Initialize engine version: 5.5.0p3 (84ad46be53aa)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX TITAN X (ID=0x17c2)
    Vendor:   NVIDIA
    VRAM:     12243 MB
    Driver:   10.18.13.6881
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Cabbibo\Desktop\builds\teepsCabeepsV1_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Cabbibo\Desktop\builds\teepsCabeepsV1_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Cabbibo\Desktop\builds\teepsCabeepsV1_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Cabbibo\Desktop\builds\teepsCabeepsV1_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Cabbibo\Desktop\builds\teepsCabeepsV1_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Cabbibo\Desktop\builds\teepsCabeepsV1_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Cabbibo\Desktop\builds\teepsCabeepsV1_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Cabbibo\Desktop\builds\teepsCabeepsV1_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Cabbibo\Desktop\builds\teepsCabeepsV1_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\Cabbibo\Desktop\builds\teepsCabeepsV1_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: C:\Users\Cabbibo\Desktop\builds\teepsCabeepsV1_Data\Managed\UnityEngine.VR.dll (this message is harmless)
Loading C:\Users\Cabbibo\Desktop\builds\teepsCabeepsV1_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
- Completed reload, in  0.019 seconds
Platform assembly: C:\Users\Cabbibo\Desktop\builds\teepsCabeepsV1_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Cabbibo\Desktop\builds\teepsCabeepsV1_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

OpenVR initialized!
 
(Filename:  Line: 387)

UnloadTime: 0.508928 ms
Connected to lighthouse:LHR-C3BDEBF0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 24a4 -> priority: 1 
  Thread -> id: 1688 -> priority: 1 
OpenVR Shutdown
 
(Filename:  Line: 821)

GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

