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<resource version="2.3.0.1" xmlns="http://www.wxwidgets.org/wxxrc">
    <object class="wxPanel" name="ID_RENDER_PAGE" subclass="MyDialog">
        <style>wxNO_BORDER|wxCLIP_CHILDREN |wxTAB_TRAVERSAL</style>
        <size>320,290</size>
        <object class="wxBoxSizer">
            <orient>wxVERTICAL</orient>
            <object class="sizeritem">
                <flag>wxALIGN_LEFT|wxALL</flag>
                <border>5</border>
                <object class="wxBitmapButton" name="ID_FILE_BUTTON">
                    <style>wxBU_AUTODRAW|wxBU_EXACTFIT</style>
                </object>
            </object>
            <object class="sizeritem">
                <flag>wxGROW</flag>
                <border>5</border>
                <object class="wxStaticBoxSizer" name="ID_CONTROLS_SIZER">
                    <orient>wxVERTICAL</orient>
                    <label>View Settings</label>
                    <object class="sizeritem">
                        <flag>wxALIGN_LEFT|wxALL</flag>
                        <border>5</border>
                        <object class="wxGridSizer">
                            <cols>2</cols>
                            <rows>2</rows>
                            <vgap>0</vgap>
                            <hgap>0</hgap>
                            <object class="sizeritem">
                                <flag>wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxALL|wxADJUST_MINSIZE</flag>
                                <border>5</border>
                                <object class="wxStaticText" name="wxID_STATIC">
                                    <label>Game Resolution</label>
                                </object>
                            </object>
                            <object class="sizeritem">
                                <flag>wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxALL</flag>
                                <border>5</border>
                                <object class="wxChoice" name="ID_GAME_RESOLUTION">
                                    <tooltip>Sets the resolution of the game window.

This may take a few seconds to complete.</tooltip>
                                </object>
                            </object>
                            <object class="sizeritem">
                                <flag>wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxALL|wxADJUST_MINSIZE</flag>
                                <border>5</border>
                                <object class="wxStaticText" name="ID_MAX_TEXTURE_SIZE_DESCRIPTION">
                                    <label>Maximum Texture Size</label>
                                </object>
                            </object>
                            <object class="sizeritem">
                                <flag>wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxALL</flag>
                                <border>5</border>
                                <object class="wxChoice" name="ID_MAX_TEXTURE_SIZE">
                                    <tooltip>This changes the maximum size of a texture that will be uploaded to the video card.

Changing this setting may take a few seconds to take effect.</tooltip>
                                </object>
                            </object>
                            <object class="sizeritem">
                                <flag>wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxALL|wxADJUST_MINSIZE</flag>
                                <border>5</border>
                                <object class="wxStaticText" name="wxID_STATIC">
                                    <label>Maximum Shadow Size</label>
                                </object>
                            </object>
                            <object class="sizeritem">
                                <flag>wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxALL</flag>
                                <border>5</border>
                                <object class="wxChoice" name="ID_MAX_SHADOW_SIZE">
                                    <tooltip>This changes the maximum size of the shadow buffers. 

It does not effect shadow map or stencil shadows.</tooltip>
                                </object>
                            </object>
                            <object class="sizeritem">
                                <flag>wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxALL|wxADJUST_MINSIZE</flag>
                                <border>5</border>
                                <object class="wxStaticText" name="wxID_STATIC">
                                    <label>Enable Post Process Effects</label>
                                </object>
                            </object>
                            <object class="sizeritem">
                                <flag>wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxALL</flag>
                                <border>5</border>
                                <object class="wxChoice" name="ID_POST_PROCESS_EFFECTS">
                                    <tooltip>Turn post processing effects on or off</tooltip>
                                </object>
                            </object>
                            <object class="sizeritem">
                                <flag>wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxALL|wxADJUST_MINSIZE</flag>
                                <border>5</border>
                                <object class="wxStaticText" name="wxID_STATIC">
                                    <label>View Mode</label>
                                </object>
                            </object>
                            <object class="sizeritem">
                                <flag>wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxALL</flag>
                                <border>5</border>
                                <object class="wxChoice" name="ID_VIEWMODE">
                                    <tooltip>Changes the viewmode.

Unlit renders the diffuse channel only with ambient lighting.

Lighting only renders only the lighting calculations but ignores user materials.

Lighting complexity renders how many lights are affecting each object. Red is bad, green is good.</tooltip>
                                </object>
                            </object>
                            <object class="sizeritem">
                                <flag>wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxALL|wxADJUST_MINSIZE</flag>
                                <border>5</border>
                                <object class="wxStaticText" name="wxID_STATIC">
                                    <label>Slomo</label>
                                </object>
                            </object>
                            <object class="sizeritem">
                                <flag>wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxALL</flag>
                                <border>5</border>
                                <object class="wxTextCtrl" name="ID_SLOMO_TEXTCTRL">
                                    <style>wxTE_PROCESS_ENTER</style>
                                </object>
                            </object>
                            <object class="sizeritem">
                                <flag>wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxALL|wxADJUST_MINSIZE</flag>
                                <border>5</border>
                                <object class="wxStaticText" name="wxID_STATIC">
                                    <label>FOV</label>
                                </object>
                            </object>
                            <object class="sizeritem">
                                <flag>wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxALL</flag>
                                <border>5</border>
                                <object class="wxTextCtrl" name="ID_FOV_TEXTCTRL">
                                    <style>wxTE_PROCESS_ENTER</style>
                                </object>
                            </object>
                            <object class="sizeritem">
                                <flag>wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxALL|wxADJUST_MINSIZE</flag>
                                <border>5</border>
                                <object class="wxStaticText" name="wxID_STATIC">
                                    <label>Showflags</label>
                                </object>
                            </object>
                            <object class="sizeritem">
                                <flag>wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxALL</flag>
                                <border>5</border>
                                <object class="wxBitmapButton" name="ID_SHOW_FLAGS">
                                    <style>wxBU_AUTODRAW|wxBU_EXACTFIT</style>
                                </object>
                            </object>
                            <object class="sizeritem">
                                <flag>wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxALL</flag>
                                <border>5</border>
                                <object class="wxCheckBox" name="ID_DYNAMIC_SHADOWS">
                                    <style>wxCHK_2STATE</style>
                                    <label>Dynamic Shadows</label>
                                    <checked>0</checked>
                                </object>
                            </object>
                            <object class="spacer">
                                <flag>wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL|wxALL</flag>
                                <border>5</border>
                                <size>5,5</size>
                            </object>
                            <object class="sizeritem">
                                <flag>wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxALL</flag>
                                <border>5</border>
                                <object class="wxCheckBox" name="ID_SHOW_HUD">
                                    <style>wxCHK_2STATE</style>
                                    <label>Show HUD</label>
                                    <checked>0</checked>
                                </object>
                            </object>
                            <object class="spacer">
                                <flag>wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL|wxALL</flag>
                                <border>5</border>
                                <size>5,5</size>
                            </object>
                            <object class="sizeritem">
                                <flag>wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxALL</flag>
                                <border>5</border>
                                <object class="wxCheckBox" name="ID_PLAYERS_ONLY">
                                    <style>wxCHK_2STATE</style>
                                    <label>Players Only</label>
                                    <checked>0</checked>
                                </object>
                            </object>
                        </object>
                    </object>
                </object>
            </object>
            <object class="sizeritem">
                <flag>wxGROW</flag>
                <border>5</border>
                <object class="wxStaticBoxSizer" name="ID_STATS_SIZER">
                    <orient>wxVERTICAL</orient>
                    <label>Stats</label>
                    <object class="sizeritem">
                        <flag>wxALIGN_LEFT|wxALL</flag>
                        <border>5</border>
                        <object class="wxCheckBox" name="ID_FRAMES_PER_SECOND">
                            <style>wxCHK_2STATE</style>
                            <label>Frames Per Second</label>
                            <checked>0</checked>
                        </object>
                    </object>
                    <object class="sizeritem">
                        <flag>wxALIGN_LEFT|wxALL</flag>
                        <border>5</border>
                        <object class="wxCheckBox" name="ID_D3DSCENE">
                            <style>wxCHK_2STATE</style>
                            <label>D3DScene</label>
                            <checked>0</checked>
                        </object>
                    </object>
                    <object class="sizeritem">
                        <flag>wxALIGN_LEFT|wxALL</flag>
                        <border>5</border>
                        <object class="wxCheckBox" name="ID_MEMORY">
                            <style>wxCHK_2STATE</style>
                            <label>Memory</label>
                            <checked>0</checked>
                        </object>
                    </object>
                </object>
            </object>
        </object>
    </object>
</resource>
