PUZZDESC
0.01
You
Had a break-in at the house last week, while I was at work. I don't keep much there, so little harm done, but it has me worried.

Did I forget to lock the door? Could I build a lock that CAN'T forget?

The first three slots are the `code`. ~Starting at slot #3, if the initial value of the last three slots  match the code, set the current slot to 1. Otherwise, set it to 0.~ (E.g., '66667' becomes '66610'.)
