Initialize engine version: 4.5.4p3 (0b4db23ffd73) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvldumd.dll 26.21.14.4166] Renderer: NVIDIA GeForce RTX 2070 SUPER Vendor: NVIDIA VRAM: 3072 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: D:\games\GAME OF THE YEAR 420BLAZEIT\GAME OF THE YEAR 420 BLAZE IT_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\games\GAME OF THE YEAR 420BLAZEIT\GAME OF THE YEAR 420 BLAZE IT_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\games\GAME OF THE YEAR 420BLAZEIT\GAME OF THE YEAR 420 BLAZE IT_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\games\GAME OF THE YEAR 420BLAZEIT\GAME OF THE YEAR 420 BLAZE IT_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\games\GAME OF THE YEAR 420BLAZEIT\GAME OF THE YEAR 420 BLAZE IT_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\games\GAME OF THE YEAR 420BLAZEIT\GAME OF THE YEAR 420 BLAZE IT_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\games\GAME OF THE YEAR 420BLAZEIT\GAME OF THE YEAR 420 BLAZE IT_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\games\GAME OF THE YEAR 420BLAZEIT\GAME OF THE YEAR 420 BLAZE IT_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\games\GAME OF THE YEAR 420BLAZEIT\GAME OF THE YEAR 420 BLAZE IT_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\games\GAME OF THE YEAR 420BLAZEIT\GAME OF THE YEAR 420 BLAZE IT_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain - Completed reload, in 0.167 seconds desktop: 2560x1440 165Hz; virtual: 4720x1934 at -1080,-27 Initializing input. Input initialized. The tree bamboo_type5_group1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 80) The tree bamboo_type5_group2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 80) The tree reed_group must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 80) UnloadTime: 0.608400 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 44546. Total: 5.845300 ms (FindLiveObjects: 1.504700 ms CreateObjectMapping: 0.226400 ms MarkObjects: 2.225200 ms DeleteObjects: 1.434100 ms) Platform assembly: D:\games\GAME OF THE YEAR 420BLAZEIT\GAME OF THE YEAR 420 BLAZE IT_Data\Managed\Boo.Lang.dll (this message is harmless)