[Language] Language=English (International) LangId=9 SubLangId=1 [Public] Object=(Name=Core.HelloWorldCommandlet,Class=Class,MetaClass=Core.Commandlet) [Errors] Unknown=Unknown Error Aborted=Aborted ExportOpen=Error exporting `~: couldn't open file '`~' ExportWrite=Error exporting `~: couldn't write file '`~' FileNotFound=Can't find file '`~' ObjectNotFound=Failed to find object '`~ `~.`~' PackageNotFound=Can't find file for package '`~' PackageResolveFailed=Can't resolve package name FilenameToPackage=Can't convert filename '`~' to package name Sandbox=Package '`~' is not accessible in this sandbox PackageVersion=Package '`~' version mismatch SavedWithNewerVersion=Package '`~' has been saved with engine version newer than current and therefore won't be possible to save. CurrEngineVersion: `~ VersionSavedWith: `~ CannotSaveWithOlderVersion=Cannot save package '`~' as current engine version is older than version the package was originally saved with. CannotSavePartiallyLoaded=Cannot save package '`~' as it has only been partially loaded Error_FilenameIsTooLongForCooking=Filename '`~' is too long; this may interfere with cooking for consoles. Unreal filenames should be no longer than `~ characters. FailedLoad=Failed to load '`~': `~ ConfigNotFound=Can't find '`~' in configuration file section=`~ key=`~ LoadClassMismatch=`~ is not a child class of `~ NotDll='`~' is not a DLL package; can't find export '`~' NotInDll=Can't find '`~' in '`~.lib' FailedLoadPackage=Failed loading package: `~ FailedLoadObject=Failed to load '`~ `~.`~': `~ TransientImport=Transient object imported: `~ LinkedToObjectsInOtherMap_FindCulpritQ=Can't save `~: Graph is linked to object in external map package. Try to find the chain of references to that object (may take some time)? LinkedToPrivateObjects_FindCulpritQ=Can't save `~: Graph is linked to external private object. Try to find the chain of references to that object (may take some time)? FailedSaveOtherMapPackage=Can't save `~: Graph is linked to object `~ in external map package FailedSavePrivate=Can't save `~: Graph is linked to external private object `~ FailedImportPrivate=Can't import private object `~ `~ FailedCreate=`~ `~ not found for creation FailedImport=Can't find `~ in file '`~' FailedSaveFile=Error saving file '`~': `~ SaveWarning=Error saving '`~' NotPackaged=Object is not packaged: `~ `~ NotWithin=Object `~ `~ created in `~ instead of `~ Abstract=Can't create object `~: class `~ is abstract NoReplace=Can't replace `~ with `~ ReplaceNotFullyLoaded_f="Attempting to replace an object that hasn't been fully loaded: `~" ReplaceNoPostLoad_f="Can't replace objects which need to be post-loaded while still de-serializing objects: `~" NoFindImport=Can't find file '`~' for import ReadFileFailed=Failed to read file '`~' for import SeekFailed=Error seeking file OpenFailed=Error opening file '`~' (`~). WriteFailed=Error writing to file ReadEof=Read beyond end of file IniReadOnly=The file `~ is write protected; settings cannot be saved UrlFailed=Failed launching URL Warning=Warning Question=Question OutOfMemory=Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk. History=History Assert=Assertion failed: `~ [File:`~] [Line: `~] Debug=Debug assertion failed: `~ [File:`~] [Line: `~] LinkerExists=Linker for '`~' already exists BinaryFormat=The file '`~' contains unrecognizable data SerialSize=`~: Serial size mismatch: Got `~, Expected `~ ExportIndex=Bad export index `~/`~ ImportIndex=Bad import index `~/`~ Password=Password not recognized Exec=Unrecognized command BadProperty='`~': Bad or missing property '`~' MisingIni=Missing .ini file: `~ Error_ActorComponentDestroyedWithoutRemoval=Actor component (`~) destroyed without removal from scene FileVersionDump=PackageVersion `4~, MaxExpected `4~ : LicenseePackageVersion `4~, MaxExpected `4~. FileVersionNewerThanEngineVersion=Unable to load package (`~) as it was saved with an engine version newer than the current one. CurrEngineVersion: `~ VersionSavedWith: `~ CookedPackagedVersionOlderThanEnginePackageFileCookedContentVersion=Unable to run as package was cooked with an older version of the engine. Please recook: (`~) CurrEngineVersion: `~ VersionSavedWith: `~ NativeRebuildRequired=Unable to create object of type '`~': native class layout differs from script layout. Please build C++ before continuing to avoid data corruption. PackageNamedNone=Attempted to create a package named 'None' EmptyPackageName=Attempted to create a package with an empty package name. OldVersionFile=The file `~ was saved by a previous version which is not backwards compatible with this one. LoadingTransientInstance=Attempting to load an instance of a transient class from disk - Package:'`~' Object:'`~' Class:'`~' LoadedDeprecatedClassInstance=`~: class `~ has been deprecated. OperationDisallowedOnCookedContent=The requested operation cannot be performed on a cooked package. [Query] OldVersion=The file `~ was saved by a previous version which is not backwards compatible with this one. Reading it will likely fail, and may cause a crash. Do you want to try anyway? Name=Name: Password=Password: PassPrompt=Enter your name and password: PassDlg=Identity Check Overwrite=The file '`~' needs to be updated. Do you want to overwrite the existing version? OverwriteReadOnly='`~' is marked read-only. Would you like to try to force overwriting it? CheckoutPerforce='`~' is marked read-only. Should I try to check it out of Perforce? PackageFailedToOpen=The package '`~' failed to open. Should this commandlet continue operation, ignoring further load errors? Continuing may have adverse effects (object references may be lost). RemoveNativeClass=Native class with no script detected: '`~'. Should this class be removed from static initialization? (If you haven't recently removed a native script class, make sure that the class declaration includes CLASS_Intrinsic.) [Progress] Saving=Saving file `~... Loading=Loading file `~... Closing=Closing [General] Product=Unreal Engine=Unreal Engine Copyright=Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. True=True False=False None=None Yes=Yes No=No [HelpCommandlet] HelpDescription="This commandlet displays help information on other commandlets" HelpUsage="gamename.exe help " HelpWebLink="https://udn.epicgames.com/bin/view/Three/HelpCommandlet" HelpParamNames[0]="list" HelpParamDescriptions[0]="Lists all commandlets that are available" HelpParamNames[1]="commandlet name" HelpParamDescriptions[1]="Displays help information for the specified commandlet" HelpParamNames[2]="webhelp" HelpParamDescriptions[2]="Launches a browser with the URL of the web page that documents the commandlet"