VoltAge:Genesis Brought to you by Golden Fish Entertainment Hello, and thank you for supporting me by downloading VoltAge:Genesis. VoltAge:Genesis ("the game") is a product of Golden Fish Entertainment, and all components which went into the creation of the game were either A) licensed to Golden Fish Entertainment for commercial use or B) permission was given by the original creator for said component to be included in this commercial project. That being said, please do not remove, copy or alter any portion of the game or its component files. -------------------- INSTALLATION 1) Once you've downloaded the .zip file, locate it in your directory and extract it to wherever you'd like for it to be. 2) When the extraction is complete, locate the file named "Game", double-click, and enjoy! UPDATING THE GAME 1) When downloading a new version of the game, simply copy+paste all of the files from the NEW download into your ORIGINAL folder...simply "replace" all old files with the same name; your save files should be unaffected. -------------------- INTRODUCTION Much of Marema was destroyed by the Empire of Garen decades ago. The radioactive fallout destroyed most of the tropical rainforests and verdant countryside for which Marema was famous, leaving behind only a desert waste known as “The Deadlands”. In the century following the war, the once proud country of Marema has fallen into a slow decline from which it may never recover, with recent efforts at peace with Garen having mixed results. Twenty years after The Reclamation, the people of Marema are beginning to venture out into the Deadlands once more, but tribalism and economic struggles have left the few settlements which remain in a precarious position…meanwhile, the rest of the world continues on as it largely has, indifferent to the struggles of the Mareman people. Now, just days before the signing of a bill granting land ownership to any brave soul willing to finish what The Reclamation began, two young adventurers prepare to claim their piece of the Deadlands, not realizing that they will soon be swept up in the latest chapter of a struggle that has been playing out for thousands of years; a war for the very future of mankind. And it remains to be seen if they will survive the Volt Age... -------------------- HOW TO PLAY Use the Arrow keys to move your character. Esc - Open Menu Space - Make Selection / Speed up Text Shift - Dash / Speed up Events -------------------- KEYBOARD CONFIGURATION NOW AVAILABLE Select "Keyboard Config." in the Options menu either at the title screen or the in-game pause menu -------------------- CREDITS Thanks to the following individuals (groups, etc.), without whose contributions this game would not be possible: Additional Plugins - Fallen Angel Olivia - Hime - Terrax - Yanfly Animations - Andy Chen - hadecynn Battlers - Mudokonabe Bug Reporting - Andaeus - Casey Dailey - Christopher Stavovy Concept Art - Aaron Persh Icons - Ying Music - Aaron Krogh - Darren Curtis - Hiroki Kikuta - J.C Brickston - Luckybox Software Music Conversion - Audacity - https://Convertio.co Tilesets / Sprites - Celianna - Mack - Slimmmeiske2 - Whtdragon Tileset Conversion - RTP Scaler World Concept - Caraline Croasdale - Jimmy Gilsdorf - Jesse Lipp Patreon Supporters -Casey Dailey (Hunter-Tier) -Derek Hennen (Scavver-Tier) Additional thanks to - 2mOlaf - DEGICA, Co., Ltd. - Enterbrain - FangsofAmber - itch.io and all our Early Adopters - Kadokawa Games - The entire Twitch Community And a very special thanks to: Emma Nash...the OG fan -------------------- VERSIONS -1.1.1 (4/1/19) -- The original game release -1.1.2 (4/3/19) -- Bugfix to address sound issue in "Artist's Retreat" -1.2.1 (4/14/19) (NEW) -- New Title Screen -- Monster stat rebalancing --- All monsters now have updated stat progressions and tweaked exp values --Changes to Yuramayo Cavern --- Pugil Crabs no longer appear randomly in the Yuramayo Cavern (1st Floor) --- Zanghera x3 no longer appear randomly in the Yuramayo Cavern (1st Floor) --- Deisols now appear more frequently in the Yuramayo Cavern (1st Floor) --- New Boss Fight: Cave Crab appears when "Busted SMG" is found --Changes to Battlers' Dungeon --- Players may no longer use the barracks for free unless they have the "Member's Pass" key item --- "Programmer's Primer" key item can now be used from the menu screen to get descriptions of all system errors -- Victory Screen Updated --- New victory aftermath screen --- Shows all information on a single screen, rather than using multiple text windows -- Skill "Eye for Detail" Updated --- Used to cost 16AP and would increase the party's Crit Chance by 25% --- Now costs 8AP and randomly reveals one weakness of an enemy -- Encounter Rate Tweaked --- Player can now safely walk farther before encountering an enemy --- Allows for higher rate of recovery from "timed" status effects lingering after combat -- Level Up Tweaks --- Calculation that determines exp requirement for leveling has been tweaked ---- NOTE: Players will have to spend time "catching up" with new exp requirements before gaining additional levels --- Characters now fully recover HP/AP immediately upon leveling -- Tileset Fixes --- The player can no longer walk over certain objects in the TechTown garage (Pedregal Springs) --- The player can no longer walk over certain objects in the Ruined House (Old Panavinto Outskirts) -- Passive Skills Updated --- Passive Skills no longer appear in the Skill Menu during battle -2.1 "Spirits of the Past" Update (6/29/2019) -- Due to the size of this update, all relevant changes can be located on the devlog at the following web address: https://golden-fish-entertainment.itch.io/volt-age-genesis/devlog/86784/version-21-update-coming-june-29th-2019 -2.1.1 (7/1/2019) -- Fixed a bug which allowed player to generate infinite Volts by repeatedly looting specific containers -3.1 "Crime and Punishment" Update (11/3/2019) -- Due to the size of this update, all relevant changes can be located on the devlog at the following web address: https://golden-fish-entertainment.itch.io/volt-age-genesis/devlog/107890/official-version-31-update-log -4.1 "Doorways" Update (4/26/2020) -- Due to the size of this update, all relevant changes can be located on the devlog at the following web address: https://golden-fish-entertainment.itch.io/volt-age-genesis/devlog/141070/official-version-41-update-log -4.1.2 Bugfix -- Fixed a bug where the player would become trapped in a wall if they tried to enter a certain cave in Trabunco Mt. Pass. -- Fixed a bug where the church in Coluna was dark inside for no apparent reason. -4.1.3 Bugfix -- The 4.1.2 bugfix was not effective on ALL locations. Lighting should be corrected for all maps now. -5.1 "Journey" Update (8/8/2020) -- Due to the size of this update, all relevant changes can be located on the devlog at the following web address: https://golden-fish-entertainment.itch.io/volt-age-genesis/devlog/166748/official-version-51-update-log -5.1.2 Bugfix -- Due to the size of this update, all relevant changes can be located on the devlog at the following web address: https://golden-fish-entertainment.itch.io/volt-age-genesis/devlog/170381/version-512-bug-fix -5.1.3 Bugfix -- Due to the size of this update, all relevant changes can be located on the devlog at the following web address: https://golden-fish-entertainment.itch.io/volt-age-genesis/devlog/180274/version-513-bugfix-is-coming -6.1 "The Forgotten" Update (10/12/2020) -- Due to the size of this update, all relevant changes can be located on the devlog at the following web address: https://golden-fish-entertainment.itch.io/volt-age-genesis/devlog/186372/version-61-is-live -7.1 "What Comes After" Update (1/24/2021) -- Due to the size of this update, all relevant changes can be located on the devlog at the following web address: https://golden-fish-entertainment.itch.io/volt-age-genesis/devlog/213584/version-71-what-comes-after-update