/*
 * File: FSMController.cs
 * Project: Unity 2018 AI Programming Cookbook
 * Author: Jorge Palacios
 * -----
 * Last Modified: 2018-07-02 23:24:13
 * Modified By: Jorge Palacios
 * -----
 * Copyright (c) 2018 Packt Publishing Ltd
 */

using UnityEngine;

public class FSMController : MonoBehaviour
{
  private Animator _animator;

  private void Start()
  {
    _animator.GetComponent<Animator>();
  }
}