//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

$iOS::constant::iPhone = 0;
$iOS::constant::iPad = 1;
$iOS::constant::iPhone5 = 2;

$iOS::constant::Landscape = 0;
$iOS::constant::Portrait = 1;
$iOS::constant::ResolutionFull = 0;
$iOS::constant::ResolutionSmall = 1;

$iOS::constant::iPhoneWidth = 480;
$iOS::constant::iPhoneHeight = 320;

$iOS::constant::iPhone4Width = 960;
$iOS::constant::iPhone4Height = 640;

$iOS::constant::iPadWidth = 1024;
$iOS::constant::iPadHeight = 768;

$iOS::constant::NewiPadWidth = 2048;
$iOS::constant::NewiPadHeight = 1536;

$iOS::constant::iPhone5Width = 1136;
$iOS::constant::iPhone5Height = 640;

$iOS::constant::OrientationUnknown = 0;
$iOS::constant::OrientationLandscapeLeft = 1;
$iOS::constant::OrientationLandscapeRight = 2;
$iOS::constant::OrientationPortrait = 3;
$iOS::constant::OrientationPortraitUpsideDown = 4;