[Public] ;Object=(Name=Engine.Console,Class=Class,MetaClass=Engine.Console) Object=(Name=Engine.ServerCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Engine.MasterMD5Commandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Engine.SmokeTestCommandlet,Class=Class,MetaClass=Core.Commandlet) [Errors] NetOpen=Err. ouv. fichier NetWrite=Err. écr. fichier NetRefused=Refus env. '`~' par serv. NetClose=Err. ferm. fich. NetSize=Diff. taille fich. NetMove=Err. dépl. fich. NetInvalid=Dem. fich. incorr. reçue NoDownload=Package '`~' is not downloadable DownloadFailed=Downloading package '`~' failed: `~ RequestDenied=Dem. fich. niveau en cours par serveur : rejet ConnectionFailed=Echec connexion ChAllocate=Alloc. canal impossible NetAlready=Déjà en réseau NetListen=Echec écoute : auc. contexte liais. dispo. LoadEntry=Can't load Entry: `~ InvalidUrl=Invalid URL: `~ InvalidLink=Invalid Link: `~ FailedBrowse=Failed to enter `~: `~. Please check the log for errors. Listen=Listen failed: `~ AbortToEntry=Echec ; retour à l'entrée ServerOpen=Ouv. URL réseau par serv. imp. ServerListen=Dedicated server can't listen: `~ Pending=Pending connect to '`~' failed; `~ LoadPlayerClass=Echec charg. classe joueur ClientOutdated=Une version actualisée de Unreal Tournament 3 est requise pour jouer en ligne. Visiter www.unrealtournament3.com pour plus d'informations. ServerOutdated=Version de serveur périmée FailedMapload_NotFound=The map specified on the commandline '`~' could not be found. Would you like to load the default map instead? DebuggerPresentError=The game has detected that you are currently running a user-mode or kernel-mode debugger and cannot continue. Please exit all debugging utilities and restart the game. NetworkInit=Error initializing network layer. CreateMatchError=Erro Créant L'Allumette UsedCheatCommands=Console commands were used which are disallowed in netplay. You must restart the game to create a match. FailedFindPackage=Failed to find required package '`~' ConnectionTimeout=Connexion perdue NegativeDeltaTime=CPU time drift detected! Please consult release notes on how to address this. [Progress] CancelledConnect=Essai connexion annulé RunningNet=`~: `~ (`~ players) NetReceiving=Receiving '`~': `~/`~ NetReceiveOk=Successfully received '`~' NetSend=Sending '`~' NetSending=Sending '`~': `~/`~ Connecting=Connexion Listening=Ecoute des clients... Loading=Charg. Saving=Sauv. Paused=Paused by `~ ReceiveFile=Récep. '`~' ReceiveOptionalFile=Récep. fichier optionnel '`~' ReceiveSize=Taille `~K, `3.1~`~ complétés, `~ fichiers restants... ConnectingText=Connexion : ConnectingURL=unreal://`~/`~ Success=Success [Console] ClassCaption=Standard Unreal Console [GameViewportClient] LoadingMessage=LOADING SavingMessage=SAVING ConnectingMessage=CONNECTING PausedMessage=PAUSED PrecachingMessage=PRECACHING [MasterMD5Commandlet] HelpCmd=mastermd5 HelpOneLiner=Manipulate the Master MD5 database HelpUsage=mastermd5 [-option..] HelpWebLink=http://unreal.epicgames.com/servertips.htm HelpParm[0]=-c HelpDesc[0]=Creates a new MD5 database HelpParm[1]=-a HelpDesc[1]=Adds new packages to the database HelpParm[2]=-s HelpDesc[2]=Show the current database. HelpParm[3]=-r HelpDesc[3]=Force the revision of all entries to [General] Upgrade=Entrer sur ce serveur exige la dern. mise à jour gratuite d'Unreal dispo. sur le site d'Epic : UpgradeURL=http://www.unreal.com/upgrade UpgradeQuestion=Lancer votre navigateur et rejoindre la page de mise à jour ? Version=Version `~ URLPrompt=The game is attempting to launch a URL, do you want to open this URL? [Menu] HelpMessage= MenuList= LeftString=Left RightString=Right CenterString=Center EnabledString=Enabled DisabledString=Disabled HelpMessage[1]=This menu has not yet been implemented. YesString=yes NoString=no [PlayerController] QuickSaveString="Sauv. rapide" NoPauseMessage="Partie sans pause" ViewingFrom="Affichage depuis" OwnCamera="Affich. propre caméra" [DamageType] DeathString=`o tué(e) par `k. FemaleSuicide=`o s'est tuée. MaleSuicide=`o s'est tué. [DmgType_Suicided] DeathString=`o a pété une durite. FemaleSuicide=`o a pété une durite. MaleSuicide=`o a pété une durite. [GameInfo] DefaultPlayerName=Joueur GameName=Game [HUD] LoadingMessage=LOADING SavingMessage=SAVING ConnectingMessage=CONNECTING PausedMessage=PAUSED [Inventory] PickupMessage=Snagged an item. [LevelInfo] Title=Untitled [PlayerReplicationInfo] StringDead="Mort" StringSpectating="Spectateur" StringUnknown="Inconnue" [TeamInfo] TeamName=Team [Weapon] ItemName=Weapon [GameMessage] SwitchLevelMessage="a changé de niveau" LeftMessage=" a quitté la partie." FailedTeamMessage="Impossible de trouver équipe joueur" FailedPlaceMessage="Imposs. trouver pt de départ" FailedSpawnMessage="Imposible de faire réaparaître joueur" EnteredMessage=" a rejoint la partie" MaxedOutMessage="Serveur déjà à pleine capacité." OvertimeMessage="Ex-aequo en fin d'épreuve. Prolongation pour mort subite !" GlobalNameChange="a pour nouveau nom" NewTeamMessage="est sur" NoNameChange="Nom déjà employé." VoteStarted=" a lancé vote." VotePassed="Vote effectué." MustHaveStats="Stats requises pour rejoindre ce serveur." CantBeSpectator="Désolé, vous ne pouvez pas devenir spectateur pour l'instant." CantBePlayer="Désolé, vous ne pouvez pas devenir joueur actif pour l'instant." BecameSpectator="devenu spectateur." NewPlayerMessage="Nouveau joueur dans la partie." KickWarning="Vous traînez et allez bientôt être éjecté !" NewSpecMessage="Un spectateur a rejoint la partie " SpecEnteredMessage=" a rejoint la partie en tant que spectateur." MapVoteInitiated=Voting initiated. [WaterVolume] LocationName=under water [DmgType_Telefragged] DeathString=`o téléfraggé(e) par `k FemaleSuicide=`o téléfraggée par `k MaleSuicide=`o téléfraggé par `k [DmgType_Fell] DeathString=`k a poussé `o par-dessus bord. FemaleSuicide=`o a laissé un cratère MaleSuicide=`o a laissé un cratère [FailedConnect] FailMessage[0]=FAILED TO JOIN GAME. NEED PASSWORD. FailMessage[1]=FAILED TO JOIN GAME. WRONG PASSWORD. FailMessage[2]=FAILED TO JOIN GAME. GAME HAS STARTED. FailMessage[3]=FAILED TO JOIN GAME. [AccessControl] IPBanned="Votre adresse IP a été bannie de ce serveur." WrongPassword="Le code saisi est incorrect." NeedPassword="Code exigé pour rejoindre cette partie." SessionBanned="Votre adresse IP a été bannie de la séance de jeu en cours." KickedMsg="Vous avez été expulsé de la partie." DefaultKickReason="Non spécifié" IdleKickReason= BannedCDHashKeyString=Cette clé CD est bannie. TimedOutCDHashKeyString=Echec de la vérification de la clé avec le serveur. Veuillez effectuer une mise à jour avec le dernier patch. ACDisplayText[0]="Code partie" ACDisplayText[1]="Polit. d'accès" ACDisplayText[2]="Code admin" ACDescText[0]="Si ce code est défini, les joueurs doivent le saisir pour accéder au serveur." ACDescText[1]="Indique les adresses IP ou gammes d'adresses bannies." ACDescText[2]="Code requis pour connexion avec privilèges administrateur sur ce serveur." [ServerCommandlet] HelpDescription=Network game server HelpUsage=server map.unr[?game=gametype] [-option...] [parm=value]... HelpWebLink=http://unreal.epicgames.com/servertips.htm HelpParamNames[0]=Log HelpParamDescriptions[0]=Specify the log file to generate HelpParamNames[1]=AllAdmin HelpParamDescriptions[1]=Give all players admin privelages [UIEditBox] InitialValue=Initial Editbox Value [UIStyle] StyleName=Default Style [UIStyle_Text] StyleName=Default Text Style [UIStyle_Image] StyleName=Default Image Style [ConsoleTextStyle] StyleName=Console Text Style [ConsoleImageStyle] StyleName=Console Border Style [ConsoleStyle] StyleName=Console Combo Style [ConsoleBufferTextStyle] StyleName=Console Buffer Text Style [ConsoleBufferTextImageStyle] StyleName=Console Buffer Background Style [ConsoleBufferStyle] StyleName=Console Buffer Combo Style [CursorImageStyle] StyleName=Cursor Style [UIEvent_ProcessInput] DisplayName=Process Input Description=Executes actions in response to an input event, such as a keypress or mouse movement [UIEvent_OnEnterState] DisplayName=Enter State Description=Activated whenever a widget enters a new menu state, such as disabled or focused [UIEvent_OnLeaveState] DisplayName=Leave State Description=Activated whenever a widget leaves a menu state, such as disabled or focused [UINumericEditBox] IncrementButtonName="Increment Button" DecrementButtonName="Decrement Button" [SmokeTestCommandlet] HelpDescription=This commandlet runs a series of tests to validate a build HelpUsage=gamename.exe smoketest HelpWebLink= HelpParamNames[0]=SERVER HelpParamDescriptions[0]=Runs the game as a server for one tick to validate startup and first frame code HelpParamNames[1]=CHECK_NATIVE_CLASS_SIZES HelpParamDescriptions[1]=Validates that all native classes match their script classes in member layout [ExampleGameMenu] CancelButtonText=Return To Game RespawnButtonText=Respawn Player ReloadButtonText=Reload Map InlineFontSampleText=These words are small... these words are big, and these words are back to normal. InlineStyleSampleText=These words are normal... these words are green and these words are normal too. SplitscreenButtonText=Splitscreen Test Scene [TestMenuStrings] ButtonTestText=The button has been clicked times. PlayerIndexText=The propagated PlayerIndex is: . WrapStringTest=This is just some nonsense text that will be used for testing various string auto-sizing features. This really long string is a great one to use for testing the wrapping functionality of a UIString. In fact, there are so many characters in this string that it is great for testing many different features of a UIString. [OnlineProfileSettings] OwnerMappings[0]=(Name="None") OwnerMappings[1]=(Name="Online Service Setting") OwnerMappings[2]=(Name="Game Setting") ProfileMappings[0]=(ValueMappings=((Name="Off"),(Name="On"))) ProfileMappings[1]=(ValueMappings=((Name="Off"),(Name="On"))) ProfileMappings[2]=(ValueMappings=((Name="No"),(Name="Yes"))) ProfileMappings[3]=(ValueMappings=((Name="Off"),(Name="On"),(Name="Both"))) ProfileMappings[5]=(ValueMappings=((Name="Normal"),(Name="Easy"),(Name="Hard"))) ProfileMappings[6]=(ValueMappings=((Name="Medium"),(Name="Low"),(Name="High"))) ProfileMappings[7]=(ValueMappings=((Name="None"),(Name="Black"),(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Name="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver"))) ProfileMappings[8]=(ValueMappings=((Name="None"),(Name="Black"),(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Name="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver"))) ProfileMappings[9]=(ValueMappings=((Name="Off"),(Name="On"))) ProfileMappings[10]=(ValueMappings=((Name="Off"),(Name="On"))) ProfileMappings[11]=(ValueMappings=((Name="Left Thumbstick"),(Name="Right Thumbstick"))) ProfileMappings[12]=(ValueMappings=((Name="Auto"),(Name="Manual"))) ProfileMappings[13]=(ValueMappings=((Name="Behind"),(Name="Front"),(Name="Inside"))) ProfileMappings[14]=(ValueMappings=((Name="Trigger"),(Name="Button"))) ProfileMappings[15]=(ValueMappings=((Name="Trigger"),(Name="Button"))) [ViewportStatus] RenderingFrozenE=Rendering frozen... OcclusionChild=Occlusion Child [UIDataProvider_OnlineFriendMessages] SendingPlayerNameCol=Sender's Name bIsFriendInviteCol=Friend Invitation bWasAcceptedCol=Friend Was Accepted bWasDeniedCol=Friend Was Denied MessageCol=Message [UIDataProvider_OnlineFriends] NickNameCol=Name PresenceInfoCol=Online Status bIsOnlineCol=Is Online bIsPlayingCol=Is Playing bIsPlayingThisGameCol=Is Playing This Game bIsJoinableCol=Is Joinable bHasVoiceSupportCol=Has Voice Support [OnlineGameSettings] NumPublicConnections.FriendlyName="Max Public Slots" NumPrivateConnections.FriendlyName="Fentes Privées Maximum" NumOpenPublicConnections.FriendlyName="Open Public Slots" NumOpenPrivateConnections.FriendlyName="Open Private Slots" bShouldAdvertise.FriendlyName="Advertise" bIsLanMatch.FriendlyName="Lan Match" bUsesStats.FriendlyName="Uses Stats" bAllowJoinInProgress.FriendlyName="Join In Progress Allowed" bAllowInvites.FriendlyName="Invites Allowed" bUsesPresence.FriendlyName="Presence Enabled" bAllowJoinViaPresence.FriendlyName="Join Via Presence Allowed" bUsesArbitration.FriendlyName="Arbitration" OwningPlayerName.FriendlyName="Serveur" PingInMs.FriendlyName="Ping" bIsDedicated.FriendlyName="Dédié" bIsListPlay.FriendlyName="ListPlay" AverageSkillRating.FriendlyName="Skill Rating" [UIDataStore_OnlineStats] PlayerNickData.PlayerNickColumnName="Nom du Joueur" RankNameMetaData.RankColumnName="Rang"