## README

This is the first playable version of The Quiet Sleep and Other Stories. As of now, we just have the first three chapters of The Quiet Sleep ready (with two more that you can play, but that we don't guarantee), but that's hopefully enough for you to understand the systems that we're using to tell our stories.

The game is currently in a very rough stage, and may feel opaque when you try to play it, so we will go over some of the pieces here.

You are playing an individual and are able to influence the development and personality of that person.

- Goals: These represent things that your character wants and can be completed by connecting it to the rest of the mind and generating the currencies that it requests.
- Traits: Traits are the things that define you as a person, from the city you live in to your maturity to the people you know. They grow with use and are used to build the towers described below.
- Towers: Towers represent the actions that you can take. Activating them will generate the appropriate currency and may require a currency of its own and workers from the trait.
- Self: This is the core of the character's personality. It acts as the source of workers for the traits. These workers will either be of the conscious or subconscious mind and work different towers accordingly.
- Memories: When emotional, the character has a chance of forming a memory. These are traits like any other, but can also flare, which will result in a surge of the emotion associated with it.
- Emotions: Multiple things generate these, including memories, actions and completing certain goals. If they reach the self, the character will become emotional and harder to direct.

Please send us any feedback you have at any stage on any part of the game. You can always reach me at murthynik1@gmail.com.

PLAY!