Line 175:  - Move Route Script call: fadeout(100) 
Map 4 livingRoom - Event 32 ng+zara (17,9) - Page 2 Line 2:  - Move Route Script call: fadeout(1) 
Map 4 livingRoom - Event 32 ng+zara (17,9) - Page 3 Line 3:  - Move Route Script call: fadein(50) 
Map 4 livingRoom - Event 32 ng+zara (17,9) - Page 3 Line 25:  - Move Route Script call: shake(120)
Map 4 livingRoom - Event 32 ng+zara (17,9) - Page 3 Line 31:  - Move Route Script call: shake(50)
Map 5 kitchen - Event 10 oven (8,8) - Page 3 Line 5:  - Script call: craft(1)
Map 5 kitchen - Event 10 oven (8,8) - Page 4 Line 1:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 5 kitchen - Event 10 oven (8,8) - Page 4 Line 18:  - Script call: craft(1)
Map 5 kitchen - Event 11 Hermina (11,9) - Page 2 Line 25:  - Script call: learn_recipe(1)
Map 5 kitchen - Event 11 Hermina (11,9) - Page 5 Line 21:  - Script call: learn_recipe(1)
Map 5 kitchen - Event 12 Shoes6 (13,9) - Page 2 Line 202:  - Move Route Script call: fadeout(100)
Map 5 kitchen - Event 12 Shoes6 (13,9) - Page 4 Line 132:  - Move Route Script call: fadeout(100)
Map 6 dining - Event 6 Alex6 (3,9) - Page 2 Line 44:  - Move Route Script call: fadeout(50) 
Map 6 dining - Event 7 Shoes7 (7,9) - Page 2 Line 4:  - Move Route Script call: fadeout(1) 
Map 6 dining - Event 7 Shoes7 (7,9) - Page 3 Line 3:  - Move Route Script call: fadein(50) 
Map 6 dining - Event 7 Shoes7 (7,9) - Page 3 Line 67:  - Script call: steam = SteamUserStatsLite.instance
Map 6 dining - Event 7 Shoes7 (7,9) - Page 3 Line 68:  - Script call: steam.set_achievement 'ACH_SHOES'
Map 6 dining - Event 7 Shoes7 (7,9) - Page 3 Line 69:  - Script call: steam.update
Map 6 dining - Event 7 Shoes7 (7,9) - Page 3 Line 102:  - Move Route Script call: fadeout(80) 
Map 6 dining - Event 7 Shoes7 (7,9) - Page 3 Line 110:  - Move Route Script call: fadeout(100) 
Map 6 dining - Event 13 IndoorPlant (17,9) - Page 1 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 6 dining - Event 13 IndoorPlant (17,9) - Page 1 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 6 dining - Event 13 IndoorPlant (17,9) - Page 1 Line 19:  - Script call: end_key
Map 6 dining - Event 13 IndoorPlant (17,9) - Page 1 Line 26:  - Script call: end_key
Map 6 dining - Event 13 IndoorPlant (17,9) - Page 1 Line 31:  - Conditional Branch script call: key?(:key_item, 31)
Map 6 dining - Event 13 IndoorPlant (17,9) - Page 1 Line 34:  - Script call: end_key
Map 6 dining - Event 13 IndoorPlant (17,9) - Page 2 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 6 dining - Event 13 IndoorPlant (17,9) - Page 2 Line 5:  - Script call: end_key
Map 6 dining - Event 13 IndoorPlant (17,9) - Page 2 Line 8:  - Conditional Branch script call: key?(:key_item, 31)
Map 6 dining - Event 13 IndoorPlant (17,9) - Page 2 Line 12:  - Script call: end_key
Map 7 parlor - Event 9 IndoorPlant (17,10) - Page 1 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 7 parlor - Event 9 IndoorPlant (17,10) - Page 1 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 7 parlor - Event 9 IndoorPlant (17,10) - Page 1 Line 19:  - Script call: end_key
Map 7 parlor - Event 9 IndoorPlant (17,10) - Page 1 Line 26:  - Script call: end_key
Map 7 parlor - Event 9 IndoorPlant (17,10) - Page 1 Line 31:  - Conditional Branch script call: key?(:key_item, 31)
Map 7 parlor - Event 9 IndoorPlant (17,10) - Page 1 Line 34:  - Script call: end_key
Map 7 parlor - Event 9 IndoorPlant (17,10) - Page 2 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 7 parlor - Event 9 IndoorPlant (17,10) - Page 2 Line 5:  - Script call: end_key
Map 7 parlor - Event 9 IndoorPlant (17,10) - Page 2 Line 8:  - Conditional Branch script call: key?(:key_item, 31)
Map 7 parlor - Event 9 IndoorPlant (17,10) - Page 2 Line 12:  - Script call: end_key
Map 7 parlor - Event 16 dancingEvent (14,0) - Page 1 Line 31:  - Move Route Script call: fadeout(50) 
Map 7 parlor - Event 16 dancingEvent (14,0) - Page 1 Line 36:  - Move Route Script call: fadein(50) 
Map 7 parlor - Event 16 dancingEvent (14,0) - Page 1 Line 46:  - Move Route Script call: fadeout(50) 
Map 7 parlor - Event 16 dancingEvent (14,0) - Page 1 Line 130:  - Move Route Script call: fadeout(50) 
Map 7 parlor - Event 16 dancingEvent (14,0) - Page 1 Line 145:  - Move Route Script call: fadeout(50) 
Map 7 parlor - Event 16 dancingEvent (14,0) - Page 2 Line 32:  - Move Route Script call: fadeout(50) 
Map 7 parlor - Event 16 dancingEvent (14,0) - Page 2 Line 37:  - Move Route Script call: fadein(50) 
Map 7 parlor - Event 16 dancingEvent (14,0) - Page 2 Line 64:  - Move Route Script call: fadeout(50) 
Map 7 parlor - Event 16 dancingEvent (14,0) - Page 2 Line 167:  - Move Route Script call: fadeout(50) 
Map 7 parlor - Event 16 dancingEvent (14,0) - Page 2 Line 191:  - Move Route Script call: fadeout(50) 
Map 8 bath - Event 4 Alex4 (7,9) - Page 2 Line 87:  - Move Route Script call: fadeout(80) 
Map 8 bath - Event 4 Alex4 (7,9) - Page 2 Line 104:  - Move Route Script call: fadeout(80) 
Map 8 bath - Event 4 Alex4 (7,9) - Page 5 Line 2:  - Move Route Script call: fadeout(10) 
Map 8 bath - Event 4 Alex4 (7,9) - Page 6 Line 3:  - Move Route Script call: fadein(50) 
Map 8 bath - Event 4 Alex4 (7,9) - Page 6 Line 30:  - Script call: learn_recipe(3)
Map 9 stairs - Event 6 IndoorPlant (9,8) - Page 1 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 9 stairs - Event 6 IndoorPlant (9,8) - Page 1 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 9 stairs - Event 6 IndoorPlant (9,8) - Page 1 Line 19:  - Script call: end_key
Map 9 stairs - Event 6 IndoorPlant (9,8) - Page 1 Line 26:  - Script call: end_key
Map 9 stairs - Event 6 IndoorPlant (9,8) - Page 1 Line 31:  - Conditional Branch script call: key?(:key_item, 31)
Map 9 stairs - Event 6 IndoorPlant (9,8) - Page 1 Line 34:  - Script call: end_key
Map 9 stairs - Event 6 IndoorPlant (9,8) - Page 2 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 9 stairs - Event 6 IndoorPlant (9,8) - Page 2 Line 5:  - Script call: end_key
Map 9 stairs - Event 6 IndoorPlant (9,8) - Page 2 Line 8:  - Conditional Branch script call: key?(:key_item, 31)
Map 9 stairs - Event 6 IndoorPlant (9,8) - Page 2 Line 12:  - Script call: end_key
Map 10 hallway - Event 22 Alex (3,9) - Page 2 Line 5:  - Move Route Script call: slide(0,20)
Map 10 hallway - Event 26 hideAndSeek2 (20,5) - Page 1 Line 28:  - Move Route Script call: fadeout(50)
Map 10 hallway - Event 26 hideAndSeek2 (20,5) - Page 2 Line 29:  - Move Route Script call: fadeout(50)
Map 10 hallway - Event 27 Alex7 (14,9) - Page 2 Line 80:  - Move Route Script call: fadeout(100) 
Map 10 hallway - Event 27 Alex7 (14,9) - Page 2 Line 82:  - Script call: steam = SteamUserStatsLite.instance
Map 10 hallway - Event 27 Alex7 (14,9) - Page 2 Line 83:  - Script call: steam.set_achievement 'ACH_ALEX'
Map 10 hallway - Event 27 Alex7 (14,9) - Page 2 Line 84:  - Script call: steam.update
Map 10 hallway - Event 27 Alex7 (14,9) - Page 2 Line 120:  - Move Route Script call: fadeout(100) 
Map 11 yourRoom - Event 1 laptop (14,8) - Page 1 Line 1:  - Conditional Branch script call: key?(:key_item, 62)
Map 11 yourRoom - Event 1 laptop (14,8) - Page 1 Line 6:  - Script call: end_key
Map 11 yourRoom - Event 12 Zara (11,8) - Page 3 Line 2:  - Move Route Script call: fadeout(1) 
Map 11 yourRoom - Event 12 Zara (11,8) - Page 4 Line 3:  - Move Route Script call: fadein(50) 
Map 11 yourRoom - Event 12 Zara (11,8) - Page 4 Line 78:  - Move Route Script call: fadeout(50) 
Map 11 yourRoom - Event 12 Zara (11,8) - Page 5 Line 3:  - Move Route Script call: fadein(50) 
Map 11 yourRoom - Event 12 Zara (11,8) - Page 5 Line 85:  - Move Route Script call: fadeout(50) 
Map 11 yourRoom - Event 18 Zara5 (13,9) - Page 2 Line 87:  - Move Route Script call: fadeout(50) 
Map 11 yourRoom - Event 19 Zara6 (11,9) - Page 2 Line 39:  - Move Route Script call: fadeout(50) 
Map 12 bathUpstairs - Event 5 hideAndSeek (11,9) - Page 2 Line 21:  - Move Route Script call: fadeout(50)
Map 13 roomAlex - Event 2 hideAndSeek (15,8) - Page 2 Line 7:  - Move Route Script call: fadeout(10)
Map 13 roomAlex - Event 2 hideAndSeek (15,8) - Page 3 Line 3:  - Move Route Script call: fadein(50)
Map 13 roomAlex - Event 2 hideAndSeek (15,8) - Page 3 Line 18:  - Move Route Script call: fadeout(50)
Map 13 roomAlex - Event 2 hideAndSeek (15,8) - Page 3 Line 27:  - Move Route Script call: fadein(50)
Map 13 roomAlex - Event 2 hideAndSeek (15,8) - Page 3 Line 42:  - Move Route Script call: fadeout(90)
Map 13 roomAlex - Event 2 hideAndSeek (15,8) - Page 5 Line 2:  - Move Route Script call: fadeout(10)
Map 13 roomAlex - Event 2 hideAndSeek (15,8) - Page 6 Line 3:  - Move Route Script call: fadein(50)
Map 13 roomAlex - Event 2 hideAndSeek (15,8) - Page 6 Line 31:  - Move Route Script call: fadeout(70)
Map 13 roomAlex - Event 5 AlexNight3 (11,9) - Page 2 Line 63:  - Move Route Script call: fadeout(50) 
Map 13 roomAlex - Event 8 Alex2 (5,9) - Page 2 Line 49:  - Move Route Script call: fadeout(50) 
Map 13 roomAlex - Event 8 Alex2 (5,9) - Page 2 Line 74:  - Move Route Script call: fadeout(100) 
Map 13 roomAlex - Event 9 crayonBox (10,8) - Page 2 Line 1:  - Conditional Branch script call: key?(:key_item, 63)
Map 13 roomAlex - Event 9 crayonBox (10,8) - Page 2 Line 16:  - Script call: steam = SteamUserStatsLite.instance
Map 13 roomAlex - Event 9 crayonBox (10,8) - Page 2 Line 17:  - Script call: steam.set_achievement 'ACH_PATRON'
Map 13 roomAlex - Event 9 crayonBox (10,8) - Page 2 Line 18:  - Script call: steam.update
Map 13 roomAlex - Event 9 crayonBox (10,8) - Page 2 Line 19:  - Script call: end_key
Map 13 roomAlex - Event 9 crayonBox (10,8) - Page 3 Line 1:  - Conditional Branch script call: key?(:key_item, 63)
Map 13 roomAlex - Event 9 crayonBox (10,8) - Page 3 Line 16:  - Script call: steam = SteamUserStatsLite.instance
Map 13 roomAlex - Event 9 crayonBox (10,8) - Page 3 Line 17:  - Script call: steam.set_achievement 'ACH_PATRON'
Map 13 roomAlex - Event 9 crayonBox (10,8) - Page 3 Line 18:  - Script call: steam.update
Map 13 roomAlex - Event 9 crayonBox (10,8) - Page 3 Line 19:  - Script call: end_key
Map 13 roomAlex - Event 13 hideAndSeek (4,8) - Page 2 Line 11:  - Move Route Script call: fadeout(10)
Map 13 roomAlex - Event 13 hideAndSeek (4,8) - Page 3 Line 3:  - Move Route Script call: fadein(50)
Map 13 roomAlex - Event 13 hideAndSeek (4,8) - Page 3 Line 18:  - Move Route Script call: fadeout(50)
Map 13 roomAlex - Event 13 hideAndSeek (4,8) - Page 3 Line 27:  - Move Route Script call: fadein(50)
Map 13 roomAlex - Event 13 hideAndSeek (4,8) - Page 3 Line 42:  - Move Route Script call: fadeout(90)
Map 13 roomAlex - Event 13 hideAndSeek (4,8) - Page 5 Line 4:  - Move Route Script call: fadeout(10)
Map 13 roomAlex - Event 13 hideAndSeek (4,8) - Page 6 Line 3:  - Move Route Script call: fadein(50)
Map 13 roomAlex - Event 13 hideAndSeek (4,8) - Page 6 Line 31:  - Move Route Script call: fadeout(70)
Map 14 roomShoes - Event 5 recipe (15,8) - Page 2 Line 8:  - Script call: learn_recipe(9)
Map 14 roomShoes - Event 5 recipe (15,8) - Page 3 Line 8:  - Script call: learn_recipe(9)
Map 14 roomShoes - Event 8 hideAndSeek (6,9) - Page 2 Line 36:  - Script call: learn_recipe(3)
Map 14 roomShoes - Event 8 hideAndSeek (6,9) - Page 2 Line 40:  - Move Route Script call: fadeout(50)
Map 14 roomShoes - Event 8 hideAndSeek (6,9) - Page 2 Line 47:  - Script call: steam = SteamUserStatsLite.instance
Map 14 roomShoes - Event 8 hideAndSeek (6,9) - Page 2 Line 48:  - Script call: steam.set_achievement 'ACH_HIDEANDSEEK'
Map 14 roomShoes - Event 8 hideAndSeek (6,9) - Page 2 Line 49:  - Script call: steam.update
Map 15 roomZara - Event 3 zara3 (12,9) - Page 2 Line 55:  - Move Route Script call: fadeout(50) 
Map 15 roomZara - Event 3 zara3 (12,9) - Page 2 Line 60:  - Move Route Script call: fadein(50) 
Map 15 roomZara - Event 3 zara3 (12,9) - Page 2 Line 68:  - Move Route Script call: fadeout(50) 
Map 15 roomZara - Event 3 zara3 (12,9) - Page 3 Line 28:  - Move Route Script call: fadeout(50) 
Map 15 roomZara - Event 3 zara3 (12,9) - Page 3 Line 33:  - Move Route Script call: fadein(50) 
Map 15 roomZara - Event 3 zara3 (12,9) - Page 3 Line 59:  - Move Route Script call: fadeout(50) 
Map 15 roomZara - Event 8 Zara7N (6,9) - Page 2 Line 191:  - Move Route Script call: fadeout(100)
Map 15 roomZara - Event 8 Zara7N (6,9) - Page 3 Line 150:  - Move Route Script call: fadeout(100)
Map 15 roomZara - Event 13 ng+alex (11,9) - Page 2 Line 2:  - Move Route Script call: fadeout(1) 
Map 15 roomZara - Event 13 ng+alex (11,9) - Page 3 Line 3:  - Move Route Script call: fadein(50) 
Map 15 roomZara - Event 13 ng+alex (11,9) - Page 4 Line 33:  - Move Route Script call: fadeout(50) 
Map 15 roomZara - Event 13 ng+alex (11,9) - Page 4 Line 38:  - Move Route Script call: fadein(50) 
Map 16 library - Event 9 Alex5 (8,9) - Page 2 Line 58:  - Move Route Script call: fadeout(50) 
Map 16 library - Event 10 Shoes5 (16,9) - Page 2 Line 25:  - Script call: learn_recipe(10)
Map 16 library - Event 10 Shoes5 (16,9) - Page 3 Line 22:  - Script call: learn_recipe(10)
Map 16 library - Event 11 books (20,8) - Page 1 Line 20:  - Script call: learn_recipe(2)
Map 16 library - Event 11 books (20,8) - Page 1 Line 27:  - Script call: learn_recipe(4)
Map 16 library - Event 12 ng+shoes (9,9) - Page 2 Line 2:  - Move Route Script call: fadeout(1) 
Map 16 library - Event 12 ng+shoes (9,9) - Page 3 Line 3:  - Move Route Script call: fadein(50) 
Map 16 library - Event 14 IndoorPlant (11,10) - Page 1 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 16 library - Event 14 IndoorPlant (11,10) - Page 1 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 16 library - Event 14 IndoorPlant (11,10) - Page 1 Line 19:  - Script call: end_key
Map 16 library - Event 14 IndoorPlant (11,10) - Page 1 Line 26:  - Script call: end_key
Map 16 library - Event 14 IndoorPlant (11,10) - Page 1 Line 31:  - Conditional Branch script call: key?(:key_item, 31)
Map 16 library - Event 14 IndoorPlant (11,10) - Page 1 Line 34:  - Script call: end_key
Map 16 library - Event 14 IndoorPlant (11,10) - Page 2 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 16 library - Event 14 IndoorPlant (11,10) - Page 2 Line 5:  - Script call: end_key
Map 16 library - Event 14 IndoorPlant (11,10) - Page 2 Line 8:  - Conditional Branch script call: key?(:key_item, 31)
Map 16 library - Event 14 IndoorPlant (11,10) - Page 2 Line 12:  - Script call: end_key
Map 17 masters - Event 7 books (7,8) - Page 1 Line 20:  - Script call: learn_recipe(8)
Map 17 masters - Event 9 hideAndSeek (12,9) - Page 2 Line 43:  - Script call: learn_recipe(3)
Map 17 masters - Event 9 hideAndSeek (12,9) - Page 2 Line 46:  - Move Route Script call: fadeout(50)
Map 17 masters - Event 9 hideAndSeek (12,9) - Page 2 Line 53:  - Script call: steam = SteamUserStatsLite.instance
Map 17 masters - Event 9 hideAndSeek (12,9) - Page 2 Line 54:  - Script call: steam.set_achievement 'ACH_HIDEANDSEEK'
Map 17 masters - Event 9 hideAndSeek (12,9) - Page 2 Line 55:  - Script call: steam.update
Map 18 stairsAttic - Event 4 hideAndSeek (12,9) - Page 2 Line 23:  - Move Route Script call: fadeout(50)
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 1 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 1 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 1 Line 20:  - Script call: end_key
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 1 Line 27:  - Script call: end_key
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 1 Line 32:  - Conditional Branch script call: key?(:key_item, 31)
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 1 Line 35:  - Script call: end_key
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 2 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 2 Line 5:  - Script call: end_key
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 2 Line 8:  - Conditional Branch script call: key?(:key_item, 31)
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 2 Line 12:  - Script call: end_key
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 3 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 3 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 3 Line 20:  - Script call: end_key
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 3 Line 27:  - Script call: end_key
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 3 Line 32:  - Conditional Branch script call: key?(:key_item, 31)
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 3 Line 35:  - Script call: end_key
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 4 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 4 Line 5:  - Script call: end_key
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 4 Line 8:  - Conditional Branch script call: key?(:key_item, 31)
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 4 Line 12:  - Script call: end_key
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 5 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 5 Line 5:  - Script call: end_key
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 5 Line 8:  - Conditional Branch script call: key?(:key_item, 31)
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 5 Line 12:  - Script call: end_key
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 6 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 6 Line 5:  - Script call: end_key
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 6 Line 8:  - Conditional Branch script call: key?(:key_item, 31)
Map 18 stairsAttic - Event 6 IndoorPlant (10,8) - Page 6 Line 12:  - Script call: end_key
Map 19 attic - Event 5 Gale (16,9) - Page 2 Line 65:  - Move Route Script call: fadeout(50) 
Map 19 attic - Event 5 Gale (16,9) - Page 3 Line 90:  - Move Route Script call: fadeout(50) 
Map 19 attic - Event 11 Gale-instaface (10,9) - Page 2 Line 106:  - Move Route Script call: fadeout(50) 
Map 19 attic - Event 11 Gale-instaface (10,9) - Page 3 Line 132:  - Move Route Script call: fadeout(50) 
Map 19 attic - Event 13 cookbook (25,8) - Page 1 Line 21:  - Script call: learn_recipe(7)
Map 19 attic - Event 14 spell (14,9) - Page 2 Line 2:  - Move Route Script call: fadeout(1)
Map 19 attic - Event 14 spell (14,9) - Page 3 Line 3:  - Move Route Script call: fadein(50) 
Map 19 attic - Event 14 spell (14,9) - Page 3 Line 23:  - Move Route Script call: fadeout(50) 
Map 19 attic - Event 14 spell (14,9) - Page 4 Line 3:  - Move Route Script call: fadein(50) 
Map 19 attic - Event 14 spell (14,9) - Page 4 Line 162:  - Move Route Script call: fadeout(100) 
Map 19 attic - Event 14 spell (14,9) - Page 4 Line 182:  - Move Route Script call: fadeout(60)
Map 19 attic - Event 14 spell (14,9) - Page 4 Line 321:  - Script call: steam = SteamUserStatsLite.instance
Map 19 attic - Event 14 spell (14,9) - Page 4 Line 322:  - Script call: steam.set_achievement 'ACH_GALE'
Map 19 attic - Event 14 spell (14,9) - Page 4 Line 323:  - Script call: steam.update
Map 19 attic - Event 14 spell (14,9) - Page 4 Line 345:  - Move Route Script call: fadeout(100) 
Map 19 attic - Event 26 ng+gale (30,9) - Page 3 Line 87:  - Move Route Script call: fadeout(50)
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 1 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 1 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 1 Line 20:  - Script call: end_key
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 1 Line 27:  - Script call: end_key
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 1 Line 32:  - Conditional Branch script call: key?(:key_item, 31)
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 1 Line 35:  - Script call: end_key
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 2 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 2 Line 5:  - Script call: end_key
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 2 Line 8:  - Conditional Branch script call: key?(:key_item, 31)
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 2 Line 12:  - Script call: end_key
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 3 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 3 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 3 Line 20:  - Script call: end_key
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 3 Line 27:  - Script call: end_key
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 3 Line 32:  - Conditional Branch script call: key?(:key_item, 31)
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 3 Line 35:  - Script call: end_key
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 4 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 4 Line 5:  - Script call: end_key
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 4 Line 8:  - Conditional Branch script call: key?(:key_item, 31)
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 4 Line 12:  - Script call: end_key
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 5 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 5 Line 5:  - Script call: end_key
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 5 Line 8:  - Conditional Branch script call: key?(:key_item, 31)
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 5 Line 12:  - Script call: end_key
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 6 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 6 Line 5:  - Script call: end_key
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 6 Line 8:  - Conditional Branch script call: key?(:key_item, 31)
Map 19 attic - Event 29 IndoorPlant (27,10) - Page 6 Line 12:  - Script call: end_key
Map 20 bathAttic - Event 7 IndoorPlant (10,8) - Page 1 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 20 bathAttic - Event 7 IndoorPlant (10,8) - Page 1 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 20 bathAttic - Event 7 IndoorPlant (10,8) - Page 1 Line 18:  - Script call: end_key
Map 20 bathAttic - Event 7 IndoorPlant (10,8) - Page 1 Line 25:  - Script call: end_key
Map 20 bathAttic - Event 7 IndoorPlant (10,8) - Page 1 Line 30:  - Conditional Branch script call: key?(:key_item, 31)
Map 20 bathAttic - Event 7 IndoorPlant (10,8) - Page 1 Line 33:  - Script call: end_key
Map 20 bathAttic - Event 7 IndoorPlant (10,8) - Page 2 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 20 bathAttic - Event 7 IndoorPlant (10,8) - Page 2 Line 5:  - Script call: end_key
Map 20 bathAttic - Event 7 IndoorPlant (10,8) - Page 2 Line 8:  - Conditional Branch script call: key?(:key_item, 31)
Map 20 bathAttic - Event 7 IndoorPlant (10,8) - Page 2 Line 12:  - Script call: end_key
Map 21 hospital - Event 10 Julia (7,9) - Page 4 Line 63:  - Script call: learn_recipe(5)
Map 21 hospital - Event 10 Julia (7,9) - Page 5 Line 66:  - Script call: learn_recipe(5)
Map 21 hospital - Event 10 Julia (7,9) - Page 11 Line 127:  - Script call: steam = SteamUserStatsLite.instance
Map 21 hospital - Event 10 Julia (7,9) - Page 11 Line 128:  - Script call: steam.set_achievement 'ACH_VISITOR'
Map 21 hospital - Event 10 Julia (7,9) - Page 11 Line 129:  - Script call: steam.update
Map 21 hospital - Event 10 Julia (7,9) - Page 12 Line 127:  - Script call: steam = SteamUserStatsLite.instance
Map 21 hospital - Event 10 Julia (7,9) - Page 12 Line 128:  - Script call: steam.set_achievement 'ACH_VISITOR'
Map 21 hospital - Event 10 Julia (7,9) - Page 12 Line 129:  - Script call: steam.update
Map 23 busStop - Event 3 cutscene (9,21) - Page 2 Line 2:  - Script call: forget_recipe(1)
Map 23 busStop - Event 3 cutscene (9,21) - Page 2 Line 3:  - Script call: forget_recipe(2)
Map 23 busStop - Event 3 cutscene (9,21) - Page 2 Line 4:  - Script call: forget_recipe(3)
Map 23 busStop - Event 3 cutscene (9,21) - Page 2 Line 5:  - Script call: forget_recipe(4)
Map 23 busStop - Event 3 cutscene (9,21) - Page 2 Line 6:  - Script call: forget_recipe(5)
Map 23 busStop - Event 3 cutscene (9,21) - Page 2 Line 7:  - Script call: forget_recipe(6)
Map 23 busStop - Event 3 cutscene (9,21) - Page 2 Line 8:  - Script call: forget_recipe(7)
Map 23 busStop - Event 3 cutscene (9,21) - Page 2 Line 9:  - Script call: forget_recipe(8)
Map 23 busStop - Event 3 cutscene (9,21) - Page 2 Line 10:  - Script call: forget_recipe(9)
Map 23 busStop - Event 3 cutscene (9,21) - Page 2 Line 11:  - Script call: forget_recipe(10)
Map 25 bathMasters - Event 6 IndoorPlant (9,8) - Page 1 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 25 bathMasters - Event 6 IndoorPlant (9,8) - Page 1 Line 2:  - Conditional Branch script call: $game_actors[1].mp == 0
Map 25 bathMasters - Event 6 IndoorPlant (9,8) - Page 1 Line 19:  - Script call: end_key
Map 25 bathMasters - Event 6 IndoorPlant (9,8) - Page 1 Line 26:  - Script call: end_key
Map 25 bathMasters - Event 6 IndoorPlant (9,8) - Page 1 Line 31:  - Conditional Branch script call: key?(:key_item, 31)
Map 25 bathMasters - Event 6 IndoorPlant (9,8) - Page 1 Line 34:  - Script call: end_key
Map 25 bathMasters - Event 6 IndoorPlant (9,8) - Page 2 Line 1:  - Conditional Branch script call: key?(:key_item, 30)
Map 25 bathMasters - Event 6 IndoorPlant (9,8) - Page 2 Line 5:  - Script call: end_key
Map 25 bathMasters - Event 6 IndoorPlant (9,8) - Page 2 Line 8:  - Conditional Branch script call: key?(:key_item, 31)
Map 25 bathMasters - Event 6 IndoorPlant (9,8) - Page 2 Line 12:  - Script call: end_key
Map 27 breakfeast - Event 7 event (0,0) - Page 1 Line 64:  - Script call: steam = SteamUserStatsLite.instance
Map 27 breakfeast - Event 7 event (0,0) - Page 1 Line 65:  - Script call: steam.set_achievement 'ACH_BREAKFEAST'
Map 27 breakfeast - Event 7 event (0,0) - Page 1 Line 66:  - Script call: steam.update
Map 27 breakfeast - Event 7 event (0,0) - Page 2 Line 105:  - Script call: steam = SteamUserStatsLite.instance
Map 27 breakfeast - Event 7 event (0,0) - Page 2 Line 106:  - Script call: steam.set_achievement 'ACH_BREAKFEAST'
Map 27 breakfeast - Event 7 event (0,0) - Page 2 Line 107:  - Script call: steam.update
Map 28 floristInterior - Event 4 Chloe (3,8) - Page 15 Line 69:  - Script call: steam = SteamUserStatsLite.instance
Map 28 floristInterior - Event 4 Chloe (3,8) - Page 15 Line 70:  - Script call: steam.set_achievement 'ACH_CHLOE'
Map 28 floristInterior - Event 4 Chloe (3,8) - Page 15 Line 71:  - Script call: steam.update
Map 29 greengrocerInterior - Event 6 Dimitri-toldTruth (4,8) - Page 12 Line 34:  - Script call: steam = SteamUserStatsLite.instance
Map 29 greengrocerInterior - Event 6 Dimitri-toldTruth (4,8) - Page 12 Line 35:  - Script call: steam.set_achievement 'ACH_DIMITRI'
Map 29 greengrocerInterior - Event 6 Dimitri-toldTruth (4,8) - Page 12 Line 36:  - Script call: steam.update
Map 29 greengrocerInterior - Event 6 Dimitri-toldTruth (4,8) - Page 13 Line 35:  - Script call: steam = SteamUserStatsLite.instance
Map 29 greengrocerInterior - Event 6 Dimitri-toldTruth (4,8) - Page 13 Line 36:  - Script call: steam.set_achievement 'ACH_DIMITRI'
Map 29 greengrocerInterior - Event 6 Dimitri-toldTruth (4,8) - Page 13 Line 37:  - Script call: steam.update
