Initialize engine version: 5.5.4p3 (245d8623a674)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 660 (ID=0x11c0)
    Vendor:   NVIDIA
    VRAM:     1998 MB
    Driver:   20.19.15.4531
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\NateBuck\Desktop\even newer game-y folder\repo per game repos\DoubleParty\DoubleParty\DoubleParty\Builds\2020_04_27-v1_1_0\x86\MonsterJaunt_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\NateBuck\Desktop\even newer game-y folder\repo per game repos\DoubleParty\DoubleParty\DoubleParty\Builds\2020_04_27-v1_1_0\x86\MonsterJaunt_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\NateBuck\Desktop\even newer game-y folder\repo per game repos\DoubleParty\DoubleParty\DoubleParty\Builds\2020_04_27-v1_1_0\x86\MonsterJaunt_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\NateBuck\Desktop\even newer game-y folder\repo per game repos\DoubleParty\DoubleParty\DoubleParty\Builds\2020_04_27-v1_1_0\x86\MonsterJaunt_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\NateBuck\Desktop\even newer game-y folder\repo per game repos\DoubleParty\DoubleParty\DoubleParty\Builds\2020_04_27-v1_1_0\x86\MonsterJaunt_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\NateBuck\Desktop\even newer game-y folder\repo per game repos\DoubleParty\DoubleParty\DoubleParty\Builds\2020_04_27-v1_1_0\x86\MonsterJaunt_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\NateBuck\Desktop\even newer game-y folder\repo per game repos\DoubleParty\DoubleParty\DoubleParty\Builds\2020_04_27-v1_1_0\x86\MonsterJaunt_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\NateBuck\Desktop\even newer game-y folder\repo per game repos\DoubleParty\DoubleParty\DoubleParty\Builds\2020_04_27-v1_1_0\x86\MonsterJaunt_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\NateBuck\Desktop\even newer game-y folder\repo per game repos\DoubleParty\DoubleParty\DoubleParty\Builds\2020_04_27-v1_1_0\x86\MonsterJaunt_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\NateBuck\Desktop\even newer game-y folder\repo per game repos\DoubleParty\DoubleParty\DoubleParty\Builds\2020_04_27-v1_1_0\x86\MonsterJaunt_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\NateBuck\Desktop\even newer game-y folder\repo per game repos\DoubleParty\DoubleParty\DoubleParty\Builds\2020_04_27-v1_1_0\x86\MonsterJaunt_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\NateBuck\Desktop\even newer game-y folder\repo per game repos\DoubleParty\DoubleParty\DoubleParty\Builds\2020_04_27-v1_1_0\x86\MonsterJaunt_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: C:\Users\NateBuck\Desktop\even newer game-y folder\repo per game repos\DoubleParty\DoubleParty\DoubleParty\Builds\2020_04_27-v1_1_0\x86\MonsterJaunt_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading C:\Users\NateBuck\Desktop\even newer game-y folder\repo per game repos\DoubleParty\DoubleParty\DoubleParty\Builds\2020_04_27-v1_1_0\x86\MonsterJaunt_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: C:\Users\NateBuck\Desktop\even newer game-y folder\repo per game repos\DoubleParty\DoubleParty\DoubleParty\Builds\2020_04_27-v1_1_0\x86\MonsterJaunt_Data\Managed\Rewired_Linux.dll (this message is harmless)
Loading C:\Users\NateBuck\Desktop\even newer game-y folder\repo per game repos\DoubleParty\DoubleParty\DoubleParty\Builds\2020_04_27-v1_1_0\x86\MonsterJaunt_Data\Managed\Rewired_Linux.dll into Unity Child Domain
Platform assembly: C:\Users\NateBuck\Desktop\even newer game-y folder\repo per game repos\DoubleParty\DoubleParty\DoubleParty\Builds\2020_04_27-v1_1_0\x86\MonsterJaunt_Data\Managed\Rewired_OSX.dll (this message is harmless)
Loading C:\Users\NateBuck\Desktop\even newer game-y folder\repo per game repos\DoubleParty\DoubleParty\DoubleParty\Builds\2020_04_27-v1_1_0\x86\MonsterJaunt_Data\Managed\Rewired_OSX.dll into Unity Child Domain
Platform assembly: C:\Users\NateBuck\Desktop\even newer game-y folder\repo per game repos\DoubleParty\DoubleParty\DoubleParty\Builds\2020_04_27-v1_1_0\x86\MonsterJaunt_Data\Managed\Rewired_Windows.dll (this message is harmless)
Loading C:\Users\NateBuck\Desktop\even newer game-y folder\repo per game repos\DoubleParty\DoubleParty\DoubleParty\Builds\2020_04_27-v1_1_0\x86\MonsterJaunt_Data\Managed\Rewired_Windows.dll into Unity Child Domain
Platform assembly: C:\Users\NateBuck\Desktop\even newer game-y folder\repo per game repos\DoubleParty\DoubleParty\DoubleParty\Builds\2020_04_27-v1_1_0\x86\MonsterJaunt_Data\Managed\TextMeshPro-5.5-1.0.56-Runtime.dll (this message is harmless)
Loading C:\Users\NateBuck\Desktop\even newer game-y folder\repo per game repos\DoubleParty\DoubleParty\DoubleParty\Builds\2020_04_27-v1_1_0\x86\MonsterJaunt_Data\Managed\TextMeshPro-5.5-1.0.56-Runtime.dll into Unity Child Domain
- Completed reload, in  0.024 seconds
Platform assembly: C:\Users\NateBuck\Desktop\even newer game-y folder\repo per game repos\DoubleParty\DoubleParty\DoubleParty\Builds\2020_04_27-v1_1_0\x86\MonsterJaunt_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\NateBuck\Desktop\even newer game-y folder\repo per game repos\DoubleParty\DoubleParty\DoubleParty\Builds\2020_04_27-v1_1_0\x86\MonsterJaunt_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 3.930000 ms
Rewired: Searching for compatible XInput library...
Rewired: Found Xinput1_4.dll.
[Steamworks.NET] SteamAPI_Init() failed.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FMOD Studio: Creating runtime system instance
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 954 -> priority: 1 
  Thread -> id: 1edc -> priority: 1 
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.286500 ms
Loading asset bundle at C:/Users/NateBuck/Desktop/even newer game-y folder/repo per game repos/DoubleParty/DoubleParty/DoubleParty/Builds/2020_04_27-v1_1_0/x86/MonsterJaunt_Data/StreamingAssets\CheatCodes/cheatcodes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 417 unused Assets to reduce memory usage. Loaded Objects now: 5438.
Total: 14.144500 ms (FindLiveObjects: 0.192100 ms CreateObjectMapping: 0.150700 ms MarkObjects: 13.602500 ms  DeleteObjects: 0.198900 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 14.240499 ms

Unloading 596 unused Assets to reduce memory usage. Loaded Objects now: 3595.
Total: 17.411501 ms (FindLiveObjects: 0.199000 ms CreateObjectMapping: 0.295500 ms MarkObjects: 16.101700 ms  DeleteObjects: 0.814700 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 33.153900 ms

Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 6689.
Total: 12.810201 ms (FindLiveObjects: 0.189500 ms CreateObjectMapping: 0.157000 ms MarkObjects: 12.347600 ms  DeleteObjects: 0.115700 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.688900 ms
Loading asset bundle at C:/Users/NateBuck/Desktop/even newer game-y folder/repo per game repos/DoubleParty/DoubleParty/DoubleParty/Builds/2020_04_27-v1_1_0/x86/MonsterJaunt_Data/StreamingAssets\CheatCodes/cheatcodes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 1332 unused Assets to reduce memory usage. Loaded Objects now: 6799.
Total: 19.498400 ms (FindLiveObjects: 0.513300 ms CreateObjectMapping: 0.543000 ms MarkObjects: 16.422800 ms  DeleteObjects: 2.018600 ms)

ThingToDo had a GameObject that is now null.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 11.172999 ms

Unloading 613 unused Assets to reduce memory usage. Loaded Objects now: 4765.
Total: 19.924999 ms (FindLiveObjects: 0.334800 ms CreateObjectMapping: 0.452900 ms MarkObjects: 18.130800 ms  DeleteObjects: 1.006100 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 67.623199 ms

Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 7809.
Total: 14.203401 ms (FindLiveObjects: 0.256100 ms CreateObjectMapping: 0.185500 ms MarkObjects: 13.641100 ms  DeleteObjects: 0.120400 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.528400 ms
Loading asset bundle at C:/Users/NateBuck/Desktop/even newer game-y folder/repo per game repos/DoubleParty/DoubleParty/DoubleParty/Builds/2020_04_27-v1_1_0/x86/MonsterJaunt_Data/StreamingAssets\CheatCodes/cheatcodes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 1335 unused Assets to reduce memory usage. Loaded Objects now: 6931.
Total: 18.219599 ms (FindLiveObjects: 0.377900 ms CreateObjectMapping: 0.301800 ms MarkObjects: 15.351600 ms  DeleteObjects: 2.187700 ms)

ThingToDo had a GameObject that is now null.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.682500 ms

Unloading 613 unused Assets to reduce memory usage. Loaded Objects now: 4865.
Total: 20.180599 ms (FindLiveObjects: 0.291400 ms CreateObjectMapping: 0.531000 ms MarkObjects: 18.455099 ms  DeleteObjects: 0.902600 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 32.563900 ms

Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 7909.
Total: 14.501800 ms (FindLiveObjects: 0.174100 ms CreateObjectMapping: 0.163600 ms MarkObjects: 14.040700 ms  DeleteObjects: 0.122900 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.522800 ms

Unloading 1820 unused Assets to reduce memory usage. Loaded Objects now: 7449.
Total: 17.472301 ms (FindLiveObjects: 0.281800 ms CreateObjectMapping: 0.214000 ms MarkObjects: 14.526100 ms  DeleteObjects: 2.450000 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.343400 ms

Unloading 565 unused Assets to reduce memory usage. Loaded Objects now: 7153.
Total: 16.834400 ms (FindLiveObjects: 0.301400 ms CreateObjectMapping: 0.338900 ms MarkObjects: 15.605200 ms  DeleteObjects: 0.588400 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 16.448799 ms

Unloading 5434 unused Assets to reduce memory usage. Loaded Objects now: 8144.
Total: 22.429199 ms (FindLiveObjects: 0.544200 ms CreateObjectMapping: 0.645800 ms MarkObjects: 15.593600 ms  DeleteObjects: 5.645000 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.484600 ms

Unloading 530 unused Assets to reduce memory usage. Loaded Objects now: 8846.
Total: 20.383099 ms (FindLiveObjects: 0.469500 ms CreateObjectMapping: 0.418800 ms MarkObjects: 18.149599 ms  DeleteObjects: 1.344500 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.649700 ms
Loading asset bundle at C:/Users/NateBuck/Desktop/even newer game-y folder/repo per game repos/DoubleParty/DoubleParty/DoubleParty/Builds/2020_04_27-v1_1_0/x86/MonsterJaunt_Data/StreamingAssets\CheatCodes/cheatcodes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 1318 unused Assets to reduce memory usage. Loaded Objects now: 8017.
Total: 18.581699 ms (FindLiveObjects: 0.254500 ms CreateObjectMapping: 0.210300 ms MarkObjects: 16.016001 ms  DeleteObjects: 2.100400 ms)

ThingToDo had a GameObject that is now null.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 9.580900 ms

Unloading 574 unused Assets to reduce memory usage. Loaded Objects now: 6080.
Total: 27.405600 ms (FindLiveObjects: 0.226300 ms CreateObjectMapping: 0.328400 ms MarkObjects: 25.902300 ms  DeleteObjects: 0.948100 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 56.288300 ms

Unloading 95 unused Assets to reduce memory usage. Loaded Objects now: 9126.
Total: 15.938301 ms (FindLiveObjects: 0.232800 ms CreateObjectMapping: 0.189400 ms MarkObjects: 15.396400 ms  DeleteObjects: 0.119200 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 11.489300 ms

Unloading 1641 unused Assets to reduce memory usage. Loaded Objects now: 8520.
Total: 19.970900 ms (FindLiveObjects: 0.432300 ms CreateObjectMapping: 0.317600 ms MarkObjects: 16.733601 ms  DeleteObjects: 2.486800 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 28.943199 ms

Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 6526.
Total: 15.924999 ms (FindLiveObjects: 0.274900 ms CreateObjectMapping: 0.315300 ms MarkObjects: 14.896299 ms  DeleteObjects: 0.437900 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.979000 ms

Unloading 472 unused Assets to reduce memory usage. Loaded Objects now: 8708.
Total: 16.986898 ms (FindLiveObjects: 0.248000 ms CreateObjectMapping: 0.206200 ms MarkObjects: 16.090199 ms  DeleteObjects: 0.442000 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 9.875900 ms

Unloading 442 unused Assets to reduce memory usage. Loaded Objects now: 7464.
Total: 20.868299 ms (FindLiveObjects: 0.309800 ms CreateObjectMapping: 0.375000 ms MarkObjects: 19.607401 ms  DeleteObjects: 0.575700 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 17.853300 ms

Unloading 5451 unused Assets to reduce memory usage. Loaded Objects now: 8617.
Total: 22.435701 ms (FindLiveObjects: 0.342000 ms CreateObjectMapping: 0.551900 ms MarkObjects: 15.904300 ms  DeleteObjects: 5.636900 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 29.638000 ms

Unloading 479 unused Assets to reduce memory usage. Loaded Objects now: 6352.
Total: 23.626101 ms (FindLiveObjects: 0.346100 ms CreateObjectMapping: 0.467500 ms MarkObjects: 21.722599 ms  DeleteObjects: 1.089300 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.233100 ms

Unloading 905 unused Assets to reduce memory usage. Loaded Objects now: 8649.
Total: 21.398001 ms (FindLiveObjects: 0.444800 ms CreateObjectMapping: 0.572000 ms MarkObjects: 19.434000 ms  DeleteObjects: 0.946700 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 101.191605 ms
Loading asset bundle at C:/Users/NateBuck/Desktop/even newer game-y folder/repo per game repos/DoubleParty/DoubleParty/DoubleParty/Builds/2020_04_27-v1_1_0/x86/MonsterJaunt_Data/StreamingAssets\CheatCodes/cheatcodes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 591 unused Assets to reduce memory usage. Loaded Objects now: 8205.
Total: 22.769800 ms (FindLiveObjects: 0.444200 ms CreateObjectMapping: 0.400900 ms MarkObjects: 21.080700 ms  DeleteObjects: 0.843300 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 13.294800 ms

Unloading 561 unused Assets to reduce memory usage. Loaded Objects now: 8706.
Total: 17.707701 ms (FindLiveObjects: 0.243000 ms CreateObjectMapping: 0.207500 ms MarkObjects: 16.872000 ms  DeleteObjects: 0.384600 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 9.797800 ms

Unloading 305 unused Assets to reduce memory usage. Loaded Objects now: 9245.
Total: 17.229198 ms (FindLiveObjects: 0.352800 ms CreateObjectMapping: 0.307900 ms MarkObjects: 16.210699 ms  DeleteObjects: 0.357200 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 11.016300 ms

Unloading 1654 unused Assets to reduce memory usage. Loaded Objects now: 8648.
Total: 19.674999 ms (FindLiveObjects: 0.305700 ms CreateObjectMapping: 0.318700 ms MarkObjects: 16.883900 ms  DeleteObjects: 2.166300 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.500400 ms

Unloading 577 unused Assets to reduce memory usage. Loaded Objects now: 7591.
Total: 17.754999 ms (FindLiveObjects: 0.337900 ms CreateObjectMapping: 0.230800 ms MarkObjects: 16.536400 ms  DeleteObjects: 0.649400 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.546200 ms
Loading asset bundle at C:/Users/NateBuck/Desktop/even newer game-y folder/repo per game repos/DoubleParty/DoubleParty/DoubleParty/Builds/2020_04_27-v1_1_0/x86/MonsterJaunt_Data/StreamingAssets\CheatCodes/cheatcodes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 678 unused Assets to reduce memory usage. Loaded Objects now: 8550.
Total: 20.887701 ms (FindLiveObjects: 0.431000 ms CreateObjectMapping: 0.217000 ms MarkObjects: 19.372101 ms  DeleteObjects: 0.866700 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 17.752800 ms

Unloading 556 unused Assets to reduce memory usage. Loaded Objects now: 6486.
Total: 27.188200 ms (FindLiveObjects: 0.473000 ms CreateObjectMapping: 0.584900 ms MarkObjects: 25.614000 ms  DeleteObjects: 0.515100 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 34.023602 ms

Unloading 222 unused Assets to reduce memory usage. Loaded Objects now: 7622.
Total: 28.154699 ms (FindLiveObjects: 0.307900 ms CreateObjectMapping: 0.390400 ms MarkObjects: 27.264900 ms  DeleteObjects: 0.190900 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.775600 ms
Loading asset bundle at C:/Users/NateBuck/Desktop/even newer game-y folder/repo per game repos/DoubleParty/DoubleParty/DoubleParty/Builds/2020_04_27-v1_1_0/x86/MonsterJaunt_Data/StreamingAssets\CheatCodes/cheatcodes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 699 unused Assets to reduce memory usage. Loaded Objects now: 8562.
Total: 19.331099 ms (FindLiveObjects: 0.389800 ms CreateObjectMapping: 0.209400 ms MarkObjects: 18.063501 ms  DeleteObjects: 0.668000 ms)

ThingToDo had a GameObject that is now null.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 9.521399 ms

Unloading 556 unused Assets to reduce memory usage. Loaded Objects now: 6498.
Total: 17.087898 ms (FindLiveObjects: 0.208400 ms CreateObjectMapping: 0.202600 ms MarkObjects: 16.289598 ms  DeleteObjects: 0.386900 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 45.789303 ms

Unloading 222 unused Assets to reduce memory usage. Loaded Objects now: 7634.
Total: 16.733299 ms (FindLiveObjects: 0.199800 ms CreateObjectMapping: 0.190400 ms MarkObjects: 16.180399 ms  DeleteObjects: 0.162100 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 24.053499 ms

Unloading 5455 unused Assets to reduce memory usage. Loaded Objects now: 8851.
Total: 23.659800 ms (FindLiveObjects: 0.394500 ms CreateObjectMapping: 0.497300 ms MarkObjects: 17.336700 ms  DeleteObjects: 5.430700 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 25.551201 ms

Unloading 210 unused Assets to reduce memory usage. Loaded Objects now: 6921.
Total: 18.818401 ms (FindLiveObjects: 0.321400 ms CreateObjectMapping: 0.368900 ms MarkObjects: 17.915800 ms  DeleteObjects: 0.211600 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.828400 ms

Unloading 464 unused Assets to reduce memory usage. Loaded Objects now: 8967.
Total: 18.491301 ms (FindLiveObjects: 0.400100 ms CreateObjectMapping: 0.219800 ms MarkObjects: 17.550001 ms  DeleteObjects: 0.320900 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 19.404900 ms

Unloading 232 unused Assets to reduce memory usage. Loaded Objects now: 8626.
Total: 19.637701 ms (FindLiveObjects: 0.264300 ms CreateObjectMapping: 0.210100 ms MarkObjects: 18.404600 ms  DeleteObjects: 0.758200 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.359300 ms
Loading asset bundle at C:/Users/NateBuck/Desktop/even newer game-y folder/repo per game repos/DoubleParty/DoubleParty/DoubleParty/Builds/2020_04_27-v1_1_0/x86/MonsterJaunt_Data/StreamingAssets\CheatCodes/cheatcodes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 480 unused Assets to reduce memory usage. Loaded Objects now: 8594.
Total: 21.982700 ms (FindLiveObjects: 0.319700 ms CreateObjectMapping: 0.267000 ms MarkObjects: 20.742399 ms  DeleteObjects: 0.653100 ms)

FMOD Studio: Destroying runtime system instance
 
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