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mer_wood","_gdeType_CompleteSFX":"String","CompleteSFX":"","_gdeType_ModelIndex":"Int","ModelIndex":2114,"_gdeType_EntitiesToCreate":"String","EntitiesToCreate":"","_gdeType_PickUpItemAction":"Int","PickUpItemAction":0,"_gdeSchema":"Blueprints"},"blueprint_item_gnarl_tooth_meat_roasted":{"_gdeType_Requirements":"String","Requirements":"requirement_blueprint_item_gnarl_tooth_meat_roasted","_gdeType_ModelMultipler":"Int","ModelMultipler":1,"_gdeType_WorkFX":"String","WorkFX":"fx_work_add","_gdeType_ProgressDisplayType":"Int","ProgressDisplayType":3,"_gdeType_InvertProgressDisplay":"Bool","InvertProgressDisplay":true,"_gdeType_ActionTextType":"Int","ActionTextType":1,"_gdeType_ProgressMax":"Int","ProgressMax":75,"_gdeType_Toughness":"Int","Toughness":0,"_gdeType_XPMod":"Float","XPMod":1,"_gdeType_UseBlockForToughness":"Bool","UseBlockForToughness":false,"_gdeType_StatusDisplayType":"Int","StatusDisplayType":2,"_gdeIsList_Visuals":1,"_gdeType_Visuals":"String","Visuals":["visuals_item_gnarl_tooth_meat_roasted"],"_gdeType_Priority":"Int","Priority":0,"_gdeType_ToolbarMenu":"String","ToolbarMenu":"","_gdeType_ResearchKey":"String","ResearchKey":"campfire_cook0","_gdeType_TooltipID":"String","TooltipID":"tooltip_item_gnarl_tooth_meat_roasted","_gdeType_InterfaceInfo":"String","InterfaceInfo":"interface_info_gnarl_tooth_meat_roasted","_gdeType_Permission":"Int","Permission":0,"_gdeType_AutoPlacementClearPermission":"Int","AutoPlacementClearPermission":0,"_gdeType_PlacementType":"Int","PlacementType":16,"_gdeType_PlacementClearMask":"Int","PlacementClearMask":16,"_gdeType_ConstructionCategory":"Int","ConstructionCategory":2048,"_gdeType_InteractSFX":"String","InteractSFX":"sfx_hammer_wood","_gdeType_CompleteSFX":"String","CompleteSFX":"","_gdeType_ModelIndex":"Int","ModelIndex":2124,"_gdeType_EntitiesToCreate":"String","EntitiesToCreate":"","_gdeType_PickUpItemAction":"Int","PickUpItemAction":0,"_gdeSchema":"Blueprints"},"blueprint_item_gooseberry_wine":{"_gdeType_Requirements":"String","Requirements":"requirement_blueprint_item_gooseberry_wine","_gdeType_ModelMultipler":"Int","ModelMultipler":3,"_gdeType_WorkFX":"String","WorkFX":"fx_work_add","_gdeType_ProgressDisplayType":"Int","ProgressDisplayType":3,"_gdeType_InvertProgressDisplay":"Bool","InvertProgressDisplay":true,"_gdeType_ActionTextType":"Int","ActionTextType":1,"_gdeType_ProgressMax":"Int","ProgressMax":75,"_gdeType_Toughness":"Int","Toughness":0,"_gdeType_XPMod":"Float","XPMod":1,"_gdeType_UseBlockForToughness":"Bool","UseBlockForToughness":false,"_gdeType_StatusDisplayType":"Int","StatusDisplayType":2,"_gdeIsList_Visuals":1,"_gdeType_Visuals":"String","Visuals":["visuals_item_gooseberry_wine"],"_gdeType_Priority":"Int","Priority":0,"_gdeType_ToolbarMenu":"String","ToolbarMenu":"","_gdeType_ResearchKey":"String","ResearchKey":"alcohol0","_gdeType_TooltipID":"String","TooltipID":"tooltip_item_gooseberry_wine","_gdeType_InterfaceInfo":"String","InterfaceInfo":"interface_info_gooseberry_wine","_gdeType_Permission":"Int","Permission":0,"_gdeType_AutoPlacementClearPermission":"Int","AutoPlacementClearPermission":0,"_gdeType_PlacementType":"Int","PlacementType":16,"_gdeType_PlacementClearMask":"Int","PlacementClearMask":16,"_gdeType_ConstructionCategory":"Int","ConstructionCategory":16384,"_gdeType_InteractSFX":"String","InteractSFX":"sfx_hammer_wood","_gdeType_CompleteSFX":"String","CompleteSFX":"","_gdeType_ModelIndex":"Int","ModelIndex":2128,"_gdeType_EntitiesToCreate":"String","EntitiesToCreate":"","_gdeType_PickUpItemAction":"Int","PickUpItemAction":0,"_gdeSchema":"Blueprints"},"blueprint_item_gully_meat_roasted":{"_gdeType_Requirements":"String","Requirements":"requirement_blueprint_item_gully_meat_roasted","_gdeType_ModelMultipler":"Int","ModelMultipler":1,"_gdeType_WorkFX":"String","WorkFX":"fx_work_add","_gdeType_ProgressDisplayType":"Int","ProgressDisplayType":3,"_gdeType_InvertProgressDisplay":"Bool","InvertProgressDisplay":true,"_gdeType_ActionTextType":"Int","ActionTextType":1,"_gdeType_ProgressMax":"Int","ProgressMax":75,"_gdeType_Toughness":"Int","Toughness":0,"_gdeType_XPMod":"Float","XPMod":1,"_gdeType_UseBlockForToughness":"Bool","UseBlockForToughness":false,"_gdeType_StatusDisplayType":"Int","StatusDisplayType":2,"_gdeIsList_Visuals":1,"_gdeType_Visuals":"String","Visuals":["visuals_item_gully_meat_roasted"],"_gdeType_Priority":"Int","Priority":0,"_gdeType_ToolbarMenu":"String","ToolbarMenu":"","_gdeType_ResearchKey":"String","ResearchKey":"campfire_cook0","_gdeType_TooltipID":"String","TooltipID":"tooltip_item_gully_meat_roasted","_gdeType_InterfaceInfo":"String","InterfaceInfo":"interface_info_gully_meat_roasted","_gdeType_Permission":"Int","Permission":0,"_gdeType_AutoPlacementClearPermission":"Int","AutoPlacementClearPermission":0,"_gdeType_PlacementType":"Int","PlacementType":16,"_gdeType_PlacementClearMask":"Int","PlacementClearMask":16,"_gdeType_ConstructionCategory":"Int","ConstructionCategory":2048,"_gdeType_InteractSFX":"String","I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I know you see me as a pretender to the Ancient ways but I beg you to take me in.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":["Your kind is not welcome here, Unworthy!","Though it makes me sick to look upon you, I cannot deny we are a dying people that must unify to survive."],"_gdeSchema":"Dialogue"},"dialogue_ancients_settler_unworthy_unworthy0_d0_1a":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":[],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"@0","_gdeType_Message":"String","Message":"So be it. ","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_ancients_settler_unworthy_unworthy0_d0_1b":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":[],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"@0","_gdeType_Message":"String","Message":"I will not fail you.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_ancients_settler_unworthy_unworthy0_d1_0":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_ancients_settler_unworthy_unworthy0_d1_1a","dialogue_ancients_settler_unworthy_unworthy0_d1_1b"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"@0","_gdeType_Message":"String","Message":"{*}{n#}, a wobbly looking figure approaches.{*/} Void... the Void! I hear it. I see it. But I cannot... touch it. Lost. Where am I? Void?","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":["You've gone mad, Unworthy! The Void does not bow to the weak.","Quickly, fool. Come with us so that we might bring you back from the brink."],"_gdeSchema":"Dialogue"},"dialogue_ancients_settler_unworthy_unworthy0_d1_1a":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":[],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"@0","_gdeType_Message":"String","Message":"{*}Confused, {n#} shuffles off while muttering nonsense.{*/}","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_ancients_settler_unworthy_unworthy0_d1_1b":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":[],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"@0","_gdeType_Message":"String","Message":"{*}Clearly this Ancient is too far into their Void sickness to understand you.{*/}","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_ancients_settler_unworthy_unworthy0_d2_0":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_ancients_settler_unworthy_unworthy0_d2_1a","dialogue_ancients_settler_unworthy_unworthy0_d2_1b"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"@0","_gdeType_Message":"String","Message":"Could it be? Fellow Ancients? What has it been? One hundred? Two hundred years since I last saw one of my own kind? I beseech you to let me join your cause. If not for me, for the bond of kinship which binds our people.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":["You Unworthy dogs are like a parasite. How dare you pretend to be one of us when clearly you are ill-intentioned, playing the part of a fool. Begone before we smite you from existence","Your words speak truth. So be it. Join us and together we will take back this world and the next."],"_gdeSchema":"Dialogue"},"dialogue_ancients_settler_unworthy_unworthy0_d2_1a":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":[],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"@0","_gdeType_Message":"String","Message":"{*}{n#} stares at you with the burning hate that only several hundred years of solitude can cultivate.{*/} You may look down on me now but it will be I who looks down on your corpse shortly.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_ancients_settler_unworthy_unworthy0_d2_1b":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":[],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"@0","_gdeType_Message":"String","Message":"Very good. Let us reclaim what is ours together.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_shared_discovery_tomb_easy0_person0_d0_0":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_shared_discovery_tomb_easy0_person0_d0_1"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"@0","_gdeType_Message":"String","Message":"I'm terribly sorry. 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Do you people have some sort of tracking system for tombs? Super annoying, really.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_shared_discovery_tomb_easy0_person0_d2_0":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_shared_discovery_tomb_easy0_person0_d2_1"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"@0","_gdeType_Message":"String","Message":"Hey! Glad you could make it.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_shared_discovery_tomb_easy0_person0_d2_1":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_shared_discovery_tomb_easy0_person0_d2_2"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"@0","_gdeType_Message":"String","Message":"Welcome to the tomb. Now that you're here, we'll need to kill you. I mean, that's what tombs are for, right? Holding the dead. Giving Spiders a nice place to stay.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_shared_discovery_tomb_easy0_person0_d2_2":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":[],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"@0","_gdeType_Message":"String","Message":"Ugh... You would not believe the Spiders we have. Talk about gross... OH. That's right, back to business.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_shared_discovery_setha0_person0_d0":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_shared_discovery_setha0_person0_d1"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#setha0","_gdeType_Message":"String","Message":"I... awaken...","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_shared_discovery_setha0_person0_d1":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_shared_discovery_setha0_person0_d2"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#setha0","_gdeType_Message":"String","Message":"I... hunger...","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_shared_discovery_setha0_person0_d2":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_shared_discovery_setha0_person0_d3a","dialogue_shared_discovery_setha0_person0_d3b"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#setha0","_gdeType_Message":"String","Message":"Do you know where I can... feed?","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":["What do you eat? Are you a vegetarian? Do you like Chicken?","Ha! This is a trap. I know it. It's a trick question. Ok. Get it over with, lady."],"_gdeSchema":"Dialogue"},"dialogue_shared_discovery_setha0_person0_d3a":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":[],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#setha0","_gdeType_Message":"String","Message":"Chicken? No. They... are to be... respected. You shall do fine, though.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_shared_discovery_setha0_person0_d3b":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_shared_discovery_setha0_person0_d4b"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#setha0","_gdeType_Message":"String","Message":"You're no fun, Sweetling. I like to play with my food.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":["Ya. Like a weirdo."],"_gdeSchema":"Dialogue"},"dialogue_shared_discovery_setha0_person0_d4b":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":[],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#setha0","_gdeType_Message":"String","Message":"...","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_shared_discovery_loth_loth0_loth0_d0":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_shared_discovery_loth_loth0_minion0_d0"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#loth_loth0","_gdeType_Message":"String","Message":"*SNIFF* *SNIIIIIIIIFF*","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_shared_discovery_loth_loth0_minion0_d0":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_shared_discovery_loth_loth0_loth0_d1"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#loth_loth_minion0","_gdeType_Message":"String","Message":"Wha'tha be, Bo'th Loth?","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_shared_discovery_loth_loth0_loth0_d1":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_shared_discovery_loth_loth0_loth0_d2"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#loth_loth0","_gdeType_Message":"String","Message":"Th'ilen'th, a wee pip-kin. Bo'th Loth Loth th'mell'th air come by th'ky.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_shared_discovery_loth_loth0_loth0_d2":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_shared_discovery_loth_loth0_minion0_d1"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#loth_loth0","_gdeType_Message":"String","Message":"Th'ky air mean th'ky food! Th'ky food i'th mo'th ta'th'ty! Bring me the th'ky mor'th'el'th.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_shared_discovery_loth_loth0_minion0_d1":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":[],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#loth_loth_minion0","_gdeType_Message":"String","Message":"You'th be heard, Bo'th Loth! Get the th'ky food!","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":["Uhhhh."],"_gdeSchema":"Dialogue"},"dialogue_shared_discovery_koosh_kasheen0_person0_d0":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_shared_discovery_koosh_kasheen0_person0_d1"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#koosh_kasheen0","_gdeType_Message":"String","Message":"Visitors!","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":["Hi."],"_gdeSchema":"Dialogue"},"dialogue_shared_discovery_koosh_kasheen0_person0_d1":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_shared_discovery_koosh_kasheen0_person0_d2"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#koosh_kasheen0","_gdeType_Message":"String","Message":"I'm so glad to see you. Please, make yourselves at home.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":["What are you?"],"_gdeSchema":"Dialogue"},"dialogue_shared_discovery_koosh_kasheen0_person0_d2":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_shared_discovery_koosh_kasheen0_person0_d3"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#koosh_kasheen0","_gdeType_Message":"String","Message":"I'm Koosh. My friends call me Koosh. My enemies call me Koosh.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":["I'm going to call you Koosh"],"_gdeSchema":"Dialogue"},"dialogue_shared_discovery_koosh_kasheen0_person0_d3":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":[],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#koosh_kasheen0","_gdeType_Message":"String","Message":"Nice.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_shared_human_proximity_settlers0_settler0":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_shared_human_proximity_settlers1_settler0"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"@0","_gdeType_Message":"String","Message":"Hello!","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_shared_human_proximity_settlers1_settler0":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_shared_human_proximity_settlers2_settler0"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"@0","_gdeType_Message":"String","Message":"We're from the town over. We heard about a new settlement in these parts.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_shared_human_proximity_settlers2_settler0":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_shared_human_proximity_settlers3a_settler0","dialogue_shared_human_proximity_settlers3b_settler0"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"@0","_gdeType_Message":"String","Message":"With your permission, we wish to join your numbers. We ran out of food days ago, but we brought work ethic and determination.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":["Sure! The more the merrier!","Your work ethic is of no use to us. 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We're bandits, now!","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_shared_ancient_proximity_settlers0_settler0":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":[],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"@0","_gdeType_Message":"String","Message":"Greetings. Let us combine our knowledge and take back what was once ours.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_shared_ardyn_proximity_settlers0_settler0":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":[],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"@0","_gdeType_Message":"String","Message":"There is much energy for us to share. I will join you and together we shall feast on lesser creatures.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_shared_gwdir_proximity_settlers0_settler0":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":[],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"@0","_gdeType_Message":"String","Message":"May the sun shine on you, friend. I wish to help you nurture the land.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_shared_tomek_proximity_settlers0_settler0":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":[],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"@0","_gdeType_Message":"String","Message":"Dig deep, stone kin. 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","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_tropical_wild_two_pirates0_group0_d2":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_tropical_wild_two_pirates1_group0_d2"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#two_pirates_leader0","_gdeType_Message":"String","Message":" Well, now. 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","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_tropical_shipwrecked_sailor0_d2":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_tropical_shipwrecked_sailor0_d3"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#shipwrecked_sailor0","_gdeType_Message":"String","Message":"My ship sank into the deep blue and I've been adrift at sea fending off Void Sharks and the fiercest squakin' Gull you've ever seen.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_tropical_shipwrecked_sailor0_d3":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_tropical_shipwrecked_sailor4a_d0","dialogue_tropical_shipwrecked_sailor4b_d0"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#shipwrecked_sailor0","_gdeType_Message":"String","Message":"All I ask is that you let me join your crew. 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Really just at a loss for words on that one."],"_gdeSchema":"Dialogue"},"dialogue_tropical_shipwrecked_sailor_pirate0_d1":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":[],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#shipwrecked_sailor_pirates_leader0","_gdeType_Message":"String","Message":"Enough o' this, matey. Get ready to walk the plank! 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I'm back.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_scenario_bandit_return1_deen0":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_scenario_bandit_return2_chicken0"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#bandit_deen","_gdeType_Message":"String","Message":"This time with a little muscle.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_scenario_bandit_return2_chicken0":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_scenario_bandit_return3_chicken0"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#bandit_greg","_gdeType_Message":"String","Message":"Sup","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_scenario_bandit_return3_chicken0":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_scenario_bandit_return3a_deen0","dialogue_scenario_bandit_return3b_deen0"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#bandit_greg","_gdeType_Message":"String","Message":"...","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":["Look. Take what you want. Just go away.","That... That's just a chicken..."],"_gdeSchema":"Dialogue"},"dialogue_scenario_bandit_return3a_deen0":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_scenario_bandit_return4a_none0"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#bandit_deen","_gdeType_Message":"String","Message":"Now that's more like it. Good day to you! 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We'll be on our way.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_scenario_ancient_tomb0":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_scenario_ancient_tomb1"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"@0","_gdeType_Message":"String","Message":"Excuse me!","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_scenario_ancient_tomb1":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_scenario_ancient_tomb2"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"@0","_gdeType_Message":"String","Message":"How dare you break into my tomb unannounced!","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_scenario_ancient_tomb2":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":[],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"@0","_gdeType_Message":"String","Message":"I shall cast you into the void!","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_taiga_emily_townsend0_emily0_d0_0":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_taiga_emily_townsend0_emily0_d0_1"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#emily_townsend0","_gdeType_Message":"String","Message":"Greetings!","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_taiga_emily_townsend0_emily0_d0_1":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_taiga_emily_townsend0_emily0_d0_2a","dialogue_taiga_emily_townsend0_emily0_d0_2b"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#emily_townsend0","_gdeType_Message":"String","Message":"I've travelled for many days and nights to reach this settlement. 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When you're fleeing for your lives, remember that you turned away a helping hand.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_taiga_emily_townsend_note0_note0_d0_0":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_taiga_emily_townsend_note0_note0_d0_1"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"","_gdeType_Message":"String","Message":"{*}You stumble across a water-stained note.{*/}","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_taiga_emily_townsend_note0_note0_d0_1":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_taiga_emily_townsend_note0_note0_d0_2"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"$Water-Stained Note","_gdeType_Message":"String","Message":"Dearest settlers,","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_taiga_emily_townsend_note0_note0_d0_2":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_taiga_emily_townsend_note0_note0_d0_3"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"$Water-Stained Note","_gdeType_Message":"String","Message":"Can't say I didn't warn you about the kidnappers. Although, it's really not as bad as you think. I'm part of something much grander than yourselves--an organization of warriors duty-bound to protect the innocent and keep the Void from claiming this land. {fn#entity_townsend_kidnapped_child0} has agreed to join our ranks and be trained in the martial ways. I give you my word that I will keep them safe.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_taiga_emily_townsend_note0_note0_d0_3":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":[],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"$Water-Stained Note","_gdeType_Message":"String","Message":"Sincerely, \\nEmily Townsend","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_taiga_emily_townsend_kidnappee0_kidnappee0_d0_0":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_taiga_emily_townsend_kidnappee0_kidnappee0_d0_1"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"","_gdeType_Message":"String","Message":"{*}A figure approaches from the border of the settlement. Their clothes are covered in a light layer of dust, and their presence exudes strength. Their intelligent eyes are focused, taking in every detail of their environment in a glance and you can't help but recognize them. Could it be? {#entity_townsend_kidnapped_child0}, the young child Emily Townsend kidnapped so long ago?{*/}","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_taiga_emily_townsend_kidnappee0_kidnappee0_d0_1":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_taiga_emily_townsend_kidnappee0_kidnappee0_d0_2"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#entity_townsend_kidnapped_child0","_gdeType_Message":"String","Message":"Hello, again, my friends. ","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_taiga_emily_townsend_kidnappee0_kidnappee0_d0_2":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_taiga_emily_townsend_kidnappee0_kidnappee0_d0_3a","dialogue_taiga_emily_townsend_kidnappee0_kidnappee0_d0_3b"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#entity_townsend_kidnapped_child0","_gdeType_Message":"String","Message":"I'm sure you don't quite recognize me anymore. I've returned to join you and help you build this settlement. I needed to return home. Will you take me back? I've seen the Void and its horrors. You need my help.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":["Of course! We had almost given up hope that you were still alive!","How can we trust you? How are we to know you won't just kidnapp another child? Leave us. 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You can't help but feel that their plea was sincere...{*/}","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_desert_ancient_merchant0_merchant0_d0_0":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_desert_ancient_merchant0_traelik0_d0_1"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#desert_ancient_merchant0","_gdeType_Message":"String","Message":"Hail, friend. I roam these deserts selling wonderous curios from far and wide. And these magnificent beasts at my side are my trusty companions.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_desert_ancient_merchant0_traelik0_d0_1":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_desert_ancient_merchant0_merchant0_d0_2"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#desert_ancient_traelik0","_gdeType_Message":"String","Message":"...","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_desert_ancient_merchant0_merchant0_d0_2":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_desert_ancient_merchant0_merchant0_d0_3"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#desert_ancient_merchant0","_gdeType_Message":"String","Message":"Not the most conversational creatures...","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_desert_ancient_merchant0_merchant0_d0_3":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_desert_ancient_merchant0_merchant0_d0_4a","dialogue_desert_ancient_merchant0_merchant0_d0_4b"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#desert_ancient_merchant0","_gdeType_Message":"String","Message":"Anywho, how about it? Interest you in purchasing something? I've got it all!","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":["Sure!","Not now, thanks."],"_gdeSchema":"Dialogue"},"dialogue_desert_ancient_merchant0_merchant0_d0_4a":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":[],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#desert_ancient_merchant0","_gdeType_Message":"String","Message":"Step right up then!","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_desert_ancient_merchant0_merchant0_d0_4b":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":[],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#desert_ancient_merchant0","_gdeType_Message":"String","Message":"Ah. I see. Well, next time I'm in the area, I'll try my luck again. Eternal life to you and yours! Good bye.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_desert_ancient_merchant0_farewell_merchant0_d0_0":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":[],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#desert_ancient_merchant0","_gdeType_Message":"String","Message":"Thank you kindly. Eternal life to you and yours! Farewell.","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_desert_shimmer_seen0_settler0_d0_0":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_desert_shimmer_seen0_shimmer0_d0_1"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"@0","_gdeType_Message":"String","Message":"The legends were true... The {#shimmer0} exists! To arms! 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Their old scars fade and wounds heal.{*/}","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_shared_lfeth0_narrator0_d0_0":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_shared_lfeth0_lfeth0_d0_1"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"","_gdeType_Message":"String","Message":"{*}A lone figure appears.{*/}","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_shared_lfeth0_lfeth0_d0_1":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_shared_lfeth0_narrator0_d0_2"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"#lfeth0","_gdeType_Message":"String","Message":"...","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_shared_lfeth0_narrator0_d0_2":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_shared_lfeth0_narrator0_d0_3"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"","_gdeType_Message":"String","Message":"{*}They say nothing. You can't help but feel as if they're here to protect you. They look experienced and almost--IS THAT A CHAIN WHIP!?{*/}","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":[],"_gdeSchema":"Dialogue"},"dialogue_shared_lfeth0_narrator0_d0_3":{"_gdeType_AppearanceID":"String","AppearanceID":"","_gdeIsList_NextDialogueID":1,"_gdeType_NextDialogueID":"String","NextDialogueID":["dialogue_shared_lfeth0_narrator0_d0_4a","dialogue_shared_lfeth0_narrator0_d0_4b"],"_gdeType_SpeakerTarget":"String","SpeakerTarget":"","_gdeType_Message":"String","Message":"{*}Ahem. I mean, that's cool, that's cool...{*/}","_gdeIsList_Response":1,"_gdeType_Response":"String","Response":["That's a sick Chain Whip. 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camera.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_layers0","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_human"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_layers0\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_water0":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":0,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":false,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":false,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_human_game_start","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_human"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"settler_thirsty\",\"trigger_activate_tag\":\"\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"dialogue_overlay_disabled\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"dialogue_segment","_gdeType_DialogueID":"String","DialogueID":"dialogue_tutorial_water0","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_water1":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":0,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":false,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"Use the {!}Collect Water{!/} job to get <sprite=653> {!}Water{!/} so your Settlers don't die of dehydration.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_water0","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_human"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_water0\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_stone_and_wood0":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":0,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":true,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":false,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"build_menu_backgound","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"Many things in your settlement will require <sprite=145> {!}Stone Chunks{!/} and <sprite=144> {!}Wood Logs{!/} to be built.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_human_game_start","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_human"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"build_menu_open\",\"trigger_activate_tag\":\"\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_mining0":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":4,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":true,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":false,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"jobs_tab","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"You can designate <sprite=10> {!}Mining{!/} jobs for your <sprite=41> {!}Miners{!/} in order to find <sprite=145> {!}Stone Chunks{!/} in the ground.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_stone_and_wood0","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_human"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_stone_and_wood0\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_logging0":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":4,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":true,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":false,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"jobs_tab","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"And, if your biome has trees or logs, you can designate <sprite=9> {!}Logging{!/} jobs for your <sprite=47> {!}Foresters{!/} to collect <sprite=144> {!}Wood Logs{!/} from.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_mining0","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_human"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_mining0\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_entity_info_button0":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":2,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":false,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"entity_info_button","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"With a Settler selected, you can see additional information such as {!}Inventory{!/}, {!}Equipped Items{!/}, and {!}Status{!/} by clicking the <sprite=295> {!}Entity Info Button{!/}.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_human_game_start","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_human"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"settler_selected\",\"trigger_activate_tag\":\"\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_settlers_menu_btn0":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":6,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":false,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"settlers_tab","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"Use the <sprite=114> {!}Settlers Screen{!/} to view all Settler statuses, change their professions, or toggle skills they are allowed to do.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_entity_info_button0","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_human"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_control_groups0":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":5,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":false,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"control_groups","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"You can create {!}Control Groups{!/} for your Settlers by selecting them and pressing {!}SHIFT{!/} + {!}Number{!/}.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_settlers_menu_btn0","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_human"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_control_groups1":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":5,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":false,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"control_groups","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"To add more settlers to a {!}Control Group{!/}, repeat the same steps with the new Settlers you want to add. You can overwrite a group by using the {!}CTRL{!/} key instead of {!}SHIFT{!/}.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_control_groups0","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_human"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_control_groups0\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_control_groups2":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":5,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":false,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"control_groups","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"With the new group made, you can select the Settlers by hitting the {!}Number{!/} key you assigned them or you can jump to their position by {!}Double-Pressing{!/} the {!}Number{!/}.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_control_groups1","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_human"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_control_groups1\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_control_groups3":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":5,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":false,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"control_groups","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"After the group is made, you can {!}RIGHT-CLICK{!/} the UI element to see more info and edit it 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events will be indicated by the {!}Notification 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can see previous notifications as well as {!}Work{!/}, {!}Combat{!/}, and {!}Fishing{!/} events from the {!}Notifications Screen{!/}.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_notifications0","_gdeType_MinGameHour":"Int","MinGameHour":13,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_human"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_notifications0\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_zones_menu_btn0":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":4,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"zones_tab","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"To designate areas in the world for items to be placed use the <sprite=123> {!}Zones Menu{!/}. Settlers will automatically put items in those zones.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_human_game_start","_gdeType_MinGameHour":"Int","MinGameHour":16,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_human"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"new_hour\",\"trigger_activate_tag\":\"\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_utility_menu_btn0":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":4,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"utilities_tab","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"You can lock doors, rotate objects, change job priorities and more from the <sprite=125> {!}Utilities Menu{!/}.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_zones_menu_btn0","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_human"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_zones_menu_btn0\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_blueprints_menu_btn0":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":6,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"blueprints_tab","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"You can see all the <sprite=115> {!}Blueprints{!/} you've discovered and their requirements from the <sprite=115> {!}Blueprints 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Adding a {!}Roof{!/} and {!}Furniture{!/} to a Settler's {!}Bedroom{!/} is a great way to improve happiness.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_happiness_and_will1","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_human"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_happiness_and_will1\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_build_midair0":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":0,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":true,"_gdeType_ShowBackground":"Bool","ShowBackground":false,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":false,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"You can hold down the {!}ALT{!/} key when placing roof <sprite=115> {!}Blueprints{!/} to designate them in midair. 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For {!}Bedrooms{!/} Settlers will almost always want their rooms big enough to accomodate their entire family.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_rooms_first_time2","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":[],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_rooms_first_time2\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_rooms_first_placement0":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":1,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":true,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":false,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"room_placement_current","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"With a new room placed and selected, important info regarding {!}Prop Requirements{!/}, {!}Max Occupants{!/}, {!}Skill Requirements{!/}, {!}Quality{!/}, and {!}Race Restrictions{!/} can be seen here.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_human_game_start","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":[],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"room_placed\",\"trigger_activate_tag\":\"\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_rooms_first_placement1":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":1,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":true,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":false,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"room_placement_quality","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"Room {!}Quality{!/} is determined by the size and contents of the room. Higher {!}Quality{!/} rooms will produce better goods and have happier occupants.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_rooms_first_placement0","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":[],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_rooms_first_placement0\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_rooms_first_placement2":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":1,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":true,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":false,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"room_placement_auto_button","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"When a room is designated it starts with the default setting of {!}(A)utomatic{!/}. This means settlers will automatically try to join the room if they meet the requirements. You can switch a room to {!}(M)anual{!/} and add or remove Settlers at any time. Just keep in mind Settlers may not always be happy about this.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_rooms_first_placement1","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":[],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_rooms_first_placement1\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_rooms_first_placement3":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":1,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":true,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":false,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"room_placement_current","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"Some rooms such as the {!}Animal Enclosure{!/} and {!}Tavern{!/} will require that you specify food to be fed at these places. As well, you can specify which races will inhabit your rooms.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_rooms_first_placement2","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":[],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_rooms_first_placement2\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_rooms_first_placement4":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":1,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":true,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":false,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"room_placement_edit_button","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"You can make these changes from the {!}Room Screen{!/} by clicking the <sprite=661> {!}Edit Room Button{!/}.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_rooms_first_placement3","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":[],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_rooms_first_placement3\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_entity_first_time0":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":1,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"entity_screen","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"This is the Entity Info Screen. Here, you can see information for an Entity's stats, behaviors, inventory, and profession perks.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_human_game_start","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":[],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"entity_screen\",\"trigger_activate_tag\":\"\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_entity_first_time1":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":1,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"entity_screen_state_tab","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"The {!}Behaviors{!/} panel shows you causes for Entity moods, decisions and actions.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_entity_first_time0","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":[],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_entity_first_time0\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_entity_first_time2":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":1,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"entity_screen_attributes_tab","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"The {!}Attributes{!/} panel shows you all the attributes of an Entity.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_entity_first_time1","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":[],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_entity_first_time1\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_entity_first_time3":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":1,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"entity_screen_inventory_tab","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"The {!}Character{!/} panel is where you can equip items to your Entities if you don't want to do so through the Uniforms Screen.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_entity_first_time2","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":[],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_entity_first_time2\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_entity_first_time4":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":1,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"entity_screen_equipment","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"Drag items from the {!}Inventory{!/} panel to the respective equipment slot for Settlers to automatically find the item and equip it.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_entity_first_time3","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":[],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_entity_first_time3\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_uniforms_first_time0":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":1,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"uniforms_screen","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"This is the {!}Uniforms Screen{!/}. Here, you can create and edit {!}gear sets{!/} for your {!}uniforms{!/}. It's possible to use one {!}gear set{!/} for many {!}uniforms{!/}.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_human_game_start","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":[],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"uniforms_screen\",\"trigger_activate_tag\":\"\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_uniforms_first_time1":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":1,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"uniforms_screen_sets_tab","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"Settlers will automatically equip the items of a {!}gear set{!/} if they fulfill the {!}uniform{!/}'s prerequisites.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_uniforms_first_time0","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":[],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_uniforms_first_time0\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_uniforms_first_time2":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":1,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"uniforms_screen_professions_tab","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"For example, {!}Uniforms{!/} can be assigned to {!}Professions{!/}, where all your settlers of a specific {!}Profession{!/} will equip items from the {!}uniform{!/}.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_uniforms_first_time1","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":[],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_uniforms_first_time1\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_uniforms_first_time3":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":1,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"uniforms_screen_group_tab","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"Or, you can assign {!}uniforms{!/} to {!}Control groups{!/}, where all settlers in that group will equip items from the {!}uniform{!/}.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_uniforms_first_time2","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":[],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_uniforms_first_time2\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_uniforms_first_time4":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":1,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"uniforms_screen_individual_tab","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"Manually equipping items to a specific settler will automatically create an {!}individual override{!/} and {!}gear set{!/}. The settler will ignore all other {!}uniforms{!/} if they have an override here.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_uniforms_first_time3","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":[],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_uniforms_first_time3\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_uniforms_first_time5":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":1,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"uniforms_screen","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"You can also edit the {!}priority{!/} of {!}uniforms{!/}. For example, if two {!}uniforms{!/} exist for the {!}Laborer profession{!/}, the Settler will try to equip items for the {!}uniform{!/} with the lowest {!}priority{!/} rating first.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_uniforms_first_time4","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":[],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_uniforms_first_time4\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_settlers_first_time0":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":1,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"settlers_screen_overview_tab","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"This is the {!}Settler Overview Screen{!/}. Here, you can see Settler {!}statuses{!/} and {!}attributes{!/} as well as navigate to individual settlers quickly.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_human_game_start","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":[],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"settlers_screen\",\"trigger_activate_tag\":\"\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_settlers_first_time1":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":1,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"settlers_screen_permissions_tab","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"To change the {!}skills{!/} that Settlers can use, navigate to the {!}Permissions{!/} tab.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_settlers_first_time0","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":[],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_settlers_first_time0\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_deprecated_time_btn":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":5,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"time_bar","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"Use the {!}Time Bar{!/} to change the time scale of the game. The game is currently Paused.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"deprecated","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_human"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_jobs_menu_btn1\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_deprecated_layer_btn":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":0,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"You can change the layer that the camera is on with the keys {!}Q{!/} and {!}E{!/} or use the {!}Mouse Scroll Wheel{!/}.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"deprecated","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_human"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_time_btn\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_deprecated_build_menu_btn":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":4,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"build_tab","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"Use the <sprite=477> {!}Build Menu{!/} to start building props, walls and more!","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"deprecated","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_human"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_layer_btn\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_deprecated_plant_menu_btn":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":4,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"plant_tab","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"Use the <sprite=70> {!}Plant Menu{!/} to start planting crops.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"deprecated","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_human"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_build_menu_btn\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_deprecated_blueprints_menu_btn":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":6,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"blueprints_tab","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"Use the <sprite=115> {!}Blueprints Menu{!/} to see what items are required to build certain things.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"deprecated","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_human"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_plant_menu_btn\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_deprecated_inventory_menu_btn":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":6,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"inventory_tab","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"Use the <sprite=61> {!}Inventory{!/} to see what {!}items{!/} you have at your disposal.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"deprecated","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_human"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_blueprints_menu_btn\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_deprecated_uniforms_menu_btn":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":6,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"uniforms_tab","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"Use the <sprite=213> {!}Uniforms Menu{!/} to create {!}Gear Sets{!/} which will be automatically equipped by Settlers.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"deprecated","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_human"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_inventory_menu_btn\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_deprecated_settler_hungry_dialogue":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":0,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":false,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":false,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"deprecated","_gdeType_MinGameHour":"Int","MinGameHour":13,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_human"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"settler_hungry\",\"trigger_activate_tag\":\"\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"dialogue_overlay_disabled\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"dialogue_segment","_gdeType_DialogueID":"String","DialogueID":"dialogue_tutorial_hungry_settler0","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_deprecated_settlers_menu_btn":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":6,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"settlers_tab","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"Use the <sprite=114> {!}Settlers Screen{!/} to view Settler statuses, change their professions, or toggle skills they are allowed to do.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"deprecated","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_human"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_settler_hungry_dialogue\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_deprecated_zones_dialogue":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":0,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":false,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":false,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"deprecated","_gdeType_MinGameHour":"Int","MinGameHour":16,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":[],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"item_added\",\"trigger_activate_tag\":\"\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"dialogue_overlay_disabled\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"dialogue_segment","_gdeType_DialogueID":"String","DialogueID":"dialogue_tutorial_zones_settler0","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_deprecated_zones_menu_btn":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":4,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"zones_tab","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"Use the <sprite=123> {!}Zones Menu{!/} to designate areas in the world for items to be placed. Settlers will automatically put items 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Alternatively, you can convert simple materials into <sprite=561> {!}Void Shards{!/} at a <sprite=595> {!}Transmutation Chamber{!/} room.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_ancient_void_shards","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_ancient"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_ancient_void_shards\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_ancient_rooms_btn":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":4,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"rooms_tab","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"You can designate rooms from the <sprite=124> {!}Rooms Menu{!/}.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_ancient_getting_shards","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_ancient"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_ancient_getting_shards\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_ancient_getting_more_ancients":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":2,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"Seeing as Ancients cannot have children, you'll need to look for sleeping Ancients underground in <sprite=580> {!}Stasis Crystals{!/}. You can <sprite=306> {!}loot{!/} these to wake the sleeping Ancient.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_ancient_rooms_btn","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_ancient"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_ancient_rooms_btn\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_ancient_jobs_menu_btn":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":4,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"jobs_tab","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"Use the <sprite=122> {!}Job Menu{!/} to start assigning tasks. 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The game is currently 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the <sprite=61> {!}Inventory{!/} to see what {!}items{!/} you have at your disposal.","_gdeType_RequiredCompletedSegmentKey":"String","RequiredCompletedSegmentKey":"tutorial_ancient_plant_menu_btn","_gdeType_MinGameHour":"Int","MinGameHour":0,"_gdeType_ForceOtherSegmentCompleteID":"String","ForceOtherSegmentCompleteID":"","_gdeIsList_PermittedRaces":1,"_gdeType_PermittedRaces":"String","PermittedRaces":["race_ancient"],"_gdeType_Triggers":"String","Triggers":"{\"start_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"activate_segment\",\"trigger_activate_key\":\"segment_complete\",\"trigger_activate_tag\":\"tutorial_ancient_plant_menu_btn\"}],\"end_triggers\":[{\"trigger_id\":\"broadcast_receiver\",\"trigger_action\":\"complete_segment\",\"trigger_activate_key\":\"overlay_input\",\"trigger_activate_tag\":\"\"}]}","_gdeType_SegmentID":"String","SegmentID":"overlay_segment","_gdeType_DialogueID":"String","DialogueID":"","_gdeType_AnimatedImage":"String","AnimatedImage":"","_gdeType_EntityFocus":"String","EntityFocus":"","_gdeSchema":"Tutorial"},"tutorial_ancient_uniforms_menu_btn":{"_gdeType_TutorialOverlayPosition":"Int","TutorialOverlayPosition":6,"_gdeType_CanStartWhenToolbarOpen":"Bool","CanStartWhenToolbarOpen":false,"_gdeType_ShowBackground":"Bool","ShowBackground":true,"_gdeType_ShowBackgroundMask":"Bool","ShowBackgroundMask":true,"_gdeType_ClearSelection":"Bool","ClearSelection":true,"_gdeType_BackgroundMaskTarget":"String","BackgroundMaskTarget":"uniforms_tab","_gdeType_TutorialOverlayText":"String","TutorialOverlayText":"Use the <sprite=213> {!}Uniforms Menu{!/} to create {!}Gear Sets{!/} which will be automatically equipped by 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