Rulent Tower VR
by Setsune Wave
v1.0 - 2020/04/18
https://twitter.com/setsunedev

"Thanks for trying out the latest dimension in Game Boy games!"

For April Fools Day 2020, I decided to take my GB Studio project, "Rulent Tower", the adventures of a bunch of parody furry characters in an apartment building together, and "convert" it to VR. I only had a few days to smash it together, so the scope had to be restrictive, and a lot of things got left on the table.

The reaction wasn't what we'd call "explosive", but I wanted to finish adding in some of the ideas I'd had to scrap, as well as new ones I'd come up with. Cut to two-and-a-half weeks later, and now I'm ready to call this final.

This is a 5-10 minute gimmicky prototype. There isn't a ton to do here, as it's more about the novelty of seeing these pixel graphics converted to voxel and presented as if you were actually there in GB Land. There's a few oversized props you can play with, and maybe an easter egg or two, if you poke around. 

There's two versions available: The Oculus Quest version, and the PC version. This should be bundled with the PC version, and running the software should be as simple as unpacking the contents of the ZIP file and running Rulent Tower VR.exe. You will need a VR-compatible PC and the appropriate hardware. This release was tested on the HTC Vive with Vive Controllers and "Oculus Rift" with Touch Controllers (via Oculus Link). This has not been tested with Windows MR hardware, nor with the Index Controllers. If you are willing to provide this hardware for me to test on, please get in contact with me at the Twitter link in the header. But most things should work.

Controls: Point your blocky mitts at something that interests you. If it's interactive, the small dark green beams will switch to light green. You can grab objects from anywhere those beams can point at, so don't worry about things being out of reach. You can teleport around by pointing the voxel foxel at the floor location you want to visit.

There's no in-game menu, so if you want to Reset the Scene, hit "R" on your keyboard. If you want to close the game, use your VR overlay's Close Software function, or tap "Esc" on your keyboard. If you can't do either of these things, I'm sorry but I've accidentally trapped you in blocky greenscale virtual reality. I promised myself I'd stop doing this...

And I just want to assure you that, even though there were no bugs last time, there are definitely less no bugs now. Or is that more no bugs?


I want to thank my Patrons and other Awesome Supporters who make this stuff possible, including:

Sofox, SuperKing, Jessica Bumpus, MaskRider, A. Kitty, Matt Schock, Jeffrey Perigo, and braedon benson

If you want to see me keep making weird things like this, follow my Twitter ( https://twitter.com/setsunedev ). If you'd like to get credited in works and see behind-the-scenes content, you might also consider backing my Patreon ( https://patreon.com/setsune ).

Thank you so much for checking out Rulent Tower VR!

Credits:
Voice:			Sofox https://twitter.com/thesofox
Music:			"Peppy Regal Overworld" and "Swing into Victory" by krümel https://github.com/DeerTears/GB-Studio-Community-Assets/tree/master/Music
Font:			"Pixel-Narrative" by Gabriel C. C. (with modifications) https://universesync.itch.io/pixel-narrative-pixelart-font


Software Tools Used:
Unity v2019.3.7f1-10f1 https://unity.com/
GB Studio v1.2.1 (Dev Build fd01821) https://www.gbstudio.dev/
MagicaVoxel v0.99.4.2 https://ephtracy.github.io/
Aseprite v1.2.16.3 https://www.aseprite.org/
Paint Shop Pro v7.0.4 https://www.paintshoppro.com/ (You probably shouldn't use this)
BFXR v1.5.1 (Web) https://www.bfxr.net/
Audacity v2.3.1 https://www.audacityteam.org/
Notepad++ v7.8.5 https://notepad-plus-plus.org/


