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DS-Antipiracy_Nintendo_logo-1_1-20091209 
                                                  [2009/12/09]
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Contents 
 - Introduction 
 - License Information 
 - Confirmed Operating Environment 
 - Installation and Building the Demos 
 - Package Contents 
 - Revision History 
 - Known Bugs 


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Introduction 
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When a card application starts up, it is required to display a specific logo as an antipiracy measure. This package contains the logo data and a demo that displays the "Licensed by Nintendo" logo.  

See the Nintendo DS Programming Guidelines or the Nintendo TWL Programming Guidelines (released separately) for more information on the rules and precautions for the logo display, and Nintendo's antipiracy policy.  


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License Information 
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The "Licensed by" and "Published by" characters use a Fontworks font. However, no notice is necessary regarding the font use in the Instruction Booklet or elsewhere. 


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Confirmed Operating Environment 
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The demo in this package has been verified to operate in the following environments. 

    ・CodeWarrior for NINTENDO DSi v1.2  
    ・TWL-SDK 5.3 patch 5 

Note: The above environment is not necessarily required to use the logo data. In other words, you may use an environment that is allowed for Master ROM submission. 


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Installation and Building the Demos 
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- Unzip this package in any directory. 
  Be careful not to overwrite the folders for other packages such as TWL-SDK or TWL-System. 

- To build the demo, run make in the build/demos/DisplayLogo directory. 

- Load the SRL or TLF files generated after the build into the IS-TWL-DEBUGGER software or IS-NITRO-DEBUGGER software. Then run the files. 


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Package Contents 
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This package contains the following files. 

・readme-Antipiracy_Nintendo_logo*.txt 
                    ..This file. 

・data\nintendo_logo\ 
                    ..The logo data for the antipiracy measure is in this folder.  This folder contains three types of logos. They are:  

                    LicensedByNintendo: For game manufacturer titles 
                    Nintendo: For Nintendo titles 
                    PublishedByNintendo: For titles that Nintendo is marketing, having purchased or having been entrusted with the sales licenses from the software makers. 

・build\demos\DisplayLogo\ 
                    ..Demo program that displays the logo. 


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Logo Data Specifications 
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■File Format 

There are two types available. They are: NITRO-CHARACTER data and BMP texture data.  You may use either one. The vertical Nintendo logo is only available in the NITRO-CHARACTER format. Use the one that fits your project. 

    ・NITRO-CHARACTER Format 
      This folder contains screen data, character data, and a color palatte as one set.  The provided character data does not have character compression applied, but you may compress characters according to your project's specifications.   (However, do not change the color palatte, logo size, or pixel pattern.) 

    ・BMP Format 
      BMP data of the 256 x 192 pixel index color mode (16 colors). 


■ Logo Fade-in and Fade-out  (60 fps) 

The following display times are approximate. You may alter this slightly according to your project's specifications. You may also implement a white or black fade-in/fade-out at your discretion.  

    Fade-in:  15 frames (0.25 seconds) 
    Fixed display:   60 frames (1 second) 
    Fade-out:  15 frames (0.25 seconds) 


■ Color variations 

Presently, there are three different color schemes available.  Use one of the three color schemes, regardless of whether your application is for the Japanese market, overseas markets, or a demo version.  (The gray logo is the recommended version. However, to accommodate screen colors before and after the logo display, use the black or white logo depending on your specific requirements.) 

The following identifiers for the available color variations are added to the filenames.  (The asterisks differ for each file.) 

    *Black_White.*：  Black logo on a white background 
    *Gray_White.* ：  Gray logo on a white background 
    *White_Black.*：  White logo on a black background 


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Revision History 
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2009/12/09 Version 1.1 

    ・Standardized logo data color modes. 
    - Revised readme 

2009/11/25 New release  Version 1.0 


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Known Issues 
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Presently, there are no known bugs. 

