// Evento Game Initialization
//

LET S = 0   // Velocidad desplazamiento sprites
LET H = 140 // Tiempo
LET M = 0   // Musicas a 0
LET SCREEN = 0  // Pantalla inicial
LET P = 1   // Velas primer nivel
LET E = 0
LET D = 0
LET C = 1
LET K = 200 // Posición fuera de pantalla del sprite "espada"
LET B = 0
LET R = 0
LET T = 8	// Coordenada de fuego en UI **7**
LET N = 1   // Nivel. Para el UI
LET L = 7   // Coordenada corazones en UI **6**
LET G = 0
LET F = 1
LET I = 1
LET LIVES = 4 // Numero de vidas de inicio **3**

//ASM 205
//ASM 236
//ASM 143
//LET T = 200
//LET C = 0
//LET B = 0   // Continues
//ASM 205
//ASM 236
//ASM 143

COLOUR 71
BORDER 0
CLS
IF SCREEN = 0
  LET M = 1   // Play musica area 1
  LET LINE = 10
  LET COLUMN = 11 //12
  COLOUR 71
  MESSAGE 7
  //WAITKEY
  DELAY 120
  FADE
ENDIF
LET A = 0
LET LINE = 0
LET COLUMN = 1
COLOUR 71
MESSAGE 2
LET LINE = 0
LET COLUMN = 4
PUTBLOCK 6
PUTBLOCK 6
PUTBLOCK 6
PUTBLOCK 6	// NUEVO
LET LINE = 0
LET COLUMN = 23
COLOUR 3
MESSAGE 5
LET LINE = 0
LET COLUMN = 30
DISPLAY N
LET LINE = 0
LET COLUMN = 9
PUTBLOCK 30
PUTBLOCK 30
PUTBLOCK 30
PUTBLOCK 30
// PUTBLOCK 30 // NUEVO
//PUTBLOCK 112
LET LINE = 0
LET COLUMN = 14
COLOUR 5
MESSAGE 4
[EOF]