Initialize engine version: 5.5.4p3 (245d8623a674)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
    Vendor:   NVIDIA
    VRAM:     4053 MB
    Driver:   24.21.13.9836
Begin MonoManager ReloadAssembly
Platform assembly: X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\UnityEngine.dll (this message is harmless)
Loading X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\GameAnalytics.dll (this message is harmless)
Loading X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\GameAnalytics.dll into Unity Child Domain
Platform assembly: X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\DemiLib.dll (this message is harmless)
Loading X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\DemiLib.dll into Unity Child Domain
Platform assembly: X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\DOTween.dll (this message is harmless)
Loading X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\DOTween43.dll (this message is harmless)
Loading X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\DOTween46.dll (this message is harmless)
Loading X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\DOTween50.dll (this message is harmless)
Loading X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\DOTween50.dll into Unity Child Domain
Platform assembly: X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\DOTweenPro.dll (this message is harmless)
Loading X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\DOTweenPro.dll into Unity Child Domain
Platform assembly: X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\Facepunch.Steamworks.dll (this message is harmless)
Loading X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\Facepunch.Steamworks.dll into Unity Child Domain
Platform assembly: X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\TextMeshPro-5.5-Runtime.dll (this message is harmless)
Loading X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\TextMeshPro-5.5-Runtime.dll into Unity Child Domain
- Completed reload, in  0.397 seconds
Platform assembly: X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.001865 ms
place settings = SpriteReset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

place settings = SpriteTuto
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

place settings = SpriteCredits
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

place settings = SpriteGameCenter
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

place settings = SpriteRate
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

place settings = SpriteWindow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

place settings = SpriteResolution
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

place settings = ResetCont
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

place settings = SliderSound
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

place settings = SliderSensitivity
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

place settings = CreditsCont
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

place settings = ResetCont
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1755)

Platform assembly: X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless)
Platform assembly: X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\System.Data.dll (this message is harmless)
Platform assembly: X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\System.Transactions.dll (this message is harmless)
Platform assembly: X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: X:\Work\Vignettes\Builds\Butler\Windows\Vignettes_Data\Managed\Mono.Security.dll (this message is harmless)
Fallback handler could not load library X:/Work/Vignettes/Builds/Butler/Windows/Vignettes_Data/Mono/.\/System/Library/Frameworks/Security.framework/Security
Fallback handler could not load library X:/Work/Vignettes/Builds/Butler/Windows/Vignettes_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
Fallback handler could not load library X:/Work/Vignettes/Builds/Butler/Windows/Vignettes_Data/Mono/.\lib/System/Library/Frameworks/Security.framework/Security
Fallback handler could not load library X:/Work/Vignettes/Builds/Butler/Windows/Vignettes_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
Fallback handler could not load library X:/Work/Vignettes/Builds/Butler/Windows/Vignettes_Data/Mono/.\/System/Library/Frameworks/Security.framework/Security
Fallback handler could not load library X:/Work/Vignettes/Builds/Butler/Windows/Vignettes_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
Fallback handler could not load library X:/Work/Vignettes/Builds/Butler/Windows/Vignettes_Data/Mono/.\lib/System/Library/Frameworks/Security.framework/Security
Fallback handler could not load library X:/Work/Vignettes/Builds/Butler/Windows/Vignettes_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
Setting up 1 worker threads for Enlighten.
  Thread -> id: 1178 -> priority: 1 
