FLUX - VERSION 2.72
by Mars Ashton
http://nujakujata.tumblr.com/
https://twitter.com/nujakujata

Sample tracks by Quantum Dylan
https://soundcloud.com/quantumdylan

SFX by BFXR
https://www.bfxr.net/

To personalize the music in FLUX:
1. Rename your own .MP3 files to "track1.mp3", "track2.mp3" or "track3.mp3"
2. Place them in the "music" folder.
3. Load the game and enjoy.

Current Version 2.72 //
- Adjusted some of the text in the intro scene

Version 2.71 //
- Adjusted the height of a shadow near Pann Orgis
- Updated the build number on the title screen
- Fixed an issue with a cloned enemy in the Rash 'n Slash mode

Version 2.7 //
- Added a new introduction sequence that better provides context for the world, who Suda and Mulberry are, etc.
- Added a "Press CTRL to talk to Mulberry" bit in the player room too for conveyance purposes (it goes away after you hit it, but won't persist in case you forget what to do)

Version 2.6 //
- A new series of dialogue is available via the drunk ambassador in the Glam Glam Bar (Keep your eyes peeled along the coast to the south of your apartment)
- Increased the speed of dagger attacks slightly
- Updated text for area transitions to say "head to/go to" instead of just providing the name of the area you'll go to for consistency/clarity
- Fixed a save game load issue that wouldn't properly set your cosmetics and cause an odd graphical roulette (if you experienced this, reassigning your cosmetics fixes the issue)
- Fixed a layering issue with the "reeling" player fishing animation
- Added some windows to background walls~

Version 2.5 //
- You can now change your hair color at the Wardrobe closet
- Revamped the Wardrobe UI to accommodate other changes
- Added the Rainbow Vest outfit
- Added the Sellsword Crest Helm
- Fixed an issue that would cause the Wardrobe UI to open and then gradually fade
- Fixed an issue with a shadow popping over Wanderer's legs in Stonewall

Version 2.4 //
- Added Brightpulse and Highleap attacks (replacing previous upgrades for charge speed and such)
- Adjusted movement during attacks so all default combos are static and heavy attacks (now called Shieldbreakers) have more mobility
- Adjusted Dash speeds in some areas that were a little slow (dashing should be more even regardless of an area's scale)
- Adjusted Groove Mode's controls description to better reflect that mode's commands
- Adjusted Assault Mode's controls description to better reflect that mode's commands
- Removed Blocking and Countering (had some errors, odd behaviors, made a design choice to shift away from this)
- Tweaked numerous animations
- Adjusted enemy shadow colors
- Improved legibility of workshop/augment UI descriptive text

Version 2.3 //
- Removed some excess or messy remnants of art
- Modified the end of Kiana's conversation so it properly fades out
- Modified the depth of the player's shadow in the underpass so it isn't in front of them

Version 2.2 //
- Fixed an issue that prevented Flux maxing out after spelling a complete word in Spelling Mode
- Equipped items/upgrades now have blue text to differentiate "Equipped" from "Owned"
- Replaced "X" graphic in the Timing minigame to coincide with the Fishing minigame's "X"

Version 2.1 //
- Removed a few erroneous art bits that didn't belong
- Added the player shadow to the Stonewall area

Version 2.0 //

Major Features + Changes:
- The world of Flux has expanded! New areas are available to explore.
- Over 50+ new "descriptive" interactive elements are spread throughout the world
- Progressing to a new day now requires time to elapse and the player to return to their bed
- New Mode: Groove, representing a traditional rhythm game mechanic
- New Fishing minigame! Head out to Fisherman's Roost to cast a line and earn some extra money
- Assault and Armament Modes have been overhauled to include new upgrades, blocking and more
- New UI frame throughout every mode to improve legibility and clarity
- New UI for Augments and the Minigame Selection Menu- Now with Fast Travel options!

General Changes + Notes:
- Adjusted the prices for every cosmetic and upgrade in the game
- In Assault Mode, D now acts as a Guard that will knock enemies away, with dashing still available by using D and a 
- When starting a new game, you must go through the first conversation with Mulberry before leaving your room
- Increased knockback for Guards when they block with a shield
- Reduced knockback for Guards when their guard is broken
- Added an after-image FX to Blade Dashing
- Added a "moving forward" animation for the Mech
- Added Hit Points (HP) to Assault mode that trigger returning home when hitting 0 (Momentum bottoms out at 50 in Assault once initiated)
- Potions now restore HP and have FX
- Added Hit Points (HP) to Armament mode that trigger returning home when hitting 0
- Added a UI indicator when you own the Shield Harness
- Reduced the recharge rate of the Shield Harness
- Reduced Max Flux in Assault Mode
- Updated the Sword Charge animation
- Fixed an issue that would cause odd skipping between Chroma filters when loading into an area
- Extended the delay between switching Chroma filters manually
- Fixed an issue that prevented music volume from properly matching your Flux
- Fixed an issue where the interact indicator wouldn't display at times
- Fixed an issue where you could return home while NPC dialogue was open and allow it to persist elsewhere
- Fixed an issue where you could swap swords without actually having earned Tempest
- Fixed a depth issue with a light in the Bar 

Version 1.02 //
- NPC dialogue has been given a big overhaul. Talk to NPCs each day to learn more about the world and potential side quests!
- You can no longer drop your sword and both sword skins are interchangeable by accessing them (once obtained) by the bedroom window
- Added a note at the end of the first phone conversation to explain that days pass between jobs to provide some additional clarity of purpose for the game (chill, talk to some NPCs, learn about the world, get into some fights or shoot-outs if you want, rinse and repeat!)
- Added a few extra animated bits to areas in the game (swaying cloth, monitors swapping ads, etc.)
- One of the NPC gifts, for your Mech ship, now reduces Flux lost during Armament mode as enemies damage/pass you
- Improved the visibility of the HUD during Assault/Mecha/Armament
- Fixed a bug that prevented the collapsing animation from playing when dismissing/ending phone conversations
- Fixed a bug with a a dialogue box's scale
- Corrected a few typos
- Fixed an issue when trying to obtain the second sword in which other NPCs would deliver the message/gift

Version 1.01 //
- Modified the description for Blade Dash, noting the need to "Hold D"
- Adjusted some dialogue to coincide with whether or not you've bought certain augments
- Fixed a bug that would display white boxes during dialogue with a certain NPC