[Public] ;Object=(Name=Engine.Console,Class=Class,MetaClass=Engine.Console) Object=(Name=Engine.ServerCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Engine.MasterMD5Commandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Engine.SmokeTestCommandlet,Class=Class,MetaClass=Core.Commandlet) [Errors] NetOpen=Error opening file NetWrite=Error writing to file NetRefused=Server refused to send '`~' NetClose=Error closing file NetSize=File size mismatch NetMove=Error moving file NetInvalid=Received invalid file request NoDownload=Package '`~' is not downloadable DownloadFailed=Downloading package '`~' failed: `~ RequestDenied=Server requested file from pending level: Denied ConnectionFailed=Connection failed ChAllocate=Couldn't allocate channel NetAlready=Already networking NetListen=Listen failed: No linker context available LoadEntry=Can't load Entry: `~ InvalidUrl=Invalid URL: `~ InvalidLink=Invalid Link: `~ FailedBrowse=Failed to enter `~: `~. Please check the log for errors. Listen=Listen failed: `~ AbortToEntry=Failed; returning to Entry ServerOpen=Servers can't open network URLs ServerListen=Dedicated server can't listen: `~ Pending=Pending connect to '`~' failed; `~ LoadPlayerClass=Failed to load player class ClientOutdated=An updated version of Unreal Tournament 3 is required to play online. Please visit www.unrealtournament3.com for more information. ServerOutdated=Server's version is outdated FailedMapload_NotFound=The map specified on the commandline '`~' could not be found. Would you like to load the default map instead? DebuggerPresentError=The game has detected that you are currently running a user-mode or kernel-mode debugger and cannot continue. Please exit all debugging utilities and restart the game. NetworkInit=Error initializing network layer. CreateMatchError=Error creating match UsedCheatCommands=Console commands were used which are disallowed in netplay. You must restart the game to create a match. FailedFindPackage=Failed to find required package '`~' ConnectionTimeout=Your connection to the host timed out NegativeDeltaTime=CPU time drift detected! Please consult release notes on how to address this. DemoFileMissing=Missing package '`~' for demo playback [Progress] CancelledConnect=Cancelled Connect Attempt RunningNet=`~: `~ (`~ players) NetReceiving=Receiving '`~': `~/`~ NetReceiveOk=Successfully received '`~' NetSend=Sending '`~' NetSending=Sending '`~': `~/`~ Connecting=Connecting... Listening=Listening for clients... Loading=Loading Saving=Saving Paused=Paused by `~ ReceiveFile=Receiving '`~' ReceiveOptionalFile=Receiving optional file '`~' ReceiveSize=Size `~K, Complete `3.1~`~, `~ files remaining... ConnectingText=Connecting: ConnectingURL=unreal://`~/`~ Success=Success [Console] ClassCaption=Standard Unreal Console [GameViewportClient] LoadingMessage=LOADING SavingMessage=SAVING ConnectingMessage=CONNECTING PausedMessage=PAUSED PrecachingMessage=PRECACHING [MasterMD5Commandlet] HelpCmd=mastermd5 HelpOneLiner=Manipulate the Master MD5 database HelpUsage=mastermd5 [-option..] HelpWebLink=http://unreal.epicgames.com/servertips.htm HelpParm[0]=-c HelpDesc[0]=Creates a new MD5 database HelpParm[1]=-a HelpDesc[1]=Adds new packages to the database HelpParm[2]=-s HelpDesc[2]=Show the current database. HelpParm[3]=-r HelpDesc[3]=Force the revision of all entries to [General] Upgrade=To enter this server, you need the latest free update to Unreal available from Epic's Web site: UpgradeURL=http://www.unreal.com/upgrade UpgradeQuestion=Do you want to launch your web browser and go to the upgrade page now? Version=Version `~ URLPrompt=The game is attempting to launch a URL, do you want to open this URL? [Menu] HelpMessage= MenuList= LeftString=Left RightString=Right CenterString=Center EnabledString=Enabled DisabledString=Disabled HelpMessage[1]=This menu has not yet been implemented. YesString=yes NoString=no [PlayerController] QuickSaveString=Quick Saving NoPauseMessage=Game is not pauseable ViewingFrom=Now viewing from OwnCamera=Now viewing from own camera [DamageType] DeathString=`o was killed by `k. FemaleSuicide=`o killed herself. MaleSuicide=`o killed himself. [DmgType_Suicided] DeathString=`o had an aneurysm. FemaleSuicide=`o had an aneurysm. MaleSuicide=`o had an aneurysm. [GameInfo] DefaultPlayerName=Player GameName=Game [HUD] LoadingMessage=LOADING SavingMessage=SAVING ConnectingMessage=CONNECTING PausedMessage=PAUSED [Inventory] PickupMessage=Snagged an item. [LevelInfo] Title=Untitled [PlayerReplicationInfo] StringDead=Dead StringSpectating=Spectating StringUnknown=Unknown [TeamInfo] TeamName=Team [Weapon] ItemName=Weapon [GameMessage] SwitchLevelMessage=Switching Levels LeftMessage=" left the game." FailedTeamMessage=Could not find team for player FailedPlaceMessage=Could not find a starting spot FailedSpawnMessage=Could not spawn player EnteredMessage=" entered the game." MaxedOutMessage=Server is already at capacity. ArbitrationMessage=Arbitration Message (c.f. GameInfo.uc) OvertimeMessage=Score tied at the end of regulation. Sudden Death Overtime!!! GlobalNameChange=changed name to NewTeamMessage=is now on NoNameChange=Name is already in use. VoteStarted=started a vote. VotePassed=Vote passed. MustHaveStats=Must have stats enabled to join this server. CantBeSpectator=Sorry, you cannot become a spectator at this time. CantBePlayer=Sorry, you cannot become an active player at this time. BecameSpectator=became a spectator. NewPlayerMessage=A new player entered the game. KickWarning=You are about to be kicked for idling! NewSpecMessage=A spectator entered the game/ SpecEnteredMessage=" joined as a spectator." MapVoteEnabled=Voting has been enabled. MapVoteInitiated=Voting initiated. KickVoteMessage=`v voted to kick `p. AnonKickVoteMessage=A kick vote was placed against `p. KickVotePassMessage=The vote to kick `p has passed. KickVoteSpamMessage=`v was kicked for spamming kick votes. MapVoteSubmitted=`p voted for `m [WaterVolume] LocationName=under water [DmgType_Telefragged] DeathString=`o was telefragged by `k FemaleSuicide=`o was telefragged by `k MaleSuicide=`o was telefragged by `k [DmgType_Fell] DeathString=`k pushed `o over the edge. FemaleSuicide=`o left a small crater MaleSuicide=`o left a small crater [FailedConnect] FailMessage[0]=FAILED TO JOIN GAME. NEED PASSWORD. FailMessage[1]=FAILED TO JOIN GAME. WRONG PASSWORD. FailMessage[2]=FAILED TO JOIN GAME. GAME HAS STARTED. FailMessage[3]=FAILED TO JOIN GAME. [AccessControl] IPBanned=Your IP address has been banned on this server. WrongPassword=The password you entered is incorrect. NeedPassword=You need to enter a password to join this game. SessionBanned=Your IP address has been banned from the current game session. KickedMsg=You have been forcibly removed from the game. DefaultKickReason=None specified IdleKickReason=Kicked for idling. BannedCDHashKeyString=Banned CD Key. TimedOutCDHashKeyString=Key check failed with the server. Please update with the latest patch. ACDisplayText[0]=Game Password ACDisplayText[1]=Access Policies ACDisplayText[2]=Admin Password ACDescText[0]=If this password is set, players will have to enter it to join this server. ACDescText[1]=Specifies IP addresses or address ranges which have been banned. ACDescText[2]=Password required to login with administrator privileges on this server. [ServerCommandlet] HelpDescription=Network game server HelpUsage=server map.unr[?game=gametype] [-option...] [parm=value]... HelpWebLink=http://unreal.epicgames.com/servertips.htm HelpParamNames[0]=Log HelpParamDescriptions[0]=Specify the log file to generate HelpParamNames[1]=AllAdmin HelpParamDescriptions[1]=Give all players admin privelages [UIEditBox] InitialValue=Initial Editbox Value [UIStyle] StyleName=Default Style [UIStyle_Text] StyleName=Default Text Style [UIStyle_Image] StyleName=Default Image Style [ConsoleTextStyle] StyleName=Console Text Style [ConsoleImageStyle] StyleName=Console Border Style [ConsoleStyle] StyleName=Console Combo Style [ConsoleBufferTextStyle] StyleName=Console Buffer Text Style [ConsoleBufferTextImageStyle] StyleName=Console Buffer Background Style [ConsoleBufferStyle] StyleName=Console Buffer Combo Style [CursorImageStyle] StyleName=Cursor Style [UIEvent_ProcessInput] DisplayName=Process Input Description=Executes actions in response to an input event, such as a keypress or mouse movement [UIEvent_OnEnterState] DisplayName=Enter State Description=Activated whenever a widget enters a new menu state, such as disabled or focused [UIEvent_OnLeaveState] DisplayName=Leave State Description=Activated whenever a widget leaves a menu state, such as disabled or focused [UINumericEditBox] IncrementButtonName="Increment Button" DecrementButtonName="Decrement Button" [SmokeTestCommandlet] HelpDescription=This commandlet runs a series of tests to validate a build HelpUsage=gamename.exe smoketest HelpWebLink= HelpParamNames[0]=SERVER HelpParamDescriptions[0]=Runs the game as a server for one tick to validate startup and first frame code HelpParamNames[1]=CHECK_NATIVE_CLASS_SIZES HelpParamDescriptions[1]=Validates that all native classes match their script classes in member layout [ExampleGameMenu] CancelButtonText=Return To Game RespawnButtonText=Respawn Player ReloadButtonText=Reload Map InlineFontSampleText=These words are small... these words are big, and these words are back to normal. InlineStyleSampleText=These words are normal... these words are green and these words are normal too. SplitscreenButtonText=Splitscreen Test Scene [TestMenuStrings] ButtonTestText=The button has been clicked times. PlayerIndexText=The propagated PlayerIndex is: . WrapStringTest=This is just some nonsense text that will be used for testing various string auto-sizing features. This really long string is a great one to use for testing the wrapping functionality of a UIString. In fact, there are so many characters in this string that it is great for testing many different features of a UIString. [OnlineProfileSettings] OwnerMappings[0]=(Name="None") OwnerMappings[1]=(Name="Online Service Setting") OwnerMappings[2]=(Name="Game Setting") ProfileMappings[0]=(ValueMappings=((Name="Off"),(Name="On"))) ProfileMappings[1]=(ValueMappings=((Name="Off"),(Name="On"))) ProfileMappings[2]=(ValueMappings=((Name="No"),(Name="Yes"))) ProfileMappings[3]=(ValueMappings=((Name="Off"),(Name="On"),(Name="Both"))) ProfileMappings[5]=(ValueMappings=((Name="Normal"),(Name="Easy"),(Name="Hard"))) ProfileMappings[6]=(ValueMappings=((Name="Medium"),(Name="Low"),(Name="High"))) ProfileMappings[7]=(ValueMappings=((Name="None"),(Name="Black"),(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Name="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver"))) ProfileMappings[8]=(ValueMappings=((Name="None"),(Name="Black"),(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Name="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver"))) ProfileMappings[9]=(ValueMappings=((Name="Off"),(Name="On"))) ProfileMappings[10]=(ValueMappings=((Name="Off"),(Name="On"))) ProfileMappings[11]=(ValueMappings=((Name="Left Thumbstick"),(Name="Right Thumbstick"))) ProfileMappings[12]=(ValueMappings=((Name="Auto"),(Name="Manual"))) ProfileMappings[13]=(ValueMappings=((Name="Behind"),(Name="Front"),(Name="Inside"))) ProfileMappings[14]=(ValueMappings=((Name="Trigger"),(Name="Button"))) ProfileMappings[15]=(ValueMappings=((Name="Trigger"),(Name="Button"))) [ViewportStatus] RenderingFrozenE=Rendering frozen... OcclusionChild=Occlusion Child [UIDataProvider_OnlineFriendMessages] SendingPlayerNameCol=Sender's Name bIsFriendInviteCol=Friend Invitation bWasAcceptedCol=Friend Was Accepted bWasDeniedCol=Friend Was Denied MessageCol=Message [UIDataProvider_OnlineFriends] NickNameCol=Name PresenceInfoCol=Online Status bIsOnlineCol=Is Online bIsPlayingCol=Is Playing bIsPlayingThisGameCol=Is Playing This Game bIsJoinableCol=Is Joinable bHasVoiceSupportCol=Has Voice Support [OnlineGameSettings] NumPublicConnections.FriendlyName="Max Public Slots" NumPrivateConnections.FriendlyName="Max Private Slots" NumOpenPublicConnections.FriendlyName="Open Public Slots" NumOpenPrivateConnections.FriendlyName="Open Private Slots" bShouldAdvertise.FriendlyName="Advertise" bIsLanMatch.FriendlyName="Lan Match" bUsesStats.FriendlyName="Uses Stats" bAllowJoinInProgress.FriendlyName="Join In Progress Allowed" bAllowInvites.FriendlyName="Invites Allowed" bUsesPresence.FriendlyName="Presence Enabled" bAllowJoinViaPresence.FriendlyName="Join Via Presence Allowed" bUsesArbitration.FriendlyName="Arbitration" OwningPlayerName.FriendlyName="Server" PingInMs.FriendlyName="Ping" bIsDedicated.FriendlyName="Dedicated" bIsListPlay.FriendlyName="ListPlay" AverageSkillRating.FriendlyName="Skill Rating" [UIDataStore_OnlineStats] PlayerNickData.PlayerNickColumnName="Player Nick" RankNameMetaData.RankColumnName="Rank"