Closed Fists[a] A 2-Player Scrap By Kevin Thien Vu Long Nguyen Twitter: @Knit_Nack | IG: @Knit_Nack | knitnack.itch.io Consultation By Hans Chun Twitter: @HansCTweets | hanschun.itch.io Inspirations Kitchen Contest by Hans Chun Street Fighter Mas by Kamasi Washington as loud as you can while still being able to hear the other players. Looking for Tracy Tzu by Carpenter Brut Shadow (2018) Crouching Tiger Hidden Dragon (2000) Kung Fu Hustle (2004) The challenge has been issued. The challenge has been accepted. Tact & Luck are your arms. Enter the field and leave head held high in victory or hung low in shame. Flow of Play * Establish Safety Tools * Review the Rules * Put on some kickass fighting tunes * Establish the scene * Create Fighters * Pick a Technique for the Fighter * Roll your dice Pool in secret * Select a Hand from your pool and hold it in a closed fist towards your opponent if possible. * Announce any Techniques you are using this Round * Show your Hand and resolve any announced skills * Determine the victor of the round * Work together to describe the fiction of the round per the Hands, Techniques, and determinedVictor. * Repeat until Best of 3 rounds is determined. If playing Tournament Style create a Bracket of Fighters after discussing the scene and advance fighters up the bracket accordingly after each bout. Tools of War Requirements for Play * Safety Tools * 3 six sided dice per player or a dice rolling application * 1 twelve sided die * Kickass fighting music * A Trophy Prepare the Field Describe the Context of the Fight One of many matches in the bracket of a renowned globe spanning tournament? Single combat between the heads of 2 battling armies? A dust-up in the middle of the restaurant on either side of a flipped table? Entrance exam to the secret school of assassins? One lone pugilist against an unending mob? Vengeful rivals meeting on a foggy bridge deep in the mountains from which only one will leave? ________________ Hype Up Decide how your fighters are introduced on the scene: A quick zoom and pan with flashes of text across the screen in bright colored text in the style of a Boulevard Brawlers type video game? A dramatic walk up and commentary from unseen announcers off screen? Charging at each other while a man in the back says “EVERYONE ATTACK!”? Square Up Describe your Fighters’ Pronouns, look, purpose for fighting, and style ________________ FIGHT! Each Match, Fighters roll 3d6 secretly building their Pool. 1's are low & 6's are High. Each Round, Fighters select a die for the round making your Hand and slide it out towards the center of the play space covered with their hand in a Closed Fist if possible. Fighters announce any Techniques they are using this Round. Fighters reveal their Hand, resolve announced Techniques and determine which fighter takes the Round. Describe together the bout of the Round leading to the winning Fighters' gaining of the upper hand. Continue Rounds until Best of 3 is determined. Ties kickoff a Sudden Death Round ________________ Technique[b] (pick 1 Technique or roll randomly (1d12) secretly at top of Match) Bait: forfeit 1 Round to reroll your next Hand with advantage. You are not required to reveal a forfeited round’s Hand. Death Art: 4’s trump all other die, all other results treated as normal (If both sides have & use Death Arts on the same round then 4’s can tie with each other). Fortune’s Reversal: this Round, 1’s are high and 6’s are low. Hail Mary: force both Hands to be rerolled and use the results this round.Juice: +3 to your Hand on this Round but -3 on the next. Cannot be used on the last round of a match. Juke: reroll 1 die once anytime during a match including after hands are revealed but before the round is resolved and take the new result. Mirror: copy your opponent’s technique. Psyche Out: force your opponent to reroll the highest die in their pool at the top of the Match. Read: force your opponent to tell you their selected Technique for the Match after rolling your Pool. Rebuke: cancel your opponent’s Technique this round. Southpaw: Force your opponent to switch their Hand with another from their Pool. Switch: before revealing either Hand, swap Hands with your opponent. Cheat: Never announce using this technique. Manipulate one of the die in your Pool to whichever face you choose. If caught and called out for Cheating during the match by your opponent or any spectators you automatically lose the match. When successfully called out or end of the Match describe how your Fighter cheated or attempted to at least. [a](Trigram stratagem) (Snap Judgements) (Snap Judgments & Jabs) (Slap judgements) [b]Bluff: announce your Hand or any other number between 1&6 without revealing before your opponent reveals their Hand. Your opponent can either challenge and play their hand against yours as normal or cede the round resulting in a tie. If your opponent challenges your claimed Hand and you win the round you receive a +3 bonus to your next round’s Hand