#N canvas 4 22 857 533 10;
#X obj 558 206 mtof;
#X floatatom 558 176 5 0 0 1 Center_Frequency - -;
#X floatatom 601 241 5 1 5000 1 Q - -;
#X obj 515 130 *~ 0;
#X obj 549 130 tgl 15 0 empty empty noise 17 7 1 10 -262144 -1 -1 0
1;
#X obj 515 87 noise~;
#X floatatom 558 241 5 0 0 0 - - -;
#X obj 645 283 hradio 15 1 0 3 empty empty no/peak/power_normalization
0 -8 0 12 -262144 -1 -1 2;
#X obj 515 309 e_resonzq 2000 20 2;
#X obj 515 382 soundoutput;
#N canvas 93 155 827 710 REFERENCE 0;
#X text 114 497 See also:;
#X text 114 121 Name: e_resonzq;
#X text 114 141 Summary: 2-pole resonant bandpass filter.;
#X text 114 161 Argument 0: <float> Center Frequency;
#X text 114 181 Argument 1: <float> Q;
#X text 114 234 Inlet 0: Audio input signal;
#X text 114 254 Inlet 1: '<float>' Center Frequency;
#X text 114 274 Inlet 2: '<float>' Q;
#X text 114 294 Inlet 3: '<int>' Normalisation method - see Argument
2;
#X text 114 201 Argument 2: <int> Normalisation method: 0 - None \,
1 - Peak \, 2 - Power;
#X text 114 314 Outlet 1: Audio output signal;
#X text 114 341 Description: 2-pole resonant bandpass filter. Peak
gain normalized resonator with Q (Csound's "resonz" opcode with Q instead
of Bandwith inlet.);
#X text 114 524 Tags: Audio \, Filter;
#X text 114 390 Notes on normalisation:;
#X text 114 405 0: no normalisation. ACHTUNG: This results in very
loud output!!!;
#X text 114 431 1: peak normalisation. Use this on pitched input like
sine waves.;
#X text 114 458 2: power normalisation. Use this on white noise or
impulses. It's louder than peak norm.;
#X coords 0 -1 1 1 450 450 1 100 100;
#X restore 5 48 pd REFERENCE;
#X obj 5 18 cnv 15 450 20 empty empty empty 20 12 0 14 -261234 -66577
0;
#X text 468 51 Example:;
#X text 493 511 RjDj Library (https://github.com/rjdj/rjlib) - 2011
;
#X obj 8 20 e_resonzq;
#X text 87 21 - 2-pole resonant bandpass filter;
#X obj 92 445 e_reslop;
#X obj 162 445 e_lop2;
#X obj 219 445 e_lop4;
#X connect 0 0 6 0;
#X connect 1 0 0 0;
#X connect 2 0 8 2;
#X connect 3 0 8 0;
#X connect 4 0 3 1;
#X connect 5 0 3 0;
#X connect 6 0 8 1;
#X connect 7 0 8 3;
#X connect 8 0 9 0;
#X connect 8 0 9 1;
