// Generic Sounds --------------------------------------------
claw1					dsclaw1
claw2					dsclaw2
claw3					dsclaw3
claw4					dsclaw4

fireexplode1			dsfirxp1
fireexplode2			dsfirxp2

fireshooty1				DSFIRSH1
fireshooty2				DSFIRSH1
misc/gibbed				dsslop

// Imp Sounds ------------------------------------------------------
imp/pain		DSBGPAI2
imp/active				DSBGACT
$random imp/melee		{ claw1 claw2 claw3 claw4 }
$random imp/attack		{ fireshooty1 fireshooty2 }
$random imp/shotx		{ fireexplode1 fireexplode2 }

// Shotgun Guy Sounds ------------------------------------------------------
$random shotguy/sight		{ shotguy/sight1  shotguy/sight2  shotguy/sight3 }
$random shotguy/death		{ shotguy/death1  shotguy/death2  shotguy/death3 }
shotguy/sight1			dssgsit1	
shotguy/sight2			dssgsit2
shotguy/sight3			dssgsit3
shotguy/active			dssgsact
shotguy/pain			dssgpain
shotguy/death1			dssgdth1
shotguy/death2			dssgdth2
shotguy/death3			dssgdth3

// Chaingun Guy Sounds --------------------------------------
$random chainguy/sight		{ chainguy/sight1  chainguy/sight2  chainguy/sight3 }
$random chainguy/death		{ chainguy/death1  chainguy/death2  chainguy/death3 }
chainguy/sight1			dscgsit1
chainguy/sight2			dscgsit2
chainguy/sight3			dscgsit3
chainguy/active			dscgsact
chainguy/attack			DSCHNGUN
chainguy/pain			dscgpain
chainguy/death1 		dscgdth1
chainguy/death2			dscgdth2
chainguy/death3			dscgdth3

//

// Monster see sounds
caco/sight				dscacsit
demon/sight				DSSPCSIT
spectre/sight			DSSPCSIT

// Monster Pain Sounds --------------------------------------

caco/pain			DSCACPAI
skull/pain			dssklpn
skeleton/pain		DSSKEPAI
cyber/pain			dscybpai

baron/pain 			DSBRPAIN

knight/pain			DSKNTPAI

spectre/pain		DSSPCPAN

fatso/pain			DSMNPAIN

spider/pain			dssppain
baby/pain			DSBSPPAI

// Monster Active Sounds ---------------------------------------------------
caco/active			DSCACACT
skull/active		dslsact
baron/active		dsbract
cyber/active		DSCYBACT
spider/active		DSSPIACT
knight/active		DSKNTACT
fatso/active		dsmanact
pain/active			dspeact
spectre/active		DSSPCACT

baby/active			Dsbspact


skeleton/active 	DSSKEACT		





// Monster Attack Sounds

demon/melee		DSSGTATK


$random caco/attack		{ fireshooty1 fireshooty2 }
$random baron/melee		{ claw1 claw2 claw3 claw4 }

$random baron/attack	{ fireshooty1 fireshooty2 }

$random fatso/attack	{ fireshooty1 fireshooty2 }

spectre/melee	DSSPECTK

baby/attack		dsplasma

//Archvile ------------------------------------------------------------

vile/stop			DSVILBOM

// Death Sounds ------------------------------------------------------------
spider/death		dsspidth
spectre/death		dsspcdth
demon/death			dsspcdth
skull/death			dslsod

$random baron/shotx		{ fireexplode1 fireexplode2 }

// Wolfenstein SS

$random wolfss/active { weinershitzel1 weinershitzel2 }
weinershitzel1				dsssact1
weinershitzel2				dsssact2

wolfss/pain				dssspain
wolfss/attack			dsssgun

dguyfall				DSPLFALL

pl_gibbed 				dsslop

$playeralias	player	male	*gibbed		pl_gibbed	

vile/raise		dsslop

$playersound player male *falling dguyfall

// Quit, etc. -----------------------------------------------------------
$random menu/quit1 { items/health2 powerups/invis  berserk/punch cyber/pain baron/pain weapons/unmaker player/male/death1 demon/pain grunt/pain misc/gibbed misc/teleport grunt/sight1 grunt/sight3 demon/melee }
$random menu/quit2 { gibbage/egg1 powerups/megasphere chainguy/sight1 chainguy/sight2 skeleton/head gibbage/vilebody1 vile/active misc/p_pkup brain/cube misc/gibbed skeleton/swing knight/death baby/active demon/melee }
