Initialize engine version: 5.6.4p3 (11e8f66cfca7)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvldumd.dll 23.21.13.8871]
    Renderer: NVIDIA GeForce GTX 980M
    Vendor:   NVIDIA
    VRAM:     3072 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Platform assembly: E:\Work\ElenaTemple\Builds\v0.6.0\ElenaTemple_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Work\ElenaTemple\Builds\v0.6.0\ElenaTemple_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Work\ElenaTemple\Builds\v0.6.0\ElenaTemple_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Work\ElenaTemple\Builds\v0.6.0\ElenaTemple_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Work\ElenaTemple\Builds\v0.6.0\ElenaTemple_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Work\ElenaTemple\Builds\v0.6.0\ElenaTemple_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\Work\ElenaTemple\Builds\v0.6.0\ElenaTemple_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\Work\ElenaTemple\Builds\v0.6.0\ElenaTemple_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\Work\ElenaTemple\Builds\v0.6.0\ElenaTemple_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading E:\Work\ElenaTemple\Builds\v0.6.0\ElenaTemple_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Completed reload, in  0.018 seconds
Platform assembly: E:\Work\ElenaTemple\Builds\v0.6.0\ElenaTemple_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\Work\ElenaTemple\Builds\v0.6.0\ElenaTemple_Data\Managed\System.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 2.590207 ms
C:/Users/Talin/AppData/LocalLow/GrimTalin/The Adventures of Elena Temple/settings.dat
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded settings: soundVol=4 musicVol=1 platform=1 seed=0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 778)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 778)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 778)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 778)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 778)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 778)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 778)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 778)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 778)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 778)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 778)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 778)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 778)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 778)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Setting up 4 worker threads for Enlighten.
  Thread -> id: 2384 -> priority: 1 
  Thread -> id: 23c8 -> priority: 1 
  Thread -> id: 2f10 -> priority: 1 
  Thread -> id: 28cc -> priority: 1 
